Introduction to Feature Writing
The aim of this unit is to define what a feature is, within the context of newspapers, magazines and websites. To examine what differentiates a feature from other aspects of journalistic practice.
Author(s): Oliver Bennett

Fermilabrynth
This is a collection of Web-based games developed from selected hands-on exhibits at the Lederman Science Center introduces students in grades 6-12 to the science and technology of Fermilab. The site is equally valuable for classroom and home use.
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In this multidisciplinary, inquiry-based project students prepare a plan and give a persuasive oral presentation to create a reconstructed prairie based on research. Teachers can use this unit with their students to justify enlarging or keeping an existing prairie. This project can serve as the organizing structure for prairie study where materials from units such as The Prairie â€“ Our Heartland become research materials. It can be used in conjunction with the unit which is taught best in the f
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Histology
Although a great deal of emphasis of the course is on the structures of the organs and tissues, this is not a course based solely on pure microscopic descriptions. Lectures and laboratory sessions will focus on the integration of structures with functions, drawing from many disciplines (light/electron microscopy, cell biology, biochemistry, physiology etc.). Highlights of the course are its magnificently detailed collections of tissues as represented in the Circulatory Lecture.
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Spectroscopic Simulator
This applet covers an aspect of the Physical Chemistry II course that students often find confusing. Although it is based on relatively simple mathematics, a complete understanding of the phenomenon requires assimilating the following concepts: The energy levels of a diatomic molecule are given by the formula: E(v,J) = hv (v + Â½) + BJ (J + 1); v = 0..infinity, J=0..infinity. A molecule absorbs light at frequencies that correspond to difference between energy levels. In this case, we are interes
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Evolutionary Engineering: Simple Machines from Pyramids to Skyscrapers
Simple machines are devices with few or no moving parts that make work easier, and which people have used to provide mechanical advantage for thousands of years. Students learn about the wedge, wheel and axle, lever, inclined plane, screw and pulley in the context of the construction of a pyramid, gaining insights into tools that have been used since ancient times and are still important today. Through numerous hands-on activities, students imagine themselves as ancient engineers building a pyra
Author(s): Creator not set

Ranking the Rocks: Lesson
This lesson develops the real-world connections and relationships between the rock properties found in Lesson 5 and the important engineering properties for designing and building caverns (or tunnels, mines, building foundations, etc.). The student teams will use importance factors called "desirability points" to mathematically determine the overall best rocks to build caverns within.
Author(s): Creator not set

Spaghetti Bridge
Civil engineers design and construct structures such as buildings, dams, and bridges. We can explore the field of engineering by making a bridge using spaghetti. This bridge is then tested based on the weight it can carry without breaking.
Author(s): Creator not set

Ranking the Rocks: Activity
This activity develops the real-world connections and relationships between the rock properties found in Lesson 5 and the important engineering properties for designing and building caverns (or tunnels, mines, building foundations, etc.). The student teams will use importance factors called "desirability points" to mathematically determine the overall best rocks to build caverns within.
Author(s): Creator not set

Touch and Discover
Students work in pairs or small groups to identify and categorize various objects. One student is blindfolded and the other student chooses five objects for their partner to identify. The blindfolded student has to describe and try to identify the object based solely on touch. Both students then record their data, describing the objects first as human-made or natural, then living or non-living, and finally physical characteristics.
Author(s): Creator not set

Testing the Caverns - Optional
This activity provides a fun, activity-based closure to the Asteroid Impact unit. Students build model caverns using paper mache or clay and bury them in a tray of sand. Next, they test the models by dropping balls onto them to simulate an asteroid hitting the earth. By molding paper mache around a ...
Author(s): Creator not set

Where's the Water?
In this lesson, the students will conduct an investigation to purify water. Students will engineer a method for cleaning water, discover the most effective way to filter water, and practice conducting a scientific experiment.
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Designing a Spectroscopy Mission
Students find and calculate the angle that light is transmitted through a holographic diffraction grating using trigonometry. After finding this angle, student teams design and build their own spectrographs, researching and designing a ground- or space-based mission using their creation. At project end, teams present their findings to the class, as if they were making an engineering conference presentation. Student must have completed the associated Building a Fancy Spectrograph activity before
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Ball Bounce Experiment
Many of today's popular sports are based around the use of a ball, yet none are completely alike. In fact they are all designed with specific characteristics in mind. Students will investigate different balls' abilities to bounce and represent the data they collect graphically.
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Thematic Poetry Videos
Overview: Youth literacy can be promoted by leveraging youth culture, such as rap/music videos. By merging sound and visual imagery with text, a poetry writing task can be transformed into a multi-media video assignment. English teachers with access to a computer lab equipped with video editing software (e.g. i-Movie) can carry this out with their classes. Alternatively, English and computer lab teachers can collaborate to have their students produce thematic poetry videos as the culminating act
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Changing Communities: Past vs. Future
This lesson plan introduces students to changes that have occurred in western North Carolina, through two hundred years of national and regional development. Students will learn about the geographical, political, and technological issues that have influenced change in mountain communities using oral histories by Madison County residents. They will learn about the history of road building in the North Carolina mountains, and the relatively recent decision to connect two halves of interstate highw
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Game-Based Learning
This Starting Point module is written to assist geoscience faculty who want to start using games to help them teach. It provides information on what Game-Based Learning is, why it is useful, how to make use of it and an annotated list of references and resources about Game-Based Learning.
Author(s): Rebecca Teed

Mass Balance Model With a Leaky Bucket
In this JAVA based online interactive modeling activity, students are introduced to the concept of mass balance, flow rates, and equilibrium using a simple water bucket model. Students can vary flow rate into the bucket, initial water level in the bucket, and residence time of water in the bucket. After ...
Author(s): R. MacKay

Reflection and Absorption of Light
In this activity, students use a microcomputer connected to a light sensor and temperature probe to explore the reflection and absorption of radiation for different surfaces. Students follow instructions in this guided inquiry based lab and are then asked to design an experiment of their own to either ...
Author(s): Robyn Johnson,Gretchen DeMoss,Richard Sorensen

Exploring the Environment Teacher Pages: Problem-Based Learning
This subsite of Exploring the Environment Teacher Pages provides a detailed description of problem-based learning as well as advice on how to teach using problem-based learning. The page highlights goals, objectives, learning and background and references related to problem-based learning. Users may ...
Author(s): Robert Myers,Jim Botti