A Metadata Based Web Distance Learning Platform
Distance Learning is acquiring a role that becomes more and more important with the huge diffusion of the Internet and related technologies. Consequently, the investigation for adequate architectures and platforms supporting flexible Distance Le arning engines and solution is nowadays of great interests in the Scientific Community. The present paper introduces a platform based on the adoption of Metadata concepts and on the use of a “processorlike” behavior of the Web Course Delivery engine
Networked Learning, a relational approach weak and strong ties.
In this paper, we explore the idea of weak ties in networked learning. We go back to the original conception of the strength of weak ties (Granovetter 1973) and relate this to a dialogic understanding of networked learning (Koschmann 1999, Dysthe 2002). These theoretical ideas are applied to the examination of two networked settings in which educational leaders exchange ideas and have the potential to create knowledge. We examine these networks from the point of view of the overall pattern of in
Applying Competence Structures for Peer Tutor Recommendations in CSCL Environments.
Competence structures of the content and competence modelling of the learners provide well-suitable means for finding appropriate peer tutors in CSCL based on asynchronous messaging and annotations. Various criteria for the appropriateness of potential peer tutors can be discussed. An internet-based system used as a large scale Web experiment can then also deliver data for evaluating such criteria.
Levels of Web-Based Discussion: Theory of Perspective-Taking as a Tool for Analyzing Interaction.
The aim of this paper is to present a model how the level of web-based discussion can be analyzed. The model has been developed in an empirical study where we examined the quality of asynchronous interaction in web-based conferencing. Because all successful communication presumes perspective-taking skills and reciprocal understanding among the participants, we studied whether the students are able to reach in reciprocal interaction and thus create educationally relevant high-level web-based disc
Generating reports of graphical modelling processes for authoring and presentation
Today's computer supported modelling environments could provide much more information about the users’ actions and problem solving processes than they usually store for later usage. Thus, relevant information about learning processes which could be used for reflection and analysis is lost. This paper describes an approach to tackle this issue by generating “reports”, in the sense of augmented summaries of states and action traces from modelling processes. This approach includes a) gatherin
Using Perspective in Narrative Learning Environments
Several empathic applications have been developed over the last years but can we redirect that empathy to specific characters? This paper focuses on the intention to induce empathy in children and stimulate role taking by presenting a narrative through the perspective of a specific character. The use of perspective is achieved by showing the events that happen in the story but without impartiality. We will describe a narrative-based application designed to help children cope with bullying situat
Data Recording and Usage Interaction Analysis in Asynchronous Discussions: The D.I.A.S. System.
This paper describes the development and the implementation of a new Asynchronous Discussion Forum Software, called DIAS. While evaluating several corresponding software, we came to the conclusion that they seem to be inadequate to support the use of this activity (asynchronous discussion) as a substantial part of the learning process. Most actual forums, that incorporate interaction analysis functions, support mainly administrators, or teachers, while offer only basic awareness functions to the
Investigating multimodal interactions for the design of learning environments: a case study in scien
This thesis focuses on multimodal interactions for the design of a learning environment. The process of designing such systems involves studying the benefits of multimodal interactions in learning. Therefore, it analyses the structure of the interactive space between the learner and the content to be learnt, and introduces and tests a framework to structure it. It proposes that multimodal interactions can encourage rhythmic cycles of engagement and reflection that enhance learners’ meaning con
Organisational patterns for e-learning centres
In this paper we explore the notion of using organisational patterns in educational design for the development of e-learning centres. We are using patterns to discuss some of the key aspects concerning the implementation of an e-learning centre within an institution, with an emphasis on the purposes and pedagogical principles that will help to successfully support such an initiative. The research approach which informed our pattern development work includes use of a qualitative survey of a set o
Approche auteur pour les Situations Actives d'Apprentissage : Scénarios, Suivi et Ingénierie
Not available,Mémoire d'Habilitation à Diriger des Recherches, spécialité informatique, Université Joseph Fourier – Grenoble 1, Laboratoire CLIPS- IMAG, Grenoble, 22 Octobre 2005
From ER to VR: Analysing interaction in a Collaborative Virtual Environment
Not available,PhD thesis of the University of Bergen, Norway
Using computers to learn logic: undergraduates' experiences
Learning formal logic can be difficult for many students. This paper describes some ongoing research into a computer program designed to help computer science undergraduates learn the natural deduction style of formal reasoning. Data collection methods included observation and videotaping of workshops, interviews, written tests, surveys, and logging of program usage. The paper focuses on students' experiences using the program to assist proof construction. It was found that videotaping students
Group Reflection Tools for Virtual Expert Community - REFLEX Project
The aim of this project is to improve work quality, creativity and performance in various professional communities of knowledge-intensive companies by integrating teamwork and learning in collectively designed information spaces. This project will provide a pedagogical model for building and sharing expert knowledge within physically distributed teams that have a need to collaborate and co-ordinate information. The project will utilize latest information and communication technologies in develop
The effect of collaborative knowledge modeling at a distance on performance and on learning
This study examines the effect of co-elaborating a knowledge model in dyads at a distance on performance and on learning. Forty-eight adults participated in the study. Participants were trained to re-represent knowledge taken from a text, using an object-typed knowledge modeling editor software tool. Knowledge modeling is similar to concept mapping, except that the former is based on a typology of knowledge objects and a typology of links, and that the structure of the knowledge representation i
Computer Assisted Learning for Bases of Electronics. From LAN to Hypermedia Implementation
This paper presents the implementation of a Computer Assisted Learning system, from Local Area Networks to Hypermedia environment. The user Professor is endowed with authoring support for tutorials and multiple-choice tests, with knowledge data-bases managing facilities and with access to complete records of students results. The user Student can attend a tutorial or take a test on a self-initiative base or during a session managed interactively by the Professor. The LAN system, implemented in C
Instructional Engineering for Learning Objects Repository Networks
Knowledge management in organizations, the learning objects paradigm and the advent of a new Web generation, the "Semantic Web", are major actual trends that reveal a new potential for a renewed distance learning pedagogy, but at a certain number of conditions. The first and foremost is the use of education modeling languages and instructional engineering methods to help decide how to assemble learning objects in meaningful learning and knowledge management environment. This article proposes a s
Asynchronous Discussion in Support of Medical Education
Although the potential of asynchronous discussion to support learning is widely recognized, student engagement remains problematic. Often, for example, students simply refuse to participate. Consequently the rich promise of asynchronous learning networks for supporting students' learning can prove hard to achieve. After reviewing strategies for encouraging student participation in discussions in Asynchronous Learning Networks (ALN), we present a study that investigates how these strategies influ
New e-learning services based on mobile and ubiquitous computing: Ubi-learn project
Ubiquitous and mobile learning concerns building applications in highly dynamic and heterogeneous environments to bring computation into the real, physical world. This paper presents UbiLearn a distributed Learning platform with Nomads Objects and new e-learning services based on.
Socio-cultural Perspectives on Object-oriented Learning
One of the central objectives of project COOL is to explore critical aspects associated with learning (and teaching) object-oriented concepts. This objective will be pursued by bringing forth the heritage of Kristen Nygaard and the Norwegian approach to object-orientation. The project will develop learning material based on this work and intends to make the material available to the object-oriented community in the form of reusable learning objects. This paper explores how social-cultural theori
Exploiting distance technology to foster experimental design as a neglected learning objective in la
This article deals with the design process of a remote laboratory for labwork in chemistry. In particular, it focuses on the mutual dependency of theoretical conjectures about learning in the experimental sciences and technological opportunities in creating learning environments. The design process involves a detailed analysis of the expert task and knowledge, e.g., spectrophotometry as a method for the determination of the concentration of a compound in a solution. In so doing, modifications in