Open Learning Service Scenarios on GRIDs
The position paper focuses on the concepts of Service Elicitation and Evaluation/Exploitation Scenarios (SEES) and, in particular, on experimental protocols for justifying, motivating, implementing and exploiting Learning GRID's services for very large numbers of potential users.
ELeGI: The European Learning Grid Infrastructure
The purpose of this paper is to describe the ELeGI Project1. ELeGI has the ambitious goal of developing software technologies for effective human learning and promoting and supporting a learning paradigm shift.
A new paradigm focused on knowledge construction using experimental based and collaborative learning approaches in a contextualised, personalised and ubiquitous way will replace the current information transfer paradigm focused on content and on the key authoritative figure of the teache
The Challenge of Change: Reducing Conflict in Implementing e-Learning
This paper calls for the design of the European Grid for Learning to take note of important issues which have arisen in previous e-learning cycles in the UK. In particular, low take-up of products and services by lecturers has been explained in terms of techno-fear, or ignorance of e-learning potential.
These claims are unsubstantiated. Other explanations are possible for the observed resistance of the educational specialist to the use of educational technology. Rather than ignore possible area
Quality of Service Requirements for the e-Learning Grid
In the same way that the Web has evolved from being a technology designed to aid scientific collaboration to one which is employed extensively in e-business and increasingly in e-learning, the Grid is also evolving from its original concept as a highly distributed dynamic source of computing resources "on tap", like the power grid, for e-science, to a means of supporting enterprise computing across heterogeneous, distributed, virtual organisations.
However, even the most recent ideas associated
Software Interoperability Problems and E-Learning
Grid applications are special cases of networking applications. In order to investigate potential applications of Grid technologies to e-learning we discuss in the following some current applications of network technologies in e-learning as they have occurred at the University Koblenz-Landau.
At the appropriate points we shall indicate demands that our e-learning applications pose to the underlying network services and mention, how they might benefit from resource sharing as potentially offered
Determining the Sources of Delay in a Distributed Learning Environment
In the context of LeGE-WG we expect to see the Open Grid Services Architecture (OGSA) being used as a guiding framework for the future deployment of Distributed Learning Environment (DLEs). OGSA is totally service-oriented and it has been known for sometime that Quality of Service (QoS) is key to the success of DLEs. Delay in particular, as experienced by the end user, is one of the key QoS parameters for a DLE. This paper describes techniques for identifying sources of such delay, and a model f
Human and Artificial Agent's Conversations on the GRID
This position paper supports a conversational and social view of future e-Learning activities on the GRID.
This evolution of the Web seems to be nicely synergic with current developments in Agents and Agent Communication Languages.
Exactly what e-Learning needs in order to go over from a multimedia-based, passive or at best retroactive view of e-Learning resources to a proactive, peer-to-peer approach of social conversations among human and (progressively) artificial autonomous Agents.
How GRID could improve E-Learning in the environmental science domain
This paper will outline the requirements for an interactive e-learning system defined as part of the German research project GIMOLUS [1].
After a short overview over the Open Grid Service Architecture (OGSA) it will be shown that the capabilities of existing e-learning solutions are too limited in order to fulfil these requirements.
The last part will show how a GIMOLUS system could be built using a GRID service architecture and what the benefits are in doing so.
Adaptive eLearning and the Learning GRID
One important aim of LeGE-WG is the integration of new eLearning methodologies into Learning Grid technology. A central issue in these new eLearning methodologies is the concept of individualised and personalised learning to be realised by adaptive tutoring systems.
The adaptivity of such systems goes far beyond adapting to the users' preferences with respect to the user interface; in co-operation between computer science, psychology, and pedagogy, systems adapting, e.g., to the individual lear
Adaptive E-Learning Grid Platform
Many analysts believe that more and more organizations are looking to introduce e-learning as a way to solve critical business problems and as a vital component of an integrated approach to their training solutions.
So we are introducing our next generation, e-learning grid platform to meet the evolving needs of the market, which include technology, content and services. This platform will define a new mode of service interaction and application creation.
It proposes a user-friendly method for
Literature Review in Creativity, New Technologies and Learning
This paper maps out the different perspectives on creativity, and the teaching and learning of creativity, and brings together latest thinking in this field. It is a rich resource of examples of the way that technology is currently used to support creativity through encouraging learners to make connections, develop ideas, create meaning, collaborate and communicate. It also highlights some of the key questions concerning assessment and creativity.,A NESTA Futurelab Research report - report 4
Functional specifications of argumentative collaboration services
This document defines the functional specifications of the argumentative collaboration services to bedeveloped within the framework of the IST project Palette. More specifically, it justifies the need forproviding such services to communities and it describes the functionality of the specified services from a user's perspective.,PALETTE deliverable - report number D.MED.05 - 34 pages
CoP-dependent ontologies
This deliverable describes the O'CoP ontology. It first presents the method used for building the ontology, and then details the results of each phase, as well as our return of experience for each step. The ontology obtained from analysis of information sources from eleven CoPs involved in Palette is composed of a concept hierarchy and a relation hierarchy, with concepts related to Community, Actor, Competency, Learner-profile, Collaboration, Process/Activity, Decision-making and Resource. We al
Grid of analysis supporting the participative design methodology
This deliverable presents the participatory design methodology of the PALETTE project and some first results of the implementation of this process. Some principles of the Actor Network Theory and of the Agile Methodology are embedded in the different stages of this methodology whose twelve stages (described in details in the last section) will be the basis of the participative development of services and scenarios of use.,PALETTE deliverable - report number D.PAR.01
Metacognition in joint discussion: an analysis of the patterns of interaction and the metacognitive
The aim of this study was to examine metacognition in computer-supported collaborative problem solving. The subjects of the study were 13-year-old Finnish secondary school students (N=16). The Knowledge Forum learning environment was used to support student pairs’ problem-solving task involving polygons in a geometry course. The data consist of the student pairs’ posted computer notes (n=95). To examine metacognition in a social context in the networked discussions, the features and patterns
Analyse de fichiers de traces d'étudiants : aspects didactiques
Users of a learning platforms are usually required to log in, that provides a great deal of data. The general question studied here is: how to exploit this data to help the different actors involved? At first let us introduce the platform and the experiments we conducted. Then we use a didactic model to produce a qualitative analysis from the quantitative data collected. A simple exercise classification emerges from the construction of two indicators. It is consistent with the different experim
Studying participation networks in collaboration using mixed methods
This paper describes the application of a mixed-evaluation method, published elsewhere, to three different learning scenarios. The method defines how to combine social network analysis with qualitative and quantitative analysis in order to study participatory aspects of learning in CSCL contexts. The three case studies include a course-long, blended learning experience evaluated as the course develops; a course-long, distance learning experience evaluated at the end of the course; and a synchron
Towards an xml-based representation of collaborative action
Interaction analysis is a core function for the support of coaching and evaluation in CSCL. It
relies on information captured from the actions performed by the participants during the collaborative process. This information includes data of distinct nature and format, which demands a flexible and standardised data representation, adaptable to different analytical perspectives and collaborative situations. Besides this, it is known that the correct interpretation of human action needs to take con
Domain Modelling To Support Educational Web-based
authoring
This paper describes an approach to web-based authoring of educational material. We define a model for the class of subjects of our interest (those including both theoretical and practical issues). From this model, specific content outlines can be derived as subclasses and then instanced into actual domains. The last step consists in generating interactive documents, which use the instanced domain. Students can explore these documents through a web browser. Thus, an interactive learning scenario
Combining qualitative evaluation and social network analysis for the study of classroom social inter
Studying and evaluating real experiences that promote active and collaborative learning is a crucial field in CSCL. Major issues that remain unsolved deal with the merging of qualitative and quantitative methods and data, especially in educational settings that involve both physical and computer-supported collaboration.
In this paper we present a mixed evaluation method that combines traditional sources of data with computer logs, and integrates quantitative statistics, qualitative data analysis













