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10ths and Decimals
In this video segment from Cyberchase, the CyberSquad is trying
to get to the Mother’s Day Harvest on the Madre Bonita Express train.
However, Hacker has ripped out a piece of the train track, and the
Cybersquad must use what they know about fractions, measurement and decimals to find a way to repair the track. Run time 03:12.

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Lecture 23 - 11/15/2010
Lecture 23
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Lecture 22 - 11/12/2010
Lecture 22
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Lecture 23 - 11/15/2010
Lecture 23
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Lecture 22 - 11/12/2010
Lecture 22
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Inspiring Young People to Become Lifelong Learners in 2025
This Paper presents the Learnovation vision for 2025 within and around the formal education system, including primary and secondary schools as well as Vocational Education and Training. There are a number of characteristics shared by these three areas (or territories) of Lifelong Learning: Normally, all or most of a school systemÂ’s elements are institutionalized, controlled and regulated by the state, irrespective of whether they are operated by the state or other public bodies or by private in
Author(s): Kugemann Walter,Aceto Stefania,Dondi Claudio,Kasti

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Activity theory and learning from digital games: developing an analytical methodology
This text outlines the development of a methodology that could credibly answer Squire challenge to identify what, if anything, people are learning by playing games.
Author(s): Oliver Martin,Pelletier Caroline

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Résultats de l'atelier de réflexion prospective sur les EIAH (programme PIRSTEC)
Ce document synthétise les résultats de l'atelier de réflexion prospective sur les EIAH (Environnements Informatiques pour l'Apprentissage Humain) qui s'est tenu dans le cadre du programme ANR PIRSTEC (Prospective Interdisciplinaire en Réseau pour les Sciences et TEchnologies Cognitives ; Thème "Apprentissage et Cognition" - Atelier pilote n°1).,Document
Author(s): Tchounikine Pierre

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SmatBook – a vision for the future e-book
This paper presents a vision for the future of the e-books as part of the growing collective intelligence. The vision entails further development of technologies that will facilitate the creation and use of a new generation of 'smart' books: e-books that are evolving, highly interactive, customisable, adaptable, intelligent, and furnished with a rich set of collaborative authoring and reading support services. The proposed set of tools will be integrated into an intelligent framework for collabo
Author(s): Koychev Ivan,Nikolov Roumen,Dicheva Darina

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ICT-enhanced Teacher training for Lifelong Competence Development
In this paper we are giving an example of how Information and Communication Technologies (ICT) can enhance the process of Teacher training, and how this can be used for Lifelong Competence Development of teachers. We show how one particular methodology for teaching and training soft skills can be further enhanced by the use of ICT. We show how the use of Learning Design centred software platform for lifelong competence development can enhance the in-service training of teachers.
Author(s): Stefanov Krassen,Naskinova Irina,Nikolov Roumen

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A Model for Strengthening the Software Engineering Research Capacity
Like all other New Member States (NMS) Bulgaria is experiencing a dramatic change in all areas of its society. These changes reflect very seriously on the research capacity of the country and, in particular to Sofia University (SU). The Faculty of Mathematics and Informatics (FMI) has experienced some serious problems closely related to the general socio-economic and the research environment in Bulgaria. This paper describes a model for strengthening the research capacity of FMI, especially the
Author(s): Nikolov Roumen,Ilieva Sylvia

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DESIGNING A TOOLSET FOR THE PRIME VIRTUAL BUSINESS ENVIRONMENT
The PRIME (Providing Real Integration in Multi-disciplinary Environments) project1 aims in modeling, creating and evaluation of a Virtual Business Environment (VBE) for learning the entire life cycle of products and processes for all involved stakeholders and for gaining practical experience in strategic manufacturing through serious gaming. The paper presents the overall architecture of the PRIME system. Further it discusses in more detail the design of the game toolset, which provides the user
Author(s): Boytchev Pavel,Bontchev Boyan,Nikolov Roumen,OLIVE

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MODELING CONCEPT DESIGN OF INNOVATION PLATFORM
The transformation of the innovation processes is a fact and new forms of cooperation and partnership among companies and research community emerge. The paper presents a model of concept design of Innovation platform, based on the 4 networked innovation models. Knowledge management is a common approach, providing opportunity for better knowledge exploitation in innovation life-cycle and considering new types of cooperation among innovation seekers and innovation providers. The Innovation platfor
Author(s): Antonova Albena,Nikolov Roumen

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Case Study on social software in distributed working environments
This document outlines four different case studies on the use of Social Software in distributed working environments. While two case studies focus on the corporate world, two other case studies look at the use of Social Software in academic workplaces. The concluding remarks identify some common benefits as well as issues with the use of Social Software and to derive some further research challenges from the different cases. The findings for future research need to be directed towards strategies
Author(s): Kieslinger Barbara,Hofer Margit,Cao Yiwei,Ehms Kar

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Åbne læringsressourcer - mod en sociokulturel teori om læringsressourcer
Afhandlingen behandler spørgsmålet om, hvordan it-baserede læringsressourcer udvikles med udgangspunkt i et læringsteoretisk grundlag. Læringsressourcer forstås som alle typer af ressourcer eller materialer, der anvendes til at understøtte læreprocesser. Formålet med afhandlingen at opstille et teoretisk begrebsapparat, der kan anvendes til forståelse og udvikling af it-baserede læringsressourcer. Ud fra en sociokulturel teoriretning udvikler afhandlingen først en forståelse af lær
Author(s): Dalsgaard Christian

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Participatory design in open education: a workshop model for developing a pattern language
Technologically enhanced learning environments raise complex challenges for their designers, developers and users. Design patterns and pattern languages have recently emerged as a potential framework for addressing some of these challenges. However, the uptake of design patterns has been slow outside of the computer science community. We argue that this is largely a consequence of a weak positioning of pattern languages, as a form of delivering expert knowledge to layperson, and suggest an alter
Author(s): Mor Yishay,Winters Niall

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Integration of adaptive learning processes with IMS Learning Design considering corporate requiremen
D1.11 deals with standards and integration, especially with four topics: IMS Learning Design, Adaptation, Integration and Corporate Requirements. It attempts to emphasize the needed relationship among them in order to improve the personalized learning. Based on academic research, our findings take also into account the specific features of corporations. D1.11 is closely related to D1.10, where several taxonomies of learning processes and learning categories are presented, which are used in D1.11
Author(s): Burgos Daniel,Naeve Ambjörn,Kravcik Milos,Cristea

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The Cognitive Transfer and the Tutor's Role in a CBL Environment
In this paper we report on a longitudinal study of a Leonardo da Vinci program regarding the application of a Computer Based Learning environment in three EU countries, Greece, Germany, and Holland. The `` Orestis''CD-ROM was a multimedia CBL environment aimed at teaching young offenders the basic and advanced skills for the use and maintenance of a photo-copy shop. The complete project consisted of three phases: construction of the CD-ROM, application of the instructional methodology in the par
Author(s): Karoulis Athanasios,Pombortsis Andreas

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Turtle's Navigation and Manipulation of Geometrical Figures Constructed by Variable Processes in a 3
Issues related to 3d turtle's navigation and geometrical figures' manipulation in the simulated 3d space of a newly developed computational environment, MaLT, are reported and discussed here. The joint use of meaningful formalism and the dynamic manipulation of graphically represented 3d figures seem to offer new resources and to pose new challenges as far as geometrical activities and construction of meanings are concerned, which are strongly related to the representational infrastructure of Ma
Author(s): Kynigos Chronis,Latsi Maria

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Future Quality in the Emergent European Higher Education Area Involves the Use of Informatics
In this paper an agreed set of standards, procedures and guidelines on quality assurance for the emergent European Higher Education Area is presented. If this set is implemented, the procedures for the recognition of qualifications will be strengthened. The set has been divided in two groups: there are internal and external standards and guidelines. The internals should be implemented by higher education institutions and under their responsibility. The external standards and guidelines should be
Author(s): Bilbao Javier,Bravo Eugenio,Garcia Olatz,Varela Co

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