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One-to-one technology-enhanced learning: an opportunity for global research collaboration
Over the next 10 years, we anticipate that personal, portable, wirelessly-networked technologies will become ubiquitous in the lives of learners — indeed, in many countries, this is already a reality. We see that ready-to-hand access creates the potential for a new phase in the evolution of technology-enhanced learning (TEL), characterized by “seamless learning spaces” and marked by continuity of the learning experience across different scenarios (or environments), and emerging from the av
Author(s): Chan Tak-Wai,Roschelle Jeremy,Hsi Sherry,Kinshuk D

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Towards a Domain Specific Application Development Environment for the ELeGI architecture: the Softwa
The Next Generation Grids (NGG) expert group has pioneered the vision of "Invisible Grid" whereby the complexity of Grid systems and architectures is hidden to both developers and users. In this new vision, the Grid has a different role: it will not more provide a virtual computing environment but it will be the basis of a more complex service oriented, knowledge-based and collaborative environment suitable for the specific domains in which citizen and organizations have to operate. Grid commun
Author(s): Gaeta Angelo,Ritrovato Pierluigi,Gaeta Matteo

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Categorisation in Knowledge building
In this paper we explore how students talk and reason when they were exposed to a set of categories taken from scientific discourse. The scientific categories are built into a web-based discussion forum (Fle) as part of a pedagogical and technological design. The scientific categories are based on the concepts of the progressive inquiry model for knowledge building. Socio-cultural theory with a focus on concepts like categories and prompting is our theoretical framework. In the DoCTA NSS proje
Author(s): Ludvigsen Sten,Mørch Anders

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SCORM and the Learning Grid
The Sharable Content Object Reference Model (SCORM) is a profile of several elearning specification to ensure the reusability and interoperability of elearning content in web based Learning Management Systems (LMSs). Learning grids - learning environments built on the technology of grid services - are a promising new approach to enhance quality of elearning by overcoming the page oriented structure of the web. This paper investigates how SCORM can be used in conjunction with learning grids. Aft
Author(s): Neumann Fred,Geys Rüdiger

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Un modèle d’élève par l’analyse statistique implicative. Prise en compte du contexte algébri
Le modèle d’élève que nous construisons cherche à donner une représentation fine des compétences cognitives des élèves dans le domaine de l’algèbre. Il se fonde sur les micro-actions enregistrées dans le micromonde Aplusix. Ces actions étant de niveau très fin, nous devons reconstruire les connaissances à un niveau plus abstrait : non pas une action isolée mais un ensemble d’actions « similaires » apparaissant dans un même contexte. Nous utilisons pour cela l’analyse sta
Author(s): Croset Marie-Caroline

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Case Study of Virtual Organization Learning and Knowledge Testing Environments
The proposed web-based knowledge assessment is based on flexible educational model and allows to implement adaptive control of learning process as well as to implement knowledge testing environment according to the requirements of student's knowledge level, their personal abilities and his subject learning history. The learner knowledge model can be constructed as a sub graph of the global knowledge domain graph. The paper presents the architecture of student self-evaluation and on-line assessm
Author(s): Baniulis Kazys,Tamulynas Bronius,Aukstakalnis Neri

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Globally Collaborative Environmental Peace Gaming with Global University System
Globally Collaborative Environmental Peace Gaming (GCEPG) with a globally distributed computer simulation system, focusing on the issue of environment and sustainable development in developing countries, is to train would-be decision makers in crisis management, conflict resolution, and negotiation techniques basing on "facts and figures." To realize this, I worked on the proliferations of data telecom infrastructure and email to various countries, and demonstration and testing of hybrid techno
Author(s): Utsumi Takeshi

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An environment helping teachers to track students' competencies
Our research concerns teaching assistant systems by treating the question of reuse and exploitation of learners’ profiles by the teacher. We propose also that other actors of the learning situation, learners and institutions, benefit from the exploitation of these profiles. In PERLEA project, we want from one hand to model the students’ tracking process, and on the other hand to propose an environment giving software tools to help actors to reuse and exploit profiles of all disciplines, what
Author(s): Jean-Daubias Stéphanie,Eyssautier Carole

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A device helping learners to self-assess themselves
In this paper, we introduce the architecture of an environment, which aims at helping learners in their self-assessment process. We show how we integrated three systems to build an experimental device based on this architecture. We then present the experiment we conducted to show the utility of this device and also to validate our hypothesis that it is easier for learners to self-assess themselves from an exercises-point of view than from a knowledge-point of view.
Author(s): Eyssautier Carole,Jean-Daubias Stéphanie

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A device helping learners to self-assess themselves
In this paper, we introduce the architecture of an environment, which aims at helping learners in their self-assessment process. We show how we integrated three systems to build an experimental device based on this architecture. We then present the experiment we conducted to show the utility of this device and also to validate our hypothesis that it is easier for learners to self-assess themselves from an exercises-point of view than from a knowledge-point of view.
Author(s): Eyssautier Carole,Jean-Daubias Stéphanie

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Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final R
Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns for the design and deployment of mathematical games", aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning re
Author(s): Pratt Dave,Winters Niall,Alexopoulou Efi,Bligh Jam

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Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final R
Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns for the design and deployment of mathematical games", aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning re
Author(s): Pratt Dave,Winters Niall,Alexopoulou Efi,Bligh Jam

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Studying participation networks in collaboration using mixed methods
This paper describes the application of a mixed-evaluation method, published elsewhere, to three different learning scenarios. The method defines how to combine social network analysis with qualitative and quantitative analysis in order to study participatory aspects of learning in CSCL contexts. The three case studies include a course-long, blended learning experience evaluated as the course develops; a course-long, distance learning experience evaluated at the end of the course; and a synchron
Author(s): Martinez Alejandra,Dimitriadis Yannis,Gomez-Sanche

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Domain Modelling To Support Educational Web-based authoring
This paper describes an approach to web-based authoring of educational material. We define a model for the class of subjects of our interest (those including both theoretical and practical issues). From this model, specific content outlines can be derived as subclasses and then instanced into actual domains. The last step consists in generating interactive documents, which use the instanced domain. Students can explore these documents through a web browser. Thus, an interactive learning scenario
Author(s): Mayorga José Ignacio,Verdejo Maria Felisa,Rodríg

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Domain Modelling To Support Educational Web-based authoring
This paper describes an approach to web-based authoring of educational material. We define a model for the class of subjects of our interest (those including both theoretical and practical issues). From this model, specific content outlines can be derived as subclasses and then instanced into actual domains. The last step consists in generating interactive documents, which use the instanced domain. Students can explore these documents through a web browser. Thus, an interactive learning scenario
Author(s): Mayorga José Ignacio,Verdejo Maria Felisa,Rodríg

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Combining qualitative evaluation and social network analysis for the study of classroom social inter
Studying and evaluating real experiences that promote active and collaborative learning is a crucial field in CSCL. Major issues that remain unsolved deal with the merging of qualitative and quantitative methods and data, especially in educational settings that involve both physical and computer-supported collaboration. In this paper we present a mixed evaluation method that combines traditional sources of data with computer logs, and integrates quantitative statistics, qualitative data analysis
Author(s): Martinez Alejandra,Dimitriadis Yannis,Rubia-Avi Ba

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Component Exchange Community: A model of utilizing research components to foster international colla
One-to-one technology enhanced learning research refers to the design and investigation of learning environments and learning activities where every learner is equipped with at least one portable computing device enabled by wireless capability. G1:1 is an international research community coordinated by a network of laboratories conducting one-to-one technology enhanced learning. The concept of component exchange community emerged as a means of realizing one of the missions of G1:1 - peeding up
Author(s): Deng Yi-Chan,Taiyu Lin,Kinshuk Dr,Chan Tak-Wai

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An investigation of using the computer for reading and writing in the English classroom in secondary
This paper presents an investigation of using the computer in English teaching at the secondary school in the UK, particularly in respect of reading and writing skills. Many studies suggest that the computer brings significant possibilities for promoting the teaching of reading and writing in the English classroom. The computer can enhance the development of reading and writing. This study adopted interviews as research technique and some student teachers in a university and some English teacher
Author(s): Zou Bin

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A Model for Interoperability in Computer Supported Collaborative Learning
Computer Supported Collaborative Learning activities involve combination of complex software tools that often need to interoperate in a wider context of learning. This paper proposes a data model that accommodates requirements of typical collaborative learning situations and facilitates interoperability of tools and interchange of products of collaboration and evaluation data. The model has been tested against various typical tools used for both synchronous and asynchronous collaboration of grou
Author(s): Kahrimanis Georgios,Papasalouros Andreas,Avouris N

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Is there a way to e-Bologna? Cross-National Collaborative Activities in University Courses
This article describes a study of distance collaborative activities that have been conducted in a cross-national setting between a Greek and a German university. We discuss issues related to organization, technology, and curricula considerations. In addition, we analyze the modes of cooperation that have been chosen in the students' work on creative problem solving tasks and conclude that for complex learning scenarios succesful collaboration and peer tutoring in advanced learning support enviro
Author(s): Harrer Andreas,Kahrimanis Georgios,Zeini Sam,Bolle

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