Making online-courses more learner centred, more learner drivenand more social
This contribution focuses the question if is it possible at all to follow eLearning 2.0 paradigm using a state of the art learning management system or do we have to replace well established tools in order to advance eLearning. How can teachers develop their online courses regarding to eLearning 2.0 perceptions? During the last years the author tried to enhance her online courses to make them more learner centred, learner driven and social. Her substantial experiences are summarized.
Author(s): Steinberger Claudia

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Evaluation of educational software regarding its suitability to assist the laboratory teaching of el
The present research effort is aimed at investigating of students’ perceptions relating to the criteria they themselves would choose in order to select amongst various similar software packages, with the aim of selecting the one most suitable to assist them in their study of electric circuits. For the purpose of the present study, software simulating electrical circuits was deliberately selected. This was precisely because electricity experiments are simple enough to be constructed in a school-
Author(s): Tsihouridis Charilaos,Vavougios Denis,Ioannidis Ge

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Collaborative Multi-professional Narrative Based e-learning. An application to teaching Medical Stat
The present paper describes e-CNA (e-Collaborative Narrative Analysis), a web based multi-agent environment where different agents contribute to the exploration and social co-construction of the meanings of a set of narratives. The paper also describes an action-research e-learning experiment aimed to involve the students of different courses and a multi-disciplinary team of health professionals in a blended online educational project on qualitative and quantitative research methodologies in hea
Author(s): Giani Umberto

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Using the Internet to Improve University Education: Problem-oriented Web-based Learning with MUNICS
A principled approach to the design of problem-oriented, web-based learning at the university level is presented. The principles include providing authentic contexts with multimedia, supporting collaborative knowledge construction, making thinking visible with dynamic visualisation, quick access to content resources via ICT, and flexible support by tele-tutoring. These principles are used in the MUNICS learning environment, which is designed to help students of computer science to apply their co
Author(s): Fischer Frank,Troendle Pamela,Mandl Heinz

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Collaborative distributed environments for learning design tasks by means of modelling and simulatio
The Simulation discipline has to face new challenges such as the incorporation of Collaborative Technologies for professional use as well as for teaching purposes. This integration permits the creation of new kinds of support for collaborative learning processes. In this paper, we explore the potential of this synergy with DomoSim-TPC, a synchronous distributed collaborative environment for the teaching and learning of Domotics. The system supports an active, simulation-based and problem-based a
Author(s): Bravo Crescencio,Redondo Miguel,Ortega Manuel,Verd

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Towards educational data mining: Using data mining methods for automated chat analysis to understand
In this paper we investigate the application of data mining methods to provide learners with real-time adaptive feedback on the nature and patterns of their on-line communication while learning collaboratively.We derived two models for classifying chat messages using data mining techniques and tested these on an actual data set [16]. The reliability of the classification of chat messages is established by comparing the models performance to that of humans. Results indicate that the classificatio
Author(s): Anjewierden Anjo,Kolloffel Bas,Hulshof Casper

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The integration of computer simulation and learning support: an example from the physics domain of c
Discovery learning is generally seen as a promising but demanding mode of learning that, in most cases, can only be successful if students are guided in the discovery process. The present article discusses a study on discovery learning with a computer simulation environment in the physics domain of collisions. In the learning environment, which is called Collision, students learned about collisions where two particles move in the same direction and interact via a conservative force in such a way
Author(s): de Jong Ton,Martin Ernesto,Zamarro Jose-Miguel,Esq

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A Dynamic component-based approach to design and implement Grid Services
Regarded as the following step of conventional distributed computing, grid computing becomes more and more popular. It puts the focus on large-scale resource sharing, including new pervasive technologies.To allow heterogeneous entity to share their resource, and more interesting their information and their knowledge, it is necessary to propose solution for integration and interoperability. Our aim is to propose an approach viewing component like an abstraction of grid services.In this paper we t
Author(s): Lacouture Jérôme,Aniorté Philippe

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Learning Objects 3 and Instructional Design
Learning Objects and Instructional Design is focused upon the art and the science of producing learning objects that meet educational standards and needs as well as technological and functional criteria. Written by educators from across the globe, the book emphasizes two critical, strategic factors: 1) form follows function, and 2) learning objects must address the needs and desires of learners within their learning or educational context. The book integrates issues such as multimedia for instru
Author(s): Koohang Alex,Harman Keith

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Structuring and merging Distributed Content
A flexible approach for structuring and merging distributed learning object is presented. At the basis of this approach there is a formal representation of a learning object, called attribute structure. Attribute structures are labeled directed graphs representing structured information on the learning objects. When two or more learning objects are merged, the corresponding attribute structures are unified, and the unified structure is attached to the resulting learning object.
Author(s): Stefanutti Luca,Albert Dietrich,Hockemeyer Cord

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Towards Collaborative Learning via Shared Artefacts over the Grid
The Web is the most pervasive collaborative technology in widespread use today; and its use to support eLearning has been highly successful. There are many web-based Virtual Learning Environments such as WebCT, FirstClass, and BlackBoard as well as associated web-based Managed Learning Environments. In the future, the Grid promises to provide an extremely powerful infrastructure allowing both learners and teachers to collaborate in various learning contexts and to share learning materials, lea
Author(s): Boldyreff Cornelia,Kyaw Phyo,Lavery Janet,Nutter D

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A Model for Interoperability in Computer Supported Collaborative Learning
Computer Supported Collaborative Learning activities involve combination of complex software tools that often need to interoperate in a wider context of learning. This paper proposes a data model that accommodates requirements of typical collaborative learning situations and facilitates interoperability of tools and interchange of products of collaboration and evaluation data. The model has been tested against various typical tools used for both synchronous and asynchronous collaboration of grou
Author(s): Kahrimanis Georgios,Papasalouros Andreas,Avouris N

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Cognitive factors related to user involvement with computers and their effects upon learning from an
Cognitive theories proposed to explain the high motivation to use, and deep involvement with computers, often found in schoolchildren suggest three main factors. They are: desire in the user to control the computer; the user responds to a perceived challenge from the computer; and the user wishes to explore the complexity of the computer software. The paper describes an experiment using a specifically developed piece of software to investigate these factors and to assess their effects on involve
Author(s): Wishart Jocelyn

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APLUSIX, A learning environment for algebra, actual use and benefits
After a presentation of the APLUSIX system, a learning environment for formal algebra, we describe the use of this system in a French class of grade 10, in particular a sequence devoted to factorisations and equations, and an analysis of the students' work during this sequence. This study exhibits the influence of the tools provided by the software on the construction of competences in algebra. We also report the opinion of a teacher who used the APLUSIX system during one year with this class.
Author(s): Chaachoua Hamid,Nicaud Jean-François,Bronner Alai

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Educational Tool for Nanophysics Using Multisensory Rendering
The presentation and the evaluation of an educational tool used to teach physical phenomena that take place at a nanometer scale are the central objectives of the work presented in this paper. Through concepts and tools, the real phenomena are connected to the virtual world, which furnish sensorial representations (haptic, visual, auditory) for the student who is experimenting. A computer representation of the nanoscene at the atomic level offers a multisensory tangible artifact of nanoworld ina
Author(s): Marchi Florence,Urma Daniela,Marliere Sylvain,Flor

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Progression in Multiple Representations: Supporting students' learning with multiple representations
Relating multiple representations and translating between them is important to acquire deeper knowledge about a domain. To relate representations, learners have to mentally search for similarities and differences. To translate between representations, learners need to interpret the effects that changes in one representation have on corresponding representations. The question is how presenting representations may improve or hinder the processes of relation and translation. In this study we examin
Author(s): Van der Meij Jan,de Jong Ton

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Collage, a Collaborative Learning Design Editor Based on Patterns Special Issue on Learning Design
This paper introduces Collage, a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social interactions as an essential element of learning. CSCL is an interdisciplinary domain, which demands participatory design techniques that allow teachers to get directly involved in design activities. Developing CSCL designs using LD is a difficult task for teach
Author(s): Hernández-Leo Davinia,Dimitriadis Yannis,Asensio-

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Thursday 12th December [1861]
Marie says she spent much of the day knitting mittens with one finger for the soldiers. Mrs. Fitch came over to visit. Her 11 year old son left home to join Dunhams Regiment at Camp Bedford. The Fitches are going to try and get him back.,Thursday 12th Dec [1861]
Weather clear and seasonable
heavy white frost this morning. I knit
most of the day on a mit for the soldiers
we knit them with one finger. Mrs.
Fitch was here this afternoon one
of her sons about 11 years left here

Author(s): Brandt, Marie Ester, 1823-1915

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Digital image © 2005 Indiana Historical Society. All Rights Reserved.

Introducing yourself
Kinue Snookes, Lecturer in Japanese at the University of Worcester, recaps the main points learnt during one of her lectures in a slide show with audio commentary
Author(s): Snookes, Kinue

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Where is your favourite place?
The English National Curriculum subject Citizenship: Unit 05 Living in a Diverse World, Section 2. What are different places like? To encourage the children to think about how other people live their lives and complete a series of tasks. Through a range of activities, they explore sameness, difference and diversity. Key Stage 1, Key Stage 2,
Author(s): No creator set

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