New Types of Careers in the Knowledge Economy ? Networks and boundaryless jobs as a career strategy
Over the last few decades, many countries have found themselves in a context characterized by the spread of the knowledge-based economy (OECD, 1996; Foray and Lundvall, 1995; Soete, 1996; Storper, 1995). The Knowledge Economy implies a farreaching transformation of the labour market, particularly in terms of job mobility and career development (Christensen, 1989). In this context, careers are increasingly fragmented, and people are more mobile in the labour market, with social networks playing a
Industrial Districts and Innovation Business Networks: New Theories and Concepts for Entrepreneurshi
Over recent years, the study of industrial districts, inter-organizational relations and networks has become a major theme of interest in entrepreneurship research. Theories point to a new form of entrepreneurship and firm development which is based on the idea of creating links between firms to increase their chances of success and development. In this paper, we will present some data from a research we have conducted in Canada, in the province of Quebec to be exact, but first, we will present
Combien? a Software to Teach Students How to Solve Combinatorics Exercises
In the Combien? (How Many?) project, we built pedagogical interfaces to help students to learn combinatorics. In this paper, we situate combinatorics teaching in the French curriculum and define a pedagogical objective. Then, we present the solving method on which the interfaces are based. Combinatorics problems are classified according to their solving schemata. Each interface corresponds to a class of problems. It allows the student to build a solution and detects the errors incrementally. The
Affordances for Learning in a Non-Linear Narrative Medium
A multimedia CD makes an impressive resource for the scholar-researcher, but students unfamiliar with the subject-matter may not always work so effectively with such a resource. Without any narrative structure, how does the novice cope? The paper describes how we are investigating the design features that "afford" activities that generate learning: What are the design features that encourage students to practise the role of the scholar? What encourages them to explore, but also to reflect on the
E-university – what have we learned?
Enforcing Cooperative Storytelling: First Studies
In this paper, we describe the first prototype of a system called StoryTable, aimed at supporting a group of children in the activity of storytelling. The system is based on a special multi-user touchable device (the MERL DiamondTouch) and it was designed with the purpose of enforcing collaboration between children. The paper discusses how the main design choices were influenced by the paradigm of cooperative learning and presents two observational studies to assess the effects of the different
Integrating Portal Based Support Tools to Foster Learning Communities in University Courses
This paper identifies four criteria for systems that aim at supporting learning communities in university courses, and describes the web-based environment iPAL (internet Portal to Augment Learning) that addresses these criteria in an integrated manner. The iPAL environment extends a freely available content management system through some self-developed components. Practical experiences with the system are outlined, and a first evaluation is given.
A Plug-In Architecture for Graph Based Collaborative Modeling Systems
This paper presents ongoing work on a graphical modeling and discussion support system. One of the properties of the presented approach is that it tries to implement a "collaborative mind tool" approach, bridging the gap between a communication means and a system with AI functionality. The paper also points out the XML based plug-in mechanism of the system and illustrates it by several categorized examples.
Platform Support for Pedagogical Scenarios
This article deals with providing support for the execution of pedagogical scenarios in Learning Management Systems. It takes an engineering point of view to identifies actors, design and use processes. Next it defines the necessary capabilities of a platform so that actors can manage or use pedagogical scenarios. The second part of the article is dedicated to the presentation of the design and properties of a component we have developed for the execution of scenarios: a flexible Workflow engine
Evaluating the organising of a collaborative telelearning scenario from an instructor perspective :
Not available,Masters dissertation (hovedfag). Department of Information Science, University of Bergen, Norway.
Methodological tools for Comparison of learning theories in technology enhanced learning in mathemat
This deliverable summarizes the collaborative work developed by TELMA teams on theoretical frames, and presents a methodological tool for systematic exploration of the role played by theories in technology enhanced learning in mathematics.,(D20.4.1) EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project TELMA: Technology Enhanced Learning in Mathematics
ICT-onderwijsmonitor studiejaar 2002/2003: Strategische keuzen bij ICT-innovatie van het Hoger onder
In het najaar van 2002 heeft het ministerie van Onderwijs, Cultuur en Wetenschap opdracht gegeven aan Research voor Beleid en het SCO-Kohnstamm Instituut voor het uitvoeren van een ict-monitor hoger onderwijs. Doel van de ict-monitor is het verschaffen van een integraal beeld van de toepassing van ict voor onderwijsdoeleinden in het Nederlandse hoger onderwijs. Als eerste studie binnen de ict-monitor hoger onderwijs is een reviewstudie naar Nederlandse praktijkvoorbeelden uitgevoerd (Schoonenboo
Trails of Digital and Non-Digital LOs
This document investigates scenarios where learners navigate (follow trails) through environments containing digital and non-digital learning objects, considers some user requirements of systems designed to support the use of trails and presents a possible classification of different types of trail to form an ontology of trails. Separate sections include investigations of trails in different pedagogical approaches, trails in mobile learning scenarios, trails in computer conferencing and the prov
Pour une ingénierie des Environnements Informatiques pour l'Apprentissage Humain
We propose in this paper an analysis of the concept of computer-supported educational systems engineering. We first propose a definition of engineering in this context: works that aim at providing reusable and/or reproducible methods and techniques that facilitate the construction and deployment (conception - design - experimentation - evaluation - dissemination) of computer-supported educational systems (in the context of present computer science) that allow to go beyond an ad hoc approach of t
Quelques éléments sur la conception et l'ingénierie des EIAH
Ce texte aborde quelques questions liées aux problématiques de la conception et de l'ingénierie des Environnements Informatiques pour l'Apprentissage Humain (EIAH). Après un rappel du champ que couvre la recherche en EIAH et quelques éléments généraux sur l'évolution de la nature des systèmes dans le contexte des TIC nous abordons la position de la problématique de la conception par rapport à la recherche en informatique, les spécificités de la conception d'un EIAH, la place des th
Current and future usages of E-learning metadata and ontologies.
The purpose of this report is to provide an overview on current and future usages of annotations, metadata and ontologies in the e-learning projects of the JEIRP partners. The first section of this article defines a methodology based on user roles which allows for a structured presentation of the usages. The methodology is used for the description of several current usage scenarios in Section 2. Additionally, this methodology allows identifying open research questions. These are described in det
Inventory of inquiry learning programs - updated version
Deliverable 18.1.2 presents the updated version of the inventory of inquiry learning programs of the Computer supported inquiry learning SIG. The aim of the inventory is to develop an exhaustive overview of applications, tools, web environments, and resources in the field of inquiry learning. The complete inventory is available on the website of the SIG (http://kaleidoscope.gw.utwente.nl/SIG.IL/). The present Deliverable (18.1.2) provides a description the changes that have been made and the mat
A Methodological Framework for Project-based Collaborative Learning in a Networked Environment
In this work we present a new way to use existing technology in a real learning context. We investigate and propose a scenario based on collaborative work of virtual groups of students developing a software project. Our intent is to promote learning through collaborative implementation of a project in shared workspaces. This raises several important issues that concern virtual group formation techniques, group regulation and role-playing by students. Other important aspects are related to the pe
Imagine... a new generation of Logo : programmable pictures
In 2000 we completed the development of a new generation of Logo environments containing a radical combination of the direct manipulation interface and rich interactive programming language. The Imagine environment will be released by Pearson Education, see http://www.logo.com.
Enabling Technologies for future learning scenarios: The Semantic Grid for Human Learning
In this paper, starting from the limitations and constrains of traditional human learning approaches, we outline new suitable approaches to education and training in future knowledge based society. In our vision, learning and teaching are no longer standalone activities but complex, conversational and experiential-based processes implying collaboration, direct experience, mutual trust and shared interests. We identify characteristics of the environments suitable for these processes, and we compa