Enforcing Cooperative Storytelling: First Studies
In this paper, we describe the first prototype of a system called StoryTable, aimed at supporting a group of children in the activity of storytelling. The system is based on a special multi-user touchable device (the MERL DiamondTouch) and it was designed with the purpose of enforcing collaboration between children. The paper discusses how the main design choices were influenced by the paradigm of cooperative learning and presents two observational studies to assess the effects of the different
Carl Sagan - Cosmos Human history in the vast timeline of the earth. Introduction to the Cosmos television series by Carl Sagan.
The history and development of Buddhism
Dr Robert Heath, lecturer at the school of management at the University of Bath and study lecturer on Buddhism, talks about the history and development of the religion from its inception in India to the present day.
UN Ideas That Changed The World
Honorary Professor and Research Associate of the Institute of Development Studies at the University of Sussex and co-ordinator of the UN Intellectual History Project draws on the 17-volume official history of the UN
Jackie Robinson: Beyond the Playing Field
This lesson offers primary documents illustrating how this groundbreaking African American baseball player advocated for civil rights. It incorporates the material into lessons on civil rights history, character education, and civic responsibility.
Martin Luther King, Jr.: Montgomery to Memphis
This program is about Martin Luther King, Jr. and his role in the civil rights movement when the nation was in a changing period of history that came to a tragic close in April 1968 with Dr. King's assassination in Memphis.
Learning Objects 2: Standards, Metadata, Repositories, and LCMS
This book is the second in a four-volume series. It builds upon the first volume by taking an extended and in-depth look at theorists' and practitioners' efforts to consolidate current knowledge and praxis. This consolidation centers around conceptual and technological issues related to standards, metadata, repositories, and the concept of the LCMS (Learning Content Management System). Part I contains six chapters that focus upon LO concepts vis-Ã -vis architecture. A discussion of syntax, seman
Rochester Castle J940480 ROCHESTER CASTLE, Kent. Aerial reconstruction drawing by Alan Sorrell showing the castle as it might have appeared in the fifteenth century.

The American Revolution: The Boston Tea Party
A good video that uses still images to help place the Tea Party in history as the unofficial start of the Revolution. Students should have a timeline to help understand the sequence of events as this video goes well beyond the Tea Party.
Entretien avec Héctor Gálvez (Rencontres 2010)
Cinéaste péruvien, il montre son premier long métrage et raconte comment il a travaillé des années dans le quartier où il filme, dans une ONG, ce qui fait qu’il a pu avoir des acteurs des lieux mêmes de sa fiction. Les circonstances historiques dans lesquelles ces quartiers sont nés remontent à l’époque de la violence, et l’héritage en est difficile à vivre pour les jeunes qui manquent un peu de perspectives, cependant certains s’en sortent.
Entretien avec Óscar Ruiz Navia (Rencontres 2010)
Óscar Ruiz Navia, cinéaste colombien, présente son premier long métrage où il montre un lieu assez reculé de la côte du Pacifique. Il travaille avec beaucoup d’acteurs locaux, la plupart sont du village, et deux acteurs professionnels. Il évoque le passage dans un village d’un homme dont on ne sait ni doù il vient ni où il va, les relations sociales du lieu, les conflits locaux, qui métaphoriquement évoquent le pays dans un sens large. Il n’a pas envie de faire des films ex
A Model for Strengthening the Software Engineering Research
Capacity
Like all other New Member States (NMS) Bulgaria is
experiencing a dramatic change in all areas of its society. These
changes reflect very seriously on the research capacity of the
country and, in particular to Sofia University (SU). The Faculty of
Mathematics and Informatics (FMI) has experienced some serious
problems closely related to the general socio-economic and the
research environment in Bulgaria. This paper describes a model
for strengthening the research capacity of FMI, especially the
Laptop classrooms as ‚catalysts of change’? A review of international research on the effects of l
Considering the dynamics of laptop implementation activities in secondary education in German-speaking countries, the lack of broadly-based research activities on the effects and critical success factors of laptop classrooms is remarkable. Particularly since the broad variety of studies that have been conducted in English-speaking nations for more than 20 years has not yet found general recognition. Therefore it is the objective of this paper to give a well-founded review of international resear
An Interactive, Multimedia Environment for Exploring Tonal Pitch Space
Because they depict relations among musical pitches, chords, and key, charts in Fred LerdahlÂ’s Tonal Pitch Space can be rendered more accurately and vividly with multimedia authoring software. My renderings enable a user to orient charts toward any specific key, trace any of numerous possible paths, determine the depth of embedding of any element in any tonal context, and compute distances between elements. LerdahlÂ’s analyses can be depicted more vividly by synchronizing graphic images with th
Learning Bridges: a role for mobile technologies in education
A project called MyArtSpace, funded by the UK
Department for Culture Media and Sport, is today exploring how children can engage
in similar enquiry-led learning supported by mobile technology and how this can link
to school and home learning. Using MyArtSpace as an example, we discuss the
possibilities for mobile technology to form bridges between formal and informal
learning. We also offer guidelines, drawn from our experience with MyArtSpace, for
designing such bridges.
Using mobile technologies for multimedia tours in a traditional museum setting
Mobile technology was used to deliver learner-centred experiences to visitors at a geology museum without compromising the museumÂ’s aesthetic appeal. Two Flash-based multimedia tours were developed for the Hypertag Magus Guide system and trialled with 25 visitors in November 2005. Trial participants found the system fun and easy to use, though they requested headphones in order to hear the audio clearly. Several suggestions were provided to improve the tours including creating stronger links b
A Grid-Based Approach for Processing Group Activity Log Files
The information collected regarding group activity in a collaborative
learning environment requires classifying, structuring and processing. The aim
is to process this information in order to extract, reveal and provide students
and tutors with valuable knowledge, awareness and feedback in order to successfully
perform the collaborative learning activity. However, the large
amount of information generated during online group activity may be timeconsuming
to process and, hence, can hinder the rea
Learning a New Game: Usability, Gender and Education
This research study aims to investigate the usability issues of a computer game; regarding how people learn a new game. Because the user characteristic and the strategies they use while learning a new tool are important factors for usability, they were also taken into account in the study. Both qualitative and quantitative methods were used in the study. 16 participants played the computer game. They were also observed and their eye-movements were recorded by an eye tracking device. Results show
Analysing Educational Dialogue Interaction: Towards Models that Support Learning
The motivation for this special issue on analysing dialogue interaction was provided by the one-day workshop with the same title held at AI-Ed '99 in Le Mans. From this workshop a number of common themes and issues emerged. The call for papers for this special issue was based around these themes:
* valid and reliable approaches to identifying dialogue structures and features
* the role of dialogue in learning as evidenced by dialogue analysis
* computational models of dialogue in Intelligent Edu
Adaptive and Intelligent Web-based Educational Systems
daptive and intelligent Web-based educational systems (AIWBES) provide an alternative to the traditional “just-put-it-on-the-Web” approach in the development of Web-based educational courseware (Brusilovsky & Miller, 2001). AIWBES attempt to be more adaptive by building a model of the goals, preferences and knowledge of each individual student and using this model throughout the interaction with the student in order to adapt to the needs of that student. They also attempt to be more intelligen













