A Plug-In Architecture for Graph Based Collaborative Modeling Systems
This paper presents ongoing work on a graphical modeling and discussion support system. One of the properties of the presented approach is that it tries to implement a "collaborative mind tool" approach, bridging the gap between a communication means and a system with AI functionality. The paper also points out the XML based plug-in mechanism of the system and illustrates it by several categorized examples.
Platform Support for Pedagogical Scenarios
This article deals with providing support for the execution of pedagogical scenarios in Learning Management Systems. It takes an engineering point of view to identifies actors, design and use processes. Next it defines the necessary capabilities of a platform so that actors can manage or use pedagogical scenarios. The second part of the article is dedicated to the presentation of the design and properties of a component we have developed for the execution of scenarios: a flexible Workflow engine
Evaluating the organising of a collaborative telelearning scenario from an instructor perspective :
Not available,Masters dissertation (hovedfag). Department of Information Science, University of Bergen, Norway.
Methodological tools for Comparison of learning theories in technology enhanced learning in mathemat
This deliverable summarizes the collaborative work developed by TELMA teams on theoretical frames, and presents a methodological tool for systematic exploration of the role played by theories in technology enhanced learning in mathematics.,(D20.4.1) EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project TELMA: Technology Enhanced Learning in Mathematics
ICT-onderwijsmonitor studiejaar 2002/2003: Strategische keuzen bij ICT-innovatie van het Hoger onder
In het najaar van 2002 heeft het ministerie van Onderwijs, Cultuur en Wetenschap opdracht gegeven aan Research voor Beleid en het SCO-Kohnstamm Instituut voor het uitvoeren van een ict-monitor hoger onderwijs. Doel van de ict-monitor is het verschaffen van een integraal beeld van de toepassing van ict voor onderwijsdoeleinden in het Nederlandse hoger onderwijs. Als eerste studie binnen de ict-monitor hoger onderwijs is een reviewstudie naar Nederlandse praktijkvoorbeelden uitgevoerd (Schoonenboo
Trails of Digital and Non-Digital LOs
This document investigates scenarios where learners navigate (follow trails) through environments containing digital and non-digital learning objects, considers some user requirements of systems designed to support the use of trails and presents a possible classification of different types of trail to form an ontology of trails. Separate sections include investigations of trails in different pedagogical approaches, trails in mobile learning scenarios, trails in computer conferencing and the prov
Pour une ingénierie des Environnements Informatiques pour l'Apprentissage Humain
We propose in this paper an analysis of the concept of computer-supported educational systems engineering. We first propose a definition of engineering in this context: works that aim at providing reusable and/or reproducible methods and techniques that facilitate the construction and deployment (conception - design - experimentation - evaluation - dissemination) of computer-supported educational systems (in the context of present computer science) that allow to go beyond an ad hoc approach of t
Quelques éléments sur la conception et l'ingénierie des EIAH
Ce texte aborde quelques questions liées aux problématiques de la conception et de l'ingénierie des Environnements Informatiques pour l'Apprentissage Humain (EIAH). Après un rappel du champ que couvre la recherche en EIAH et quelques éléments généraux sur l'évolution de la nature des systèmes dans le contexte des TIC nous abordons la position de la problématique de la conception par rapport à la recherche en informatique, les spécificités de la conception d'un EIAH, la place des th
Current and future usages of E-learning metadata and ontologies.
The purpose of this report is to provide an overview on current and future usages of annotations, metadata and ontologies in the e-learning projects of the JEIRP partners. The first section of this article defines a methodology based on user roles which allows for a structured presentation of the usages. The methodology is used for the description of several current usage scenarios in Section 2. Additionally, this methodology allows identifying open research questions. These are described in det
Inventory of inquiry learning programs - updated version
Deliverable 18.1.2 presents the updated version of the inventory of inquiry learning programs of the Computer supported inquiry learning SIG. The aim of the inventory is to develop an exhaustive overview of applications, tools, web environments, and resources in the field of inquiry learning. The complete inventory is available on the website of the SIG (http://kaleidoscope.gw.utwente.nl/SIG.IL/). The present Deliverable (18.1.2) provides a description the changes that have been made and the mat
Framework for integrated learning
In this paper we outline the instructional approach of scripting CSCL. Scripts are didactic scenarios that structure collaborative learning activities in a number of phases. The scripts may define for each phase what task the students have to perform, the composition of the group, the way the task is distributed, the mode of interaction, and the timing of the phase. CSCL scripts can be further differentiated with regard to the design dimensions granularity, degree of coercion, locus of control,
Expanding possibilities: Project work using ICT
One of the main findings from the SITES Module 2 study internationally is the increased use of project work connected to the use of information and communication technologies (ICTs) in many countries around the world. The Norwegian cases presented in this article support these findings, showing that when teachers and students use ICT in school settings, it is most often part of project work. However, there is a need to analyze to a larger degree the project work using ICT. In this article, proje
Do partners care about their mutual location? Spatial awareness in virtual environments
This paper reports on four experimental studies concerning regard to how people use space so as to solve problems collaboratively in virtual environments. Prior to presenting the results, it summarizes the wide range of literature concerning social uses of spatiality in human interactions. The experiments we conducted revealed that virtual space modifies and improves collaborative processes such as division of labor, grounding, communication, coordination, as well as the performance to the task.
Socio-cognitive functions of space in collaborative settings : a literature review about Space, Cogn
This document reports on a brief literature review about social and cognitive functions of spatial features used when collaborating in both physical and virtual settings. Those concepts come from various fields like social, cognitive as well as environmental psychology or CSCW (Computer Supported Collaborative Work). I briefly summarize the social and cognitive affordances of spatial features like distance, proxemics, co-presence, visibility or activity in the context of physical and virtual spa
Analysis of the usage of the Virtuoso system
We present our experiences for recording and analyzing usage of the Learning System Virtuoso at the University of Sofia. The description follows the structure that emerged from the joint work on the Kaleidoscope DPULS Project meetings held on February and April 2005. We also show one possible generalisation and one example pattern for tracking the learning problems described.
The visibility of models: using technology as a bridge between mathematics and engineering
Engineering mathematics is traditionally conceived as a set of unambiguous mathematical tools applied to solving engineering problems, and it would seem that modern mathematical software is making the toolbox metaphor ever more appropriate. We question the validity of this metaphor, and make the case that engineers do in fact use mathematics as more than a set of passive tools - that mathematical models for phenomena depend critically on the settings in which they are used, and the tools with wh
Is support really necessary within educational games?
Games can be powerful learning devices because of their interactive and multimedia capabilities, and their abilities to keep students motivated, active, deeply immersed and engaged for sustained periods of time. Yet the extent to which this translates into more effective knowledge and skill acquisition is not clear from the research reported so far. Several researchers have stressed that support tools should be added to game environments to ensure that learning takes place. In this paper we will
An Integrated Approach for Analysing and Assessing the Performance of Virtual Learning Groups
Collaborative distance learning involves a variety of elements and factors that have to be considered and measured in order to analyse and assess group and individual performance more effectively and objectively. This paper presents an approach that integrates qualitative, social network analysis (SNA) and quantitative techniques for evaluating online collaborative learning interactions. Integration of various different data sources, tools and techniques provides a more complete and robust frame













