La construction de protocole de travaux pratiques
de chimie à laide dun logiciel: quels apport
Larticle présente une étude effectuée avec des élèves de terminale S, à partir de lutilisation du logiciel Educ@ffix.net qui a pour objet lacquisition de connaissances procédurales et déclaratives par la réalisation dun protocole expérimental en chimie. La situation-problème proposée consiste à déterminer la concentration du colo-
rant E124 dans un sirop de grenadine. Dans un premier temps, la situation pédagogique modélisée dans lenvironnement informatique est décri
Indexer des situations d'apprentissage coopératif
Cet article est l'étude d'une indexation de documents produits par des enseignants concepteurs dans le cadre de formations à distance conduites avec l'environnement d'apprentissage ACOLAD. Les documents nommés "énoncé de situation d'apprentissage" sont des situations de départ pour des activités en groupe proposées aux apprenants. Les auteurs des situations d'apprentissage ainsi que des tiers enseignants attribuent des critères à ces documents pour créer une banque de ressources et pe
Learning Science through Collaborative Visualization over the Internet
Ten years ago, we launched the Learning through Collaborative Visualization, or CoVis Project. "Collaborative visualization" refers to development of scientific knowledge that is mediated by scientific visualization tools in a collaborative learning context. Funded by the National Science Foundation as an advanced networking testbed, our partnership of Northwestern University, Bellcore, Ameritech, the Exploratorium Science Museum in San Francisco, and the University of Illinois at Urbana-Champai
Supporting Conceptual Awareness with Pedagogical Agents
This paper describes a series of efforts in building and conceptualizing software agents
for distributed collaborative learning. The agents are referred to as pedagogical agents.
We have integrated pedagogical agents within two collaborative environments,
TeamWave Workplace and Future Learning Environment. The role of agents in these
environments differs from past work on software agents in their function as extended
awareness mechanisms, focusing on task and concept awareness (conceptual a
Informatics-based Learning Resources for Patients and their Relatives in recovery
In this paper we describe experiences from design of an informatics-based learning resource for patients and relatives. The prototype, REPARERE (learning REsource for PAtients and RElatives during REcovery), aims to support patients and their family recovering from heart surgery in meeting challenges in to daily living post discharge.
Using recovery experiences and patient teaching material, REPARERE includes examples of textual information, video-clips, images and illustrations relevant to th
Open Learning Service Scenarios on GRIDs
The position paper focuses on the concepts of Service Elicitation and Evaluation/Exploitation Scenarios (SEES) and, in particular, on experimental protocols for justifying, motivating, implementing and exploiting Learning GRID's services for very large numbers of potential users.
Informaticiens et didacticiens peuvent-ils
travailler ensemble ?
Au cours du développement de lEIAH APLUSIX, il y a eu de nombreuses occasions dun travail partagé entre informaticiens et didacticiens. Quelques-unes sont décrites succinctement, illustrant différentes formes de collaborations selon des schémas producteur consommateur.
Lors de la mise en place de patrons dexercices et dune carte de tests, une coopération plus approfondie a été possible, tout en respectant les disciplines de chacun.
Cette mise en place de patrons dexercices et d
Cognitive factors related to user involvement with computers and their effects upon learning from an
Cognitive theories proposed to explain the high motivation to use, and deep involvement with computers, often found in schoolchildren suggest three main factors. They are: desire in the user to control the computer; the user responds to a perceived challenge from the computer; and the user wishes to explore the complexity of the computer software. The paper describes an experiment using a specifically developed piece of software to investigate these factors and to assess their effects on involve
Selection and use of domain ontologies in Learning Networks for Lifelong Competence Development
A general problem in life-long learning is how to develop flexible and adaptive learning content, and how to choose and deliver the most appropriate learning activities for the learner. In order to solve this problem, we need to have the proper knowledge model, and clear interpretation how to use it. One possible solution is to use IMS Learning Design for modelling the learning process and ontologies for representing the domain knowledge and competencies. In this paper we present one specific ap
Supporting teachers when diagnosing their students in algebra
In this paper we will describe our current work on the Lingot project. We
will focus on the description of a software called « Pépite », the objective of which is
to help teachers diagnose their students' algebra competencies. Then we will show
how different uses of Pepite by teachers lead us to define several types of diagnosis in
order to fit better various users' needs.
Report on NLP-based CALL Workshop
This deliverable is a report on the one-day workshop on NLP-based CALL that was
organized on 13 April 2006 by the JEIRP partners as a contribution to an increased
visibility of the project and the Kaleidoscope network. The workshop’s bilingual title
was:
“Integrating Natural Language Processing and Computer-Assisted Language
Learning: current status and future prospects”
“Traitement automatique des langues et Apprentissage des langues assisté par
ordinateur : quelles perspectives d'int
Virtual mental space: interacting with the characters of works of literature
We build the software implementation of virtual mental space: its
inhabitants are interacting with the literature characters in natural language.
The players are encouraged to ask questions about intentions and desires,
knowledge and believes, pretending and deceiving of the literature characters.
Works of literature are identified based on the patterns of mental interaction
between the characters. Reasoning about mental states and natural language
processing with the semantic focus are the tech
Advanced Educational Technologies : Knowledge Revisited
Advanced Educational Technology (AET) R&D cannot avoid the question of the nature of knowledge which is at the core of both learning and teaching or training. The way this problem can be handled for the purpose of design and implementation of systems supporting human learning, the question of knowledge representations for the purpose of computational models as well as the question of the place of knowledge in person/machine interactions suggest that knowledge should be revisited in the light o
Clustering Students to help Evaluate Learning
In this paper we show how clustering techniques can be applied to
student answers generated from a web-based tutoring tool. In particular we
are interested in extracting clusters of students based on the mistakes
they made using the tool, with the aim of obtaining pedagogically
relevant information and providing this feedback to the teacher. The data we used comes from the Logic-ITA, a web-based tutoring tool to practice formal proofs currently in use in the School of Information Technologies at
Designing to facilitate learning through networked technologies: factors influencing the implementat
Recent advances in computers and telecommunications have allowed networked learning to play a significant role to play across the complete spectrum of higher education teaching. One of the most significant UK government initiatives to date has been the development the Information Environment (IE) originally called as the Distributed National Electronic Resource (DNER), which is aiming to create a managed environment for accessing quality assured information resources on the Internet (IE, 2004).
Teaching Expertise is at The Core of ITS Research
To design efficient, flexible and user-adaptable learning environments, we need to embed a great deal of knowledge into them. This paper emphasises the teacher's knowledge, which encompasses all the expertise of the teacher or of the trainer. Thus it is broader than that which is usually called tutoring knowledge. We start with a description of several facets of teaching expertise and of various implementations that have been described in the ITS literature. Then we describe in more detail some
La evaluación social e individual en la era de la educación a distancia en la globalización
En la globalización tan ampliamente fomentada, especialmente por la educación a distancia, debemos cuestionarnos sobre los valores que vivimos en nuestras culturas locales. La evaluación que instauramos dentro de nuestros cursos puede también convertirse en otro mecanismo de homogenización. Para contrarrestar estas desventajas y poder construir juntos sociedades distintas pero solidarias, propongo un análisis de la evaluación como vehículo ideológico de perpetuación de la distribución
The effect of collaborative knowledge modeling at a distance on performance and on learning
This study examines the effect of co-elaborating a knowledge model in dyads at a distance on performance and on learning. Forty-eight adults participated in the study. Participants were trained to re-represent knowledge taken from a text, using an object-typed knowledge modeling editor software tool. Knowledge modeling is similar to concept mapping, except that the former is based on a typology of knowledge objects and a typology of links, and that the structure of the knowledge representation i
Computer Assisted Learning for Bases of Electronics. From LAN to Hypermedia Implementation
This paper presents the implementation of a Computer Assisted Learning system, from Local Area Networks to Hypermedia environment. The user Professor is endowed with authoring support for tutorials and multiple-choice tests, with knowledge data-bases managing facilities and with access to complete records of students results. The user Student can attend a tutorial or take a test on a self-initiative base or during a session managed interactively by the Professor. The LAN system, implemented in C
ICT Competences Acquisition using the Concorde e-Learning Platform
This communication presents some of the final results obtained in the frame of the EC funded Leonardo da Vinci pilot project with the title "Acquisition of Complementary Competencies through Open and Distance Education" (CONCORDE) and it complements other dissemination papers. Mainly, we focus here on the acquisition of the competences in the information and communication technologies using an innovative pedagogical model implemented at the level of the web platform. The targeted competences res













