13 Oct 2010: Civic Scientist Lecture - Robert F. Curl Jr., Ph.D., and Sir Harry W. Kroto, Ph.D
The Civic Scientist lectures are a series of talks by leading scientists from around the country who have influenced public policy. The series seeks to expose scientists and future scientists to the notion that their roles extend beyond the laboratory. It also gives the Houston community an opportunity to hear leading scientists discuss their fields and careers, with the goal of promoting science and technology as a public priority worthy of federal, state and local funding. Event co-hosted wi
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15.289 Communication Skills for Academics (MIT)
Your success as an academic will depend heavily on your ability to communicate to fellow researchers in your discipline, to colleagues in your department and university, to undergraduate and graduate students, and perhaps even to the public at large. Communicating well in an academic setting depends not only on following the basic rules that govern all good communication (for example, tailoring the message to meet the needs of a specific audience), but also on adhering to the particular norms of
Author(s): Yates, Joanne

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Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative C

The Pursuit of Happyness Part 2 of 2

Part 2 of the amazing rags-to-riches story of the formerly homeless, now millionaire entrepreneur, Christopher Gardner, on which the movie 'The Pursuit of Happyness' is based.

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Author(s): samosama

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Learning aware environement: a Laboratorium of epidemiological studies
One challenge of the Laboratorium is to have the capacity to recognize and capture relevant events from observing the human activity, the ability to understand the learning needs and then to provide the adequate feedback in whatever form. Another challenge is the mapping of inaccessible phenomena into the sensible and temporal space of the classroom. Our design combines gaming situations and ambient technologies in the context of learning bio-statistics. This paper presents a method and a formal
Author(s): Ney Muriel,Balacheff Nicolas

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Inspiring Young People to Become Lifelong Learners in 2025
This Paper presents the Learnovation vision for 2025 within and around the formal education system, including primary and secondary schools as well as Vocational Education and Training. There are a number of characteristics shared by these three areas (or territories) of Lifelong Learning: Normally, all or most of a school system’s elements are institutionalized, controlled and regulated by the state, irrespective of whether they are operated by the state or other public bodies or by private in
Author(s): Kugemann Walter,Aceto Stefania,Dondi Claudio,Kasti

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A Pilot Project – From Illiteracy to Computer Literacy: Teaching and Learning Using Information Tec
This paper addresses the use of information and communication technologies, ICT or IT for brevity, to combat illiteracy and move participants directly from illiteracy to computer literacy. The resulting assistive technology and instructional software and hardware can be employed to speed up literacy programs and make them more attractive and effective. The approach provides an interactive, self-paced, autonomous and entertaining learning experience, eases entry and exit in and out of the program
Author(s): Al-Alaoui Mohamad Adnan,Ohannessian Mesrob I.,Chou

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Informational technologies in resolving the social issues of school communities in Uzbekistan
This article examines the experience of 40 schools of Uzbekistan in usage of Informational technologies in resolving the social issues of their communities. The article describe the projects that were used by schools in the framework of the "Global Connections and Exchange - Uzbekistan" programme during the 2005-2007 academic years, and results of the projects and their positive experience.
Author(s): Shadiev Rustam

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An Interactive, Multimedia Environment for Exploring Tonal Pitch Space
Because they depict relations among musical pitches, chords, and key, charts in Fred Lerdahl’s Tonal Pitch Space can be rendered more accurately and vividly with multimedia authoring software. My renderings enable a user to orient charts toward any specific key, trace any of numerous possible paths, determine the depth of embedding of any element in any tonal context, and compute distances between elements. Lerdahl’s analyses can be depicted more vividly by synchronizing graphic images with th
Author(s): Williams J. Kent

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The role of guidance in computer-based problem solving for the development of concepts of logic
The effect of two instructional variables, manipulation of objects and guidance, in learning to use the logical connective, conditional, was investigated. Instructions for 72 first- and second year social science students were varied in the computer-based learning environment Tarski's World, designed for teaching first-order logic (Barwise &Etchemendy, 1992). Guidance, which was operationalised by giving the learners problems that guided them to all different types of basic problem situations th
Author(s): Eysink Tessa,Dijkstra Sanne,Kuper Jan

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Using e-mail to support reflective narration
This article presents an exploratory study of e-mail use for reflective narration. Narration is viewed from three perspectives: the narrating act, the narrative statement, and the story. These perspectives are used to characterize the 69 e-mails that were exchanged between 13 groups of children from three primary schools. The findings show that e-mail narration has monologic and dialogic qualities, and leads to cognitive and personal reflections on the learning task. We conclude that e-mail can
Author(s): de Vries Bregje,Van der Meij Hans

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Exploring Semantic Description and Matching Technologies for Enhancing the Automatic Composition of
In the implementation of e-learning frameworks, a problem still unsolved is how to use and integrate low-level learning services to compose more complex high-level services or tools that make sense to both tutors and learners. In that sense semantic description of Grid learning Services appears like a powerful tool to be used for discovering and matching learning services depending of a set of parameters inside the learning framework. These parameters must represent significant functional charac
Author(s): Gutiérrez-Carreón Gustavo,Daradoumis Thanasis,Jo

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A Grid-aware Implementation for Providing Effective Feedback to On-line Learning Groups
Constantly providing feedback to on-line learning teams is a challenging yet one of the latest and most attractive issues to influence learning experience in a positive manner. The possibility to enhance learning group’s participation by means of providing appropriate feedback is rapidly gaining popularity due to its great impact on group performance and outcomes. Indeed, by storing parameters of interaction such as participation behaviour and giving constant feedback of these parameters to the
Author(s): Caballé Santi,Paniagua Claudi,Xhafa Fatos,Daradou

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Toward Computer-Based Support of Meta-Cognitive Skills: a Computational Framework to Coach Self-Expl
We present a computational framework designed to improve learning from examples by supporting self-explanation ö the process of clarifying and making more complete to oneself the solution of an example. The framework is innovative in two ways. First, it represents the first attempt to provide computer support to example studying instead of problem solving. Second, it explicitly coaches a domain-general, meta-cognitive skill that many studies in cognitive science have shown to greatly improve le
Author(s): Conati Cristina,VanLehn Kurt

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Learning History by Playing a Mobile City Game
Digital games seem to be excellent tools for facilitating and supporting situated learning. This unbinding of knowledge from a specific context fosters its transfer to new problems and new domains. Additionally, children’s attitude towards computer games is the very attitude we would like all our learners to have. Therefore, it makes sense to try to merge the content of learning and the motivation of games. The objectives of this paper are to generate insights into the practicalities and the ef
Author(s): Huizenga Jantina,Admiraal Wilfried,Akkerman Sanne,

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Rôle des ontologies en ingénierie des EIAH : cas d’un système d’assistance au design pédagogiq
The thesis illustrates the role that Ontological Engineering (OE) can play in the design of Technology Enhanced Learning (TEL) for supporting learning/instructional designers and environments.,Ph. D. Thesis in cognitive informatics, Department of computer sciences, Unversité du Québec à Montréal (UQÀM), Canada
Author(s): Psyché Valéry

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Principles for designing Web searching instruction
Web searching is a timely topic which importance is recognized by researchers, educators and instructional designers. This paper aims to guide these practitioners in developing instructional materials for learning to search the Web. It does so by articulating ten design principles that attend to the content and presentation of Web searching instruction. These principles convey a mixture of insights gleaned from instructional theory, empirical research, and many hours of classroom experience. Tog
Author(s): Lazonder Ard

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Minimalist instruction for learning to search the World Wide Web.
This study examined the efficacy of minimalist instruction to develop self-regulatory skills involved in Web searching. Two versions of minimalist self-regulatory skill instruction were compared to a control group that was merely taught procedural skills to operate the search engine. Acquired skills were tested on Web search tasks and search tasks in an online library catalogue. Self-regulatory skill instruction was found to increase practice time by 25%. However, it did not enhance search perfo
Author(s): Lazonder Ard

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Exploring novice users' training needs in searching information on the World Wide Web.
Searching for information on the WWW involves locating a website and locating information on that site. A recent study implied that novice users' training needs exclusively relate to locating websites. The present case study tried to reveal the knowledge and skills that constitute these training needs. Fourteen pre-university students, classified as novice (n = 7) or experienced WWW-user (n = 7) performed three web search tasks. Their actions and verbalisations were recorded. Between-group compa
Author(s): Lazonder Ard

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Supporting peer interaction in online learning environments
This paper reports two studies into the efficacy of sentence openers to foster online peer-to-peer interaction. Sentence openers are pre-defined ways to start an utterance that are implemented in communication facilities as menu’s or buttons. In the first study, typical opening phrases were derived from naturally occurring online dialogues. The resulting set of sentence openers was implemented in a semi-structured chat tool that allowed students to compose messages in a free-text area or via se
Author(s): Lazonder Ard

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The influence of representational format on learner-generated domain representations and mathematica
The purpose of this study was (a) to assess the effects of learner-generated domain representations on understanding combinatorics and probability theory and (b) to investigate the effects of the format (graphical, arithmetical, or textual) in which learners create their domain representation. A pretest-posttest design was applied in which four conditions were compared: three experimental conditions in which learners constructed a personal representation of the domain in a graphical, arithmetica
Author(s): Kolloffel Bas,Eysink Tessa,de Jong Ton

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