L196Uned5_Student Preparation Document
L196Uned5_Student Preparation Document
L196Uned4_Student Preparation Document
L196Uned4_Student Preparation Document
L130 Thema 0, Overview of all official course resources, Word document
L130 Thema 0, Overview of all official course resources, Word document
El Uso de Scaners y Ploteadores Tridimensionales en Talleres de Dise?o Iniciales (The Use of Three-d
The paper makes reference to the introduction of a new pedagogical strategy in the teaching of fundamental design in early design studios. The authors recognizes a relationship between the creative process and the media that supports the design process, and proposes the use of 3-dimensional scanners and plotters (rapid prototyping) for interfacing between the use of digital and analogue media. The paper suggests that in such learning environment the students will learn to design without the limi
Modern Languages: Reading Skills in Level 1 Spanish
Modern Languages: Reading Skills in Level 1 Spanish
Angelo Herndon Again Condemned to a Living Death
Civil Rights;James H. Dolson; Herbert Nusser; Ralph Thornton;Flyer announcing a speech and protest meeting regarding the failed appeal of Civil Rights advocate Angelo Herndon
PROPERTY/REAL ESTATE: Covenants: Profs. Joe Grohman and Ron Brown Guests: Professors Ron Brown and Joe Grohman, Nova Southeastern University Shepard Broad Law Center Topic: Property Law/Real Estate Law: Real Covenants and Servitudes of Land Running Time: 13:05 Click here to download the mp3 file:Author(s):
From Real to Cyber Reality
Human activity takes place in two planes, at two levels. Practical activity is present in one of the planes, the other level is occupied by purely cognitive activity. When observing sufficiently long sequences of practical and cognitive activities, one notices transitions between them, which prove true the suspicions of their functional relationship. Because on both of these planes of human activity there is always one and the same element present - an informative element - which on the first pl
Using the Computer in Analysis of Architectural Form
One of the most important aspects of the designing process is: the design activity is usually conducted with incomplete information. Another important aspect of designing activity is: designing activity is usually based on past experience. As a matter of fact looking at designers in the early conceptual phases, one thing that appears clear is, instead starting from scratch, they spend a part of their time thinking about existing designing experience, reviewing the literature, and so on. That is
The interpresence project ? design in progress
The Interpresence Project exercises the language of communication design and mediatecture to propose planetary coalescence through complex and innovative informational flows through cyberspace allowing for human teleactive encounters.
Producci?n Digital de un Auditorio (Digital Production of an Auditorium)
In the middle of the year 2001, we had the opportunity to project an Auditory in the particular building of our School of Architecture. The chance to produce the entire project an all the technical documentation was given; using only digital tools. The use of this tools let us to calculate illumination, isolation study, sound an thermical conditioning with a real time visualization of the three dimensional model.
4 Structure of the assessment units
Skills in information technology (IT) cover a broad range, from using software packages effectively to developing a critical understanding of the strengths and weaknesses of IT solutions. Developing your IT skills means planning your work, practising your skills, seeking feedback from others and reviewing your approach. In developing and assessing your IT skills, you will learn to use and adapt your skills effectively and confidently in different situations and contexts. This unit is designed to
Applying CBR to the Teaching of Architectural Design
This paper presents an approach to the analysis and description of the nature of process knowledge in architectural design, the development of a conceptual model for Galathea, a case-based navigation tool for its support, and the application of this theoretical foundation to the teaching of design to a group of about 100 second-year architecture students. Design is assumed as a globally coherent information, memory and experience-intensive process in which professional skill is the capability to
Collaborative Architectural Design as a reflective Conversation: an agent facilitated system to supp
In this paper, definitions of collaborative design are discussed and understood in terms of a designer?s cognitive collaborations to explore his/her experiential memory for remote idea associations. Based on Schon?s reflective practice theory, Valkenburg and Dorst?s (1998) description of collaborative team designing is adopted as a model for a proposed design conversation system. The design conversation system is aimed at triggering the experiential memory of the designer by associating signific
A Critical Evaluation of Early Stages Software in its Capacity of Coping with Contextual Issues
In this paper we analyse critically early design stages software in its capacity of coping with contextual data at large (i.e. representing cultural, aesthetical context, etc.). We identified 5 categories of early stages software: geometry based graphic editors, evaluation architectural software, generative and shape-grammar based systems, evolutionary systems and other systems. Calling the object under creation during of the early stages a CAD conceptual model, we will investigate to what exten
Beyond Y2k: A Look at Acadia's Present and Future
The sky may not be falling, but it sure is getting closer. Where will you when the last three zeros of our millennial odometer click into place? Computer scientists tell us that Y2K will bring the world?s computer infrastructure to its knees. Maybe, maybe not. But it is interesting that Y2K is an issue at all. Speculating on the future is simultaneously a magnifying glass for examining our technologies and a looking glass for what we become through them. "The future" is nothing new. Orwell's vis
Talleres por Internet: Evaluacion de La Experiencia colaborativa del "Internet Studios Constortium"
This paper explores the pedagogical use of Internet in design-studio teaching in architectural education. The findings are based on a three-year experience working in semester long projects in which large numbers of participants (from 35 to 300 students) from Miami, Santiago, Valparaiso, Buenos Aires, Rosario, Maracaibo, Caracas and Guayaquil collaborated using the Internet in various format. The majority of the collaboration has been accomplished by using low-bandwidth Internet communication su
An Interactive Database (HizmO) for Reconstructing Lost Modernist Izmir:
The research project in progress in the School of Architecture at the Izmir Institute of Technology includes documentation and reconstruction (by 3D modeling in electronic media) of damaged and lost early modern buildings in the Izmir region. The research aims to analyze the differences between Izmir modern buildings and Universal Modern Style, and preserve information on architectural heritage for future generations. The project is at the phase of developing an interactive web-based historical
A CAVE-Interface in CAAD-Education
The so called "CAVE-interface" is a very interesting and thrilling development for architects! It supports a better illusion of space by
exposing almost a 270? view of a computer model than the 60? which can be viewed on an ordinary computer screen. At the Lund
University we have got the possibility to experiment with a CAVE-installation, using it in research and the education of CAAD. The
technique and two experiments are discribed. The possibilities are discussed and some problems and question
Visualisation for Clients - One Example of Educating CAAD for Practice
During the spring term 1996, 13 students of the 3rd and 4th year at the School of Architecture at Lund University had the opportunity to make a one semester CAAD project. 11 students chose the individual exercise to use computer media for developing a small architectural design in interaction with a client. The focus was set more on visualization and the process of communicating ideas, feelings and practical solutions between architect and client and visa versa rather than concentrated on the fi













