Patchworking as a Metaphor for Learning
Understanding youth, learning and technology
On basis of a close empirical examination of a Danish team of 'Power Users' and their work on a self-chosen learning challenge this thesis argues how we can theoretically understand, analyse and methodologically approach learning processes through the metaphorical lens of patchworking.
The metaphor of patchworking highlights how
learning processes can be seen as processes of stitching and weaving together different patches and pieces into something new. The patches and pieces may not
Remote Training via WEB for Operation and Maintenance of a
Rain Monitoring Equipment using PHP and G
The aim of this paper is to present the development and implementation of an interactive environment via WEB for the training of non-centralized technician teams that work with the maintenance of ambient monitoring equipment. The case presented here is concerned to the network of Pluviologgers installed in the State of Santa Catarina, Brazil. The tools used for the construction of the WEB environment and, also, the requirements are detailed. The methodology and the techniques presented in this c
Using visualizations to teach problem-solving skills in mathematics: Which kind of visualization wor
In the experiment described in this paper we investigated the effects of different kinds of computer-based visualizations on the acquisition of problem-solving skills in the domain of probability theory. Learners received either purely text-based worked examples, text plus an instruction to mentally imagine the examples contents, or they could retrieve either static pictures or concrete animations that depicted the problem statement and the problem states achieved by applying a specific solut
Apport de lingénierie ontologique aux environnements de formation à distance
Cet article explore le potentiel de lontologie et de lingénierie ontologique pour augmenter lintelligence dans les environnements de formation à distance, ainsi que dans la conception de ces environnements. Il contient une introduction à lontologie avec ses origines dans la philosophie occidentale, une discussion des relations entre lintelligence artificielle et lingénierie ontologique, suivie dune description des méthodologies et des outils dingénierie ontologique. Plusieu
Analyse de fichiers de traces d'étudiants : aspects didactiques
Users of a learning platforms are usually required to log in, that provides a great deal of data. The general question studied here is: how to exploit this data to help the different actors involved? At first let us introduce the platform and the experiments we conducted. Then we use a didactic model to produce a qualitative analysis from the quantitative data collected. A simple exercise classification emerges from the construction of two indicators. It is consistent with the different experim
Sustaining Interaction in a Mathematical Community of Practice
This paper focuses on an activity in which students explore sequences through a game, using ToonTalk programming and a web-based collaboration system. Our analytical framework combines theory of communities of practice with
domain epistemology. We note three factors which influence the length and quality of interactions: facilitation, reciprocation and audience-awareness.
The Aplusix-Editor: A New Kind of Software for the Learning of Algebra
The first part of the paper presents our conception of a new kind of software for helping students to learn algebra. Such software has three main characteristics. First it includes an advanced editor that allows the student to build easily algebraic expressions. Second it reifies the student's reasoning as a tree. Third it verifies the student's calculations. In the second part, we present the Aplusix-Editor, a system of that kind that we have realised, and we describe the first tests of this sy
User Interfaces for a Virtual Learning Environment: Two Study Cases
A recent powerful idea in the design of Web-based learning environments is the usage of virtual places. The employment of interface metaphors is one of the approaches enabling inexperienced users to feel comfortable in such virtual environments. We have designed a Virtual Environment for Distance Education and Training (VEDET), which provides basic virtual spaces, resources, and services. In this paper we discuss the user interface of two Web-based distance learning courses Business on the Inter
Designer integration in training cycles : IEEE LTSA model adaptation
This paper describes an architecture centered on a component model for the course cycle. This
model guides a re-engineering process based on the observed use scenarii. It is applied in an
institutional framework and uses learning devices provided by the open source community. The
architecture integrates the latest works on learning technology standards.
Vers une approche déclarative pour les logiciels de dessins géométriques
Cet article est consacré à la conception d'un environnement
d'apprentissage de la géométrie orienté vers la manipulation directe de figures
géométriques. À travers deux exemples d'activités, proposées en classe, on distingue les
notions de construction géométriques, de spécification, et de manipulation directe. Dans
le cadre ainsi défini, nous présentons notre approche. Elle consiste à intégrer des
mécanismes et la méthodologie de l'intelligence artificielle dans un logic
Instructional Engineering for Learning Objects Repository Networks
Knowledge management in organizations, the learning objects paradigm and the advent of a new Web generation, the "Semantic Web", are major actual trends that reveal a new potential for a renewed distance learning pedagogy, but at a certain number of conditions. The first and foremost is the use of education modeling languages and instructional engineering methods to help decide how to assemble learning objects in meaningful learning and knowledge management environment. This article proposes a s
Problem-solving and Web resources at tertiary level
We organised two experimental teaching designs involving web resources in two different French universities. In this paper, we describe these experiments and analyse the students' behaviours. Our aim is to observe whether the use of specific online resources favours the development of problem-solving activities.
Towards a Model of the Digital University:
A Generalized Net Model for Producing
Course Timetables
In a series of research papers, the authors have
studied some of the most important models of contemporary
universities, such as: the research university, the entrepreneurial
university and the digital university and construct their
Generalized Net (GN) models. This paper is based on the casestudies
of Sofia University, the Technical University of Munich
and the University of Edinburgh. The main focus is to put the
analysis of the processes of the functioning of a university
which effectively in
Building skills for the knowledge society
The present paper takes into account the skills sets needed for the knowledge
society, and the focus on ICT and e-business skills, innovation and knowledge management in
organizations. It highlights the related challenges for learning providers, and in particular for
regularly updating the higher education curricula and programs according to the labor market
needs. The paper outlines two practical examples for provision of up-to-date training. The first
one is related to designing knowledge mana
STELLAR European Research Network of Excellence in Technology Enhanced Learning
Starting February 1st, 2009, the European Union is supporting a new Network of Excellence in Technology Enhanced Learning called STELLAR (Sustaining Technology Enhanced Learning Large-scale multidisciplinary Research). STELLAR represents the effort of the leading European institutions and projects in Technology-Enhanced Learning (TEL) to unify their diverse community. This Network of Excellence is motivated by the need for European research on TEL to build upon, synergize and extend the valuable
Åbne læringsressourcer - mod en sociokulturel teori om læringsressourcer
Afhandlingen behandler spørgsmålet om, hvordan it-baserede læringsressourcer udvikles med udgangspunkt i et læringsteoretisk grundlag. Læringsressourcer forstås som alle typer af ressourcer eller materialer, der anvendes til at understøtte læreprocesser. Formålet med afhandlingen at opstille et teoretisk begrebsapparat, der kan anvendes til forståelse og udvikling af it-baserede læringsressourcer. Ud fra en sociokulturel teoriretning udvikler afhandlingen først en forståelse af lær
ICT and adult literacy, numeracy and ESOL
This project set out to obtain a picture of present teaching practice in the use of ICT in adult literacy, numeracy and ESOL within formal provision.,Research report for NRDC
MetaLinks: Authoring and Affordances for Conceptual and Narrative Flow in Adaptive Hyperbooks
MetaLinks, an authoring tool and web server for adaptive hyperbooks, is described. MetaLinks hyperbooks provide textbook-like content in a flexible manner that supports opportunistic processes of active reading and learning. Through adaptive methods a single on-line artifact can address the diverse needs of a variety of user goals and backgrounds. The system is designed to support inquiry, exploratory, or curiosity-driven learning in richly interconnected material and to ameliorate a number of u
Designing Assessment Tools in a Service Oriented Architecture
Assessment is an important component of formal learning, and Computer Assisted Assessment (CAA) is a well established component of most online learning. However, technical issues such as interoperability and security, and pedagogic reservations as to its effectiveness still remain barriers to the uptake of CAA.
In this paper we examine a number of current assessment projects, predominantly emanating from the UK, to consider how a service oriented architecture can facilitate the implementation o
The use case specification of actions in the goal oriented knowledge based learning environment
The proposed goal oriented knowledge acquisition and assessment are based on the flexible educational model and allows to implement an adaptive control of the enhanced learning process according to the requirements of student's knowledge level, his state of cognition and subject learning history.
The enhanced learner knowledge model specifies how the cognition state of the user will be achieved step by step. The use case actions definition is a starting point of the specification that depends o













