How GE Builds Global Leaders: A Conversation with Chief Learning Officer Susan Peters
In recent years, GE has faced severe business challenges -- the company's $200 billion market cap is half of what it used to be. Still, an area of enormous strength is the way the company identifies and builds leaders. Much of the credit goes to GE's corporate learning programs, executed through a learning facility in Crotonville, N.Y. As business becomes more global, how is leadership development at GE changing? How does GE use technology to teach leadership? What impact will the influx of the
Did Aliens build the Pyramids? (1of3) Highlights the pyramids and other inventions that illustrate the brilliance of ancient man - are they so brilliant that they could only have been built by aliens?
Concerns of Biometrics Presentation on high security and the concerns with biometric technology.
Introduction to Cranfield School of Management by Professor Frank Horwitz Introduction to Cranfield School of Management - by Director of Cranfield School of Management, Professor Frank Horwitz
Using online tools to provide relevant, authentic and timely assessment A presentation on "Using online tools to provide relevant, authentic and timely assessment" by Hazel Owen and Helen Martin (Centre of Teaching and Learning Innovation).
European Union Language Project - TOOL Tool for Online and Offline Language Learning (TOOL) project, funded by the European Union, is building Blended Learning language courses in five European languages (Dutch, Estonian, Hungarian, Maltes
MobMaps: Towards a Shared Environment for Collaborative Social Activism
Nowadays it is possible to disseminate information to the all world in
real time using current communication tools supported mostly by the Internet.
The work of several organizations reporting a multitude of problems that our
society faces can be sustained by participatory platforms, which stimulate the
collaboration of participants all over the world. In this paper we present a
technological platform that provides a shared environment for collaborative
social activism. We adapted the platform t
Learning Production Management with
”The Clock Manufacturing Game”
Purpose: Design a business game to provide hands-on training on processes, related to production
management
Methodology: A stepwise approach is taken. First learning goals, existing approaches and constraints
are considered. As a next step a system of conceptual models is developed and finally the model is
formalized to the level of detail, necessary for real implementation
Findings: The methodology is applied for goals of common interest among teachers in industrial
management. Constraints and
Connecting theoretical frameworks: the telma perspective
In this text, we report on a research project developed within the European research team TELMA (Technology Enhanced Learning in MAthematics) of the Kaleidoscope network of excellence created in 2004. We describe the conceptual and methodological tools we have progressively built for allowing productive research collaboration and overcoming the difficulties resulting from the diversity and heterogeneity of our respective theoretical backgrounds. We also show how these tools have contributed to g
Conducting a Joint Course on Software Engineering Based on Teamwork of Students
For the previous six years, under the auspices of the ``Stability Pact of South-Eastern Europe'' and DAAD, a joint project for developing a course in ``Software Engineering'' has been conducted. The intention of the project was to enable usage of shared materials for software engineering courses at a wide range of universities in participating countries. During school-year 2004/05, for the first time the same course, with the same case study, and the same assignments has been conducted at the Hu
Real Remote Mass Spring Laboratory Experiments across Internet–Inherent Part of Integrated E-Learni
The paper presents the application of Integrated e- Learning, presented in general terms at this conference [1], exemplified on one of the most important parts of Physics - the thematic block “Oscillations“. The goal of the course of Physics in the chapter of Oscillations is to show the oscillatory movement as a basis of nearly all natural phenomena. The unifying model for all real world systems then may be the mass-spring system constituting the mechanical oscillator. The three constituting c
Academic research for schools
Academic subjects are usually extremely far from actual problems and questions of academic research. Material at school is often presented as a sum of fixed, immovable facts one has to learn, although in the world of research these facts may be regarded as questionable or even disproved. On the other hand, pupils rarely have an understanding of how facts are developed and understood. As it is impossible to bring a researcher to every school, we are working on the project that would help research
E-Learning Glossary
The E-Learning Glossary contains over a thousand specialized terms in French and English. These terms designate three sets of conceptual clusters. The first set covers educational practices, such as structure and delivery of knowledge, curriculum design, use of pedagogical tools, learning and teaching strategies. The second set deals with the players, namely learners, teachers, teachers’ aids, service providers, content designers and developers. The third set covers the ways and means by wh
Vers une modélisation d'une géométrie en actes dans les activités de lecture tracé du bâtiment
La recherche présentée ici s'inscrit dans un projet national qui répond à un objectif social de transformations des formations professionnelles. L'activité professionnelle considérée requière des prises de décision dépendant d'une lecture adéquate de plans pour effectuer des tracés dans l'espace du chantier. La modélisation d'une telle activité par une géométrie en acte articule des connaissances théoriques de la géométrie euclidienne, des connaissances rendant compte des aspe
L’utilisation d’un arbre des tâches pour concevoir et analyser des situations d’apprentissage :
Afin de prendre en compte les difficultés que les élèves ont pour donner du sens aux activités expérimentales, ce qui leur fait perdre de vue l’objectif initial du T.P. et les connaissances visées, nous proposons de leur faire concevoir le protocole des expériences. À travers trois exemples de situations de T.P. mises au point et expérimentées dans des classes de Terminale S, nous montrons comment la structuration du protocole expérimental dans un arbre de tâche, permet d'analyser e
Autoregolazione dell'apprendimento e tecnologie didattiche
This paper introduces the concept of Self-Regulated Learning and analyses the possible support granted by Educational Technology for its practice and development.
Constructive Interactions
The new paradigm of "knowledge construction using experiential based and collaborative learning approaches" is an outstanding opportunity for interdisciplinary research. This document is an attempt to introduce and exemplify as much as possible using the lexicon of "social sciences", considerations and tools belonging to "artificial intelligence" (eg.:the machine learning tradition).
In the paper we first draw a conceptual framework for rational agents in conversational interaction; then we use
It's About Interactive Learning
This paper draws on results of a research project InterActive Education: Teaching and Learning in the Information Age. The overall aim of the project is to examine the ways in which new technologies can be used in educational settings to enhance learning. To this end the project centres around the design and evaluation of teaching and learning initiatives for pupils from the age of eight to eighteen. Within this paper we report on our work with teachers and pupils, who have developed learning i
Beyond logging of fingertip actions: analysis of collaborative learning using multiple sources of da
In this article we discuss key requirements for collecting behavioural data
concerning technology-supported collaborative learning activities. It is argued that the
common practice of analysis of computer generated logfiles of user interactions with
software tools is not enough for building a thorough view of the activity. Instead more
contextual information is needed to be captured in multiple media like video, audio
files, snapshots, etc, in order to re-construct the learning process. A softwa
Supporting Teachers Intervention in Collaborative Knowledge Building
In the context of distributed collaborative learning, the teacher's role is different from traditional teacher-centered environments, they are coordinators/facilitators, guides, and co-learners. They monitor the collaboration activities within a group, detect problems and intervene in the collaboration to give advice and learn alongside students at the same time. We have designed an Assistant to support teachers intervention in collaborative knowledge building. The Assistant monitors the collabo













