Valentijn : Woordzoeker Leerlingen gaan in deze woordzoeker op zoek naar woorden die te maken hebben met Valentijnsdag.
Leerlingen gaan in deze woordzoeker op zoek naar woorden die te maken hebben met Valentijnsdag.
The Structure and Interpretation of Computer Programs
An introduction to programming and the power of abstraction, using Abelson and Sussman's classic textbook of the same name. Key concepts include: building abstractions, computational processes, higher-order procedures, compound data, data abstractions, controlling interactions, generic operations, self-describing data, message passing, streams and infinite data structures, meta-linguistic abstraction, interpretation of programming languages, machine model, compilation, and embedded languages.
Independence or Dependency 2 from the course World Regions, Peoples, and States
This course will provide a framework for recognizing and analyzing the major distinctive regions of the world in comparative context. The most important interrelations between environment, economy, ethnicity, and the national identity and viability of states will be explored.
CML - The ClassSync Modeling Language.
The ClassSync Modeling Language (CML) addresses the problem of creating a controlling overlay to classroom learning activities, or e-leaming workflows. Our aim is to allow authors and teachers to generate a mapping from activity design to its implementation in a wirelessly networked classroom with ubiquitous use of handheld computers for information exchange. CML models e-learning workflows with three major components: actors, data objects, and interaction networks. Actors are the diverse perfon
The Energy of Light
In this introduction to light energy, students learn about reflection and refraction as they learn that light travels in wave form. Through hands-on activities, they see how prisms, magnifying glasses and polarized lenses work. They also gain an understanding of the colors of the rainbow as the visible spectrum, each color corresponding to a different wavelength.
The greenhouse effect visualizer: a tool for the science classroom
The Greenhouse Effect Visualizer (GEV) is designed to help students visualize data sets related to the earth's energy balance. This work was inspired by the benefits scientific visualization have provided to scientists in discovering patterns and presenting the results of their work to broad communities. The hope is that scientific visualization can provide equal assistance to students trying to learn science. The philosophy underlying this approach links learning with practice. Hence, students
Medical Response to Weapons of Mass Destruction: Mustard Gas
This presentation discusses exposure to vesicant vapors, such as the chemical mustard, mechanisms of action, disease manifestations, how to diagnose and treat exposure. This Web-based course combines Medantic Technology's didactic presentations and Medulator virtual patient cases delivered via a custom learning management system. Originally published for Medantic Technology by Lippincott, Williams & Wilkins, the course was co-developed with subject matter expertise provided by the Uniformed Serv
Medical Response to Weapons of Mass Destruction: Nerve Agents
This presentation discusses exposure to nerve agents such as sarin gas and their use as weapons of mass destruction, disease manifestations, how to diagnose and treat them. Medical Response to Weapons of Mass Destruction, A Course on Nuclear, Biological, and Chemical Warfare for Healthcare Providers, was the first of its kind following the devastating events of 2001. This Web-based course combines Medantic Technology's didactic presentations and Medulator virtual patient cases delivered via a cu
Radiology Lab 6: Extremities
Introduction to plain film and cross-sectional imaging of normal anatomy of the limbs.
Radiology Lab 5: Head and Neck
Introduction to concepts of imaging of the head and neck region, with focus on angiography and cross-sectional methods.
Augmenting the Discourse of Learning with Computer-Based Learning Environments
Computer tools for learning are often thought of as providing practice in working with symbolic representations. We exemplify a different perspective in which the technology augments the kinds of learning conversations that can take place. Research from the Optics Dynagrams Project illusmates contributions from this perspective. I will describe pre-intervention learning environment characteristics and student learning, our design strategy for new activities and technologies to address problems w
Synthesizing instructional technologies and educational culture: exploring cognition and metacogniti
This research was initiated to examine instructional technologies and educational cultures in relation to identified cognitive and metacognitive strategies uses in school tasks. The project involved activities from the social studies curricula that were presented through two new software programs intended to support the development of problem-solving and reasoning strategies - IDEA [Interactive Decision Envisioning Aid, Pea (76)] Notecards (34) - and through instructional approaches bases upon "
Putting knowledge to use
Technology and pedagogy for collaborative problem solving as a context for learning
This workshop, sponsored jointly by CSCW'92 and the Centre for Applied Cognitive Science at the Ontario Institute for Studies in Education (OISE), was organized to bring together researchers with interests in the emerging area of Computer Support for Collaborative Learning (CSCL). It was held at OISE on the weekend preceding CSCW'92 and was attended by 27 participants from academia and industry.
On the cognitive effects of learning computer programming
This paper critically examines current thinking about whether learning computer programming promotes the development of general higher mental functions. We show how the available evidence, and the underlying assumptions about the process of learning to program, fail to address this issue adequately. Our analysis is based on a developmental cognitive science perspective on learning program, incorporating developmental and cognitive science considerations of the mental activities involved in progr
On the Cognitive Prerequisites of Learning Computer Programming
Training in computer literacy of some form, much of which will consist of training in computer programming, is likely to involve $3 billion of the $14 billion to be spent on personal computers by 1986 (Harmon, 1983). Who will do the training? "hardware and software manufacturers, management consultants, -retailers, independent computer instruction centers, corporations' in-house training programs, public and private schools and universities, and a variety of consultants1' (-ibid. , p. 27). To da
Understanding the task:
How is agency distributed between tools, students and teachers in technology
In this paper we explore how students’ agency relates to openness and structure within technology-rich, student-centred learning environments. This is done by analysing how students’ understandings of tasks evolve through their activities in relation to the representations in the learning environments. In our interpretation of the sociocultural approach, we emphasise human activity as mediated by artefacts, where the output of the activity has to be understood by including human action and a
Learning Objects 3 and Instructional Design
Learning Objects and Instructional Design is focused upon the art and the science of producing learning objects that meet educational standards and needs as well as technological and functional criteria. Written by educators from across the globe, the book emphasizes two critical, strategic factors: 1) form follows function, and 2) learning objects must address the needs and desires of learners within their learning or educational context. The book integrates issues such as multimedia for instru
Advanced Principles of Effective e-Learning
With the global academic community currently focused on student learning outcomes achievement, assessment, and continuous improvement, e-learning strategies provide effective measures than can assist educators and educational administrators in the satisfaction of key objectives. Whether it is creating and incorporating simulations, building courses and curriculum, engaging in virtual team building, managing online programs, concept mapping, developing an electronic portfolio program, creating ac
Studying Changes in Learning Environments BroughtAbout by ICT-Based Systems
Aim of our work is to briefly introduce the main aspects of a methodology for the analysis of individuals and environmental changes brought about by the introduction of Information and Communication Technologies (ICT) in learning environments. The theoretical framework underpinning our work is that of Activity Theory. More specifically, we draw on the Cole and Engeström modelling of the complex relationships between elements in an activity. We have worked out our contribution on the basis of th