Design Issues of a Distance Learning Course on Business on the Internet
The paper presents the main design issues of a distance learning course on Business on the Internet. The instructional design is based on a learner centered instructional stratedy allowing learners get opportunity to construct their own knowledge while solving real business problems and transfer their knowledge to other learners. They learn autonomously taking the responsibility for their learning and following their individual cognitive styles, interests, preferences. The learners have access t
A note on organizational learning and knowledge sharing in the context of communities of practice
The knowledge management (KM) literature emphasizes the impact of human factors forsuccessful implementation of KM within the organization. Isolated initiatives for promoting learning organization and team collaboration, without taking consideration of the knowledge sharing limitations and constraints can defeat further development of KM culture. As an effective instrument for knowledge sharing, communities of practice (CoP) are appearing to overcome these constraints and to foster human collabo
Harnessing Technology: Transforming Learning and Children's Services
This document is the Department for Education and Skill's first cross-sector e-learning strategy. The strategy focuses on what the technology can do for informing and advising citizens, for supporting children and learners of all ages in their encounters with the system, and for transforming the experience of learning. To make this happen, it identifieds six priorities, to provide: • An integrated online information service for all citizens • Integrated online personal support for children
An Advisory QoS Service for GRID Based Learning Environments
This paper argues that the assumption of end-to-end QoS provision for use in Grid based applications is unsafe. We present an architecture which provides an adaptive QoS service for GRID applications which are prepared to adapt rather than assume the best and then suffer the worst. This is particularly relevant to Internet based GRIDs. An example application from the field of collaborative learning environments is given, featuring adaptive QoS for Real Time Protocol (RTP) based audio and visual
Vers une approche déclarative pour les logiciels de dessins géométriques
Cet article est consacré à la conception d'un environnement d'apprentissage de la géométrie orienté vers la manipulation directe de figures géométriques. À travers deux exemples d'activités, proposées en classe, on distingue les notions de construction géométriques, de spécification, et de manipulation directe. Dans le cadre ainsi défini, nous présentons notre approche. Elle consiste à intégrer des mécanismes et la méthodologie de l'intelligence artificielle dans un logic
An Evolutionary Approach to Prototyping Pedagogical Agents: From Simulation to Integrated System
We have developed and integrated software agents with two educational groupware systems (TeamWave Workplace and FLE), using evolutionary prototyping and empiricalbased design as development techniques. The resulting prototypes of pedagogical agents (CoPAS, SA-Agent and RuleEditor) provide learners and teachers with increasingly domain-specific support for distributed collaborative learning activities. Employing the evolutionary approach has enabled us to build and evaluate early prototypes of co
Didactical complexity of computational environments for the learning of mathematics
How a microworld is used by students is crucially influenced by the teacher, who has the responsibility of organising the classroom setting in which learning takes place. For this reason this paper focuses on the teacher as a manager of the learning situation, in relation to the students’ construction of meaning. A model of teaching which takes into account interactions between teacher, students and computer is outlined. Although the focus of this paper will be on the teacher, the teacher w
Interdisciplinary approach for the design of a learning environment
This paper presents our interdisciplinary approach for the design of a technology-based learning environment for orthopaedic surgery. We present how the didactical analysis of teaching and learning in workplace gives a framework to build the computational representation of knowledge. This analysis is shown within the context of the apprenticeship of concepts of anatomy and orthopaedic surgery.
Internal and external cooperation scripts in web-based collaborative inquiry learning
Cooperation scripts are a powerful means to improve collaborative learning. Scripts can be designed to support argumentative knowledge construction. However, not only externally induced cooperation scripts but also the learners internal scripts on argumentative knowledge construction influence argumentative processes and what kind of knowledge is acquired during collaboration. In this study, 98 students (49 dyads) of two German secondary schools participated. We implemented two versions (high
Understanding and analysing activity and learning in virtual communities
The purpose of this study is to provide a preliminary framework to observe, analyse and evaluate both activity and learning in virtual communities. So various types of virtual communities will be studied by examining their relationship to socialisation and learning. After a presentation of the main ideas of Wenger’s social learning theory, the principal components of the social context of the emergence and evolution of virtual communities will be described. It will show how taking this context
Socrates Mailbox - Rapport de Synthèse
Le projet Mailbox (1996-1998) est un projet d’observation sur deux ans qui s'est déroulé dans le cadre du sousprogramme Enseignement Ouvert et à Distance — Open and Distance Learning (EOD-ODL) du Programme SOCRATES de la Direction Générale XXII de la Commission européenne. Lancé en septembre 1996 ce projet a pour objectif d’étudier par une approche ethnographique l’utilisation des systèmes de communication électronique dans l'enseignement primaire et secondaire. Dix-sept école
An analysis of learner arguments in a collective
This contribution analyses the arguments of students in a learning activity entitled "Argue Graph". This activity is intended to make students understand the relationship between learning theories and design choices in courseware development. The analysis of arguments is centered on the effects of discussion and opinion conflict on the elaboration of arguments. We then use an adaptation of a collective intelligence model to describe the knowledge flow among people and artifacts during the learni
Socioemotional orientation as a mediating variable in teaching learning interaction: Implications fo
In this paper we argue that many of the design decisions of modern pedagogical solutions are made unconsciously without articulated view of the issues being addressed by the complex relationship of student’s social, emotional and motivational interpretations in learning. We present a theoretical framework for analysing them and discuss of the two empirical experiments, where individual students’ social and motivational interpretations were analyzed in a cognitive apprenticeship based technol
Livre blanc sur les standards du e-learning
L’article suivant propose un tour d’horizon sur les différents standards émergents du secteur de l’eLearning. Comme toute nouvelle technologie, l’eLearning et ses différentes fonctionnalités doivent pouvoir disposer d’un schéma de référence standard. L’existence d’un tel standard est indispensable au développement d’une nouvelle technologie, en le sens qu’il permet l’interopérabilité de ressources vouées autrement à être incompatibles. L’interopérabilité est
Using Perspective in Narrative Learning Environments
Several empathic applications have been developed over the last years but can we redirect that empathy to specific characters? This paper focuses on the intention to induce empathy in children and stimulate role taking by presenting a narrative through the perspective of a specific character. The use of perspective is achieved by showing the events that happen in the story but without impartiality. We will describe a narrative-based application designed to help children cope with bullying situat
Interaction between learner's internal and external representations in multimedia environment: a sta
Not available,Research report of the Kaleidoscope Network of Excellence (IST 507838), Deliverable 21.1.1.
Visual aid for mapping your position within a learning cycle.
Elements that make up the human body
Introducing the periodic table of elements, and identifying the major elements involved in the human body and their roles.
Equations - Calculations with numbers and symbols
A learning object that concentrates on your ability to do calculations in the right order.