Participatory design in open education: a workshop model for developing a pattern language
Technologically enhanced learning environments raise complex challenges for their designers, developers and users. Design patterns and pattern languages have recently emerged as a potential framework for addressing some of these challenges. However, the uptake of design patterns has been slow outside of the computer science community. We argue that this is largely a consequence of a weak positioning of pattern languages, as a form of delivering expert knowledge to layperson, and suggest an alter
‘Open source information society from beginners to advanced’ in the Hungarian education - The poss
These days, special emphasis has been put on the importance of the ICT competencies in the teacher training. The most effective way of developing these competences is to integrate well the proper technologies into education. In our Institutions we have used the Moodle Learning Management System for years. This presentation points out the potentialities of Moodle including other open source and web based learning applications.
The methodical approach to e-portfolio content formation
The paper develops a methodical approach to e-portfolio content formation. It includes several positions: application e-portfolio for different usersÂ’ category; substantiation of criteria for e-portfolio formations; design of curriculum and materials structure, which adequate to criteria set; developing complex project for realizing practical competences.
Web-based course design on the basis of eduWeaver and advancements
EduWeaver is a courseware tool that should enable instructors to create digital learning objects, which are conform to didactical standards, and to eventually combine them to a whole course. The course structure of course models, which were designed in eduWeaver, is hierarchically classified into four different layers. Via the export functionality in eduWeaver that relies on current standards, the course can be used in diverse learning management systems or within another environment as e.g. HTM
Evaluate the interactive and reusable service in adaptive on demand applications
In this paper, the researcher based on the open platforms and tools for personalized learning idea, with the “ Interactive & reusable” function in UI design model, directly dealing with Knowledge on demand (KOD) service from the aspect-oriented and object-oriented issue. Moreover, to propose the KOD combine with VOD (Video on Demand); AOD (Audio on Demand); COD (Course on Demand) and IOD (Information on Demand in Global index searching) in diversity of hypermedia metadata.
CAS for Mathematics E-Learning - a European Perspective
We report on activities and progress in a European (Comenius 2.1) project "LTMLearning Tools for Mathematics" that creates multilingual learning units on the basis of Mathematica and M@th Desktop. A customized user-interface based on palettes is optimized for use in class, and notebooks provide associated math content with a strong emphasis on visualization. The multilingual nature of the learning units makes them useful for transnational school collaboration projects, as has been demonstrated i
Towards a multidimensional model for learning objects and learners
This paper presents a multi-dimensional learning style model and a system specification to automatically generate adaptive courses using the aspect oriented technique.
Academic research for schools
Academic subjects are usually extremely far from actual problems and questions of academic research. Material at school is often presented as a sum of fixed, immovable facts one has to learn, although in the world of research these facts may be regarded as questionable or even disproved. On the other hand, pupils rarely have an understanding of how facts are developed and understood. As it is impossible to bring a researcher to every school, we are working on the project that would help research
Designing Instructional Examples to Reduce Intrinsic Cognitive Load: Molar versus Modular Presentati
It is usually assumed that successful problem solving in knowledge-rich domains depends on the availability of abstract problem-type schemas whose acquisition can be supported by presenting students with worked examples. Conventionally designed worked examples often focus on information that is related to the main components of problem-type schemas, namely on information related to problem-category membership, structural task features, and category-specific solution procedures. However, studying
“Graphical” Jogthrough: expert based methodology for user interface evaluation, applied in the cas
“Walkthrough” and “Jogthrough” techniques are well known expert based methodologies for the evaluation of user interface design. In this paper we describe the use of “Graphical” Jogthrough method for evaluating the interface design of the Network Simulator, an educational simulation program that enables users to virtually build a computer network, install hardware and software components, make the necessary settings and test the functionality of the network. Graphical Jogthrough is a furth
Gridcole: a tailorable grid service based system that supports scripted collaborative learning
This paper introduces Gridcole, a new system that can be easily tailored by educators in order to support the realization of scripted collaborative learning situations. To do so, educators can provide a script specifying the sequence of activities to be performed by learners as well as the tools and documents required to support them. Gridcole can then search for these tools in a service-oriented grid in order to integrate them so that they are available for users during the realization of the s
KMsim: A Meta-Modelling Approach and Environment for Creating Process-Oriented Knowledge Management
This paper presents a new approach to modelling process-oriented knowledge management (KM) and describes a simulation environment (called
KMSIM) that embodies the approach. Since the beginning of modelling researchers have been looking for better and novel ways to model systems and to use appropriate software to create simulations. The application of the approach and KMSIM make it possible to create realistic business models (BMs) and simulate the consequences of KM interventions and events. The
E-learning environments in medical education: how pervasive computing can influence the educational
As pervasive computing is integrated incrementally with all facets of everyday life, it is reasonable to expect that its further proliferation may influence educational activities as well. Several such arguments have been thoroughly discussed in literature and several projects have been developed. However, little work has been done to investigate how pervasive computing can influence the medical educational process using e-learning platforms, and the prerequisites for such endeavours. In this pi
An Algebra Subsystem for Diagnosing Students' Input in a Physics Tutoring System
To help a student in an introductory physics course do quantitative homework problems, an intelligent tutoring system must determine information of an algebraic nature. This paper describes a subsystem which resolves such questions for Andes2. The capabilities of the subsystem would be useful for any ITS which deals with problems involving complex systems of equations. This subsystem is capable of 1) solving the systems of equations at the level of introductory physics problems, 2) checking the
En quoi les TIC changent-elles les pratiques d'ingénierie pédagogique du professeur d'université?
Depuis quelques années, le terme « in-génierie pédagogique » (instructional enginee-ring) est de plus en plus utilisé en rempla-cement de celui de « design pédagogique » (instructional design). Pourquoi? Rappelons d'abord que le terme « design pédagogique » est apparu au cours des années 1960, lors-que certains chercheurs (surtout améri-cains) ont commencé à mettre au point des méthodes systématiques et systémiques de planiï¬cation et de développement de l'en-seignement. Inï
Putting knowledge to use
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Technology and pedagogy for collaborative problem solving as a context for learning
This workshop, sponsored jointly by CSCW'92 and the Centre for Applied Cognitive Science at the Ontario Institute for Studies in Education (OISE), was organized to bring together researchers with interests in the emerging area of Computer Support for Collaborative Learning (CSCL). It was held at OISE on the weekend preceding CSCW'92 and was attended by 27 participants from academia and industry.
Calculators, graphs, gestures and the production of meaning
In this paper we report an analysis of a teaching sequence in which Grade 11 students were asked to produce some graphs corresponding to the relationship between time and distance of a cylinder moving up and down an inclined plane. The students were also asked to carry out the experience using a TI 83+ graphic calculator equipped with a sensor, and to discuss and explain the differences between their own graphs and the ones obtained with the calculator. We analyze the students' processes of mea
La natura della mediazione offerta dai sistemi basati su micromondi all’apprendimento della matema
Questo lavoro analizza il ruolo che ambienti basati sull’uso del calcolatore, ed in particolare i micromondi, possono assumere nelle attività di insegnamento e apprendimento di conoscenze matematiche.
Il lavoro parte dallo studio di alcuni risultati significativi che si sono avuti in questo campo a livello internazionale. Tale studio viene utilizzato come quadro di riferimento per situare e analizzare una ricerca specifica che abbiamo svolto in questo settore.
Tale ricerca riguarda la proge
Lo sviluppo del pensiero strategico nella scuola di base: riflessionisull'uso delle TIC
In recent years the development of skills which are not strictly associated with technical abilities or specific subject contents has become a central focus of education and the debate on how to define and promote what is usually indicated as “core†skills or “key†competencies is involving national educational Institutions and systems, especially in OECD countries.
Among such skills a crucial role is assigned to strategic and reasoning abilities.
While a general agreement on the import













