Using the Internet to Improve University Education: Problem-oriented Web-based Learning with MUNICS
A principled approach to the design of problem-oriented, web-based learning at the university level is presented. The principles include providing authentic contexts with multimedia, supporting collaborative knowledge construction, making thinking visible with dynamic visualisation, quick access to content resources via ICT, and flexible support by tele-tutoring. These principles are used in the MUNICS learning environment, which is designed to help students of computer science to apply their co
Using visualizations to teach problem-solving skills in mathematics: Which kind of visualization wor
In the experiment described in this paper we investigated the effects of different kinds of computer-based visualizations on the acquisition of problem-solving skills in the domain of probability theory. Learners received either purely text-based worked examples, text plus an instruction to mentally imagine the examples contents, or they could retrieve either static pictures or concrete animations that depicted the problem statement and the problem states achieved by applying a specific solut
Mentoring, Metacognition and Music: Interaction Analyses and Implications for Intelligent Learning E
This paper reports on an empirical study of the interactive means by which a human teacher supported higher-order, musical thinking in learners. The aim of the work presented here was to create guidelines on how to make practical use of empirical research in teaching agent development. The research overview given in the introduction is followed by an illustrative example of mentoring interactions in musical learning. An elaboration of a musical education problem is then given and a description o
Constructing knowledge through a role-play in a web-based learning environment
This study aimed to find out how and on what level the students of two separate secondary schools shared and constructed knowledge on imperialism by interacting through historical role characters in a Web-based environment. Furthermore, the study aimed to find out how social and contextual features affected the nature of knowledge sharing and construction. The data about the history project were gathered by various means in order to validate the findings of the case study. The results demonstrat
Modélisation et perception de l'activité dans l'environnement Symba
Nous présentons dans cet article les travaux de recherche liés à la conception de Symba, un environnement support d'activités collectives en contexte d'apprentissage (ACCA) dont l'objectif est de faire travailler les étudiants sur l'organisation de leur activité. A travers la conception de Symba nous abordons les problématiques du support à la modélisation de l'activité collective par les apprenants, de la perception de l'activité et de la malléabilité de l'environnement.,Proceeding
Symbol Systems and Thinking Skills: Logo in Context
Structuring and merging Distributed Content
A flexible approach for structuring and merging distributed learning object is presented. At the basis of this approach there is a formal representation of a learning object, called attribute structure. Attribute structures are labeled directed graphs representing structured information on the learning objects. When two or more learning objects are merged, the corresponding attribute structures are unified, and the unified structure is attached to the resulting learning object.
Towards Collaborative Learning via Shared Artefacts over the Grid
The Web is the most pervasive collaborative technology in widespread use today; and its use to support eLearning has been highly successful. There are many web-based Virtual Learning Environments such as WebCT, FirstClass, and BlackBoard as well as associated web-based Managed Learning Environments. In the future, the Grid promises to provide an extremely powerful infrastructure allowing both learners and teachers to collaborate in various learning contexts and to share learning materials, lea
Scénariser l'enseignement et l'apprentissage : une nouvelle compétence pour le praticien?
27 research papers about using scenarios for computer based learning environments,Workshop proceeding
Discovery of Ideas and Ideas about Discovery : The influence of prior knowledge on scientific discov
Context of this research project. The empirical studies that were carried out for this thesis were performed in the context of the project 'Inductive Learning’,which was funded by the Dutch Organization for Scientific Research (NWO). The inductive learning project aimed at ‘clarifying the major constraints of inductive knowledge development’ (as stated in the research proposal). The constraints of inductive knowledge that were specifically studied in the project were prior knowledge, disc
First version of Amaya offering a template mechanism
This deliverable is the first release of the Amaya authoring tool that supports template-driven editing based on the XTiger-language. Its purpose is to demonstrate the main features of this nex editing mode.,PALETTE deliverable - report number D.INF.02
A Model for Interoperability in Computer Supported Collaborative Learning
Computer Supported Collaborative Learning activities involve combination of complex software tools that often need to interoperate in a wider context of learning. This paper proposes a data model that accommodates requirements of typical collaborative learning situations and facilitates interoperability of tools and interchange of products of collaboration and evaluation data. The model has been tested against various typical tools used for both synchronous and asynchronous collaboration of grou
Educational Tool for Nanophysics Using Multisensory Rendering
The presentation and the evaluation of an educational tool used to teach physical phenomena that take place at a nanometer scale are the central objectives of the work presented in this paper. Through concepts and tools, the real phenomena are connected to the virtual world, which furnish sensorial representations (haptic, visual, auditory) for the student who is experimenting. A computer representation of the nanoscene at the atomic level offers a multisensory tangible artifact of nanoworld ina
Progression in Multiple Representations: Supporting students' learning with multiple representations
Relating multiple representations and translating between them is important to acquire deeper knowledge about a domain. To relate representations, learners have to mentally search for similarities and differences. To translate between representations, learners need to interpret the effects that changes in one representation have on corresponding representations. The question is how presenting representations may improve or hinder the processes of relation and translation. In this study we examin
Teaching proof in a dynamic geometry environment: what mediation?
This paper aims to discuss two issues. First we intend to analyse if and how dynamic geometry software prove to be a communication space for students and how they support students towards proving. Second, we reflect about the use of video-tapes as source of information both for Mathematics Education research and for the teaching practice. In particular we approach the question: how do video-tapes help in the construction of a shared experience in the classroom?
What does multimodality mean for English?: creative tensions in teaching new texts and new literacie
The argument for a pedagogy which embraces visual and multimodal representation is well established in academic circles (Kress & Van Leeuwen, 1996; New London Group, 1996; Cope & Kalantzis, 2000) and a plethora of literacies congregate around the ever-expanding subject English as the prime site for innovation and development. This paper will focus on one exploratory case study from the Economic and Social Research Council InterActive Education Project1 to examine how working with multimodal text
Integrating conceptions of learning for advancing educational practices
Introduction: I have argued elsewhere (Desforges, 2000b) that the core function of educational research is to make a contribution to the educational enterprise. Education is society's commitment to enhancing the human condition through capitalising on human potential for learning. There are many factors involved in such a mission. Better education entails better resourcing, creativity, will, energy and resourcefulness. Researchers must make their contribution by adding to the base of knowledge a
Kinue Snookes, Lecturer in Japanese at the University of Worcester, recaps the main points learnt during one of her lectures in a slide show with audio commentary
Congress, Law, and Politics
This site presents papers of members of Congress, Supreme Court justices, and key federal law cases. Learn about the Revolution and the creation of the U.S. by investigating the papers of our earliest lawmakers -- Jefferson, Madison, Monroe, and others. See Calhoun's speech against the Compromise of 1850 and Webster's notes for his speech in favor of it, General MacArthur's Old Soldiers Never Die address to Congress (April 1951), and more.