Children Play - The Foundation for Mathematical Learning
Children acquire mathematical concepts from games such as rope, dice and cards. This book identifies the games as a foundation for mathematical learning in Grades 1 to 3.
NASA CONNECT Proportionality: Modeling the Future
In NASA CONNECT Proportionality: Modeling the Future, students learn why scaling and proportion are important in the design of small aircraft transportation systems. Mathematical patterns are described through practical applications such as the growth of transportation, the Golden Ratio, and the Fibonacci sequence. Grades 4-8.
Helping Your Child Learn Mathematics and Statistics
This site features dozens of fun activities parents can use to help children (K-5th grade) have fun learning geometry, algebra, measurement, statistics, probability and other important mathematical concepts. Activities relate math to everyday life and can be done at home, at the grocery store, or while traveling. It includes sections for parents on what math is like in schools today and a parents' booklist for helping children learn math.
The biology of the 21st Century
Professor Denis Noble, who was a pioneer in the field of systems biology building the first working mathematical model of the heart and has been given an honorary degree at Warwick, talks about how the future study of biology will change in the 21st Century.
What kind of economics should we teach?
The recent global crisis has lead to questions being asked about whether the kind of economics being taught to students in leading economics departments was responsible for the widespread failure to predict the timing and magnitude of the events that unfolded in 2008. Critiques range from an absence of historical context in mainstream teaching of economics to excessive reliance on mathematical models. This panel brings together four leading economists to debate this issue and to discuss what c
Collaboration and Problem Solving in Distributed Collaborative Learning
Ethnomethodology and Conversation Analysis are utilised as resources for analysing distributed collaborative learning. Thematically we are interested in how a group of students manage their task, how they keep a joint focus, and how technology features in their activity. We present and analyse extracts of data from a group collaborating in a groupware system called TeamWave Workplace. We conclude that in collaborative problem solving the interpretation of the task and the problem solving process
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Living on the Grid - Playing and Deconstructing Logic Games
In this lesson, students play and deconstruct the mathematical and strategic principles of logic puzzles, including tic-tac-toe and sudoku, as well as new games like kakuro, masyu, and nurikabe. They then prepare strategies for a user's guide to one game.
Lecture 18 - 11/30/2010
Professorial Lecture: Professor Bob Hale - The Problem of Mathematical Objects - a Modest and Sober
Professorial Lecture: Professor Bob Hale - The Problem of Mathematical Objects - a Modest and Sober Platonism
TALAT Lecture 1253: Creep
This lecture constitutes an introduction to creep and to the creep response of aluminium and its alloys. It provides basic information on creep and its mechanisms; it gives a description of the more extensively used mathematical relations among creep variables (time, stress and temperature); it illustrates the creep response of pure Aluminium and of Al-Mg alloys; it provides a synthesis of the information available in the literature on the creep behaviour of a number of new alloys and composites
Embodiment and Illusion: The Implications of Scale as a Cue for Immersion in Virtual Environments
This paper examines the extent to which the issue of scale impinges on our sense of immersion in virtual environments. We consider perception from the point of view of Merleau-Ponty's phenomenology, and describe a study involving extended interviews of a small number of subjects who were presented with static, moving and interactive images of spaces. We test a series of propositions about scale cues, and speculate on the wider phenomenological issues of expectation, metaphor and play.
Interview de Marie MAC ANDREW (video)
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Redefining the Wall: Architecture, Materials and Macroelectronics
As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the ar
Facilitating Conceptual Change: Computers, Cognitive Processes and Architecture
Computers have gained universal acceptance as tools that designers use. However, computers are often not used to advance the design process but just to make drawings. Many architectural schools still focus on a production orientation which puts the highest value on information management, precise representations and drafting enhancements. Mostly, computer education is limited with button pushing and training manuals. It is the contention of the author that students in Design Studio courses can b
Data Tool Program
Data Tool is a data analysis tool for plotting and fitting data from laboratory experiments, simulations, video analysis, or any other data set organized into columns. A click of a checkbox in Data Tool allows the user to change the appearance of plots, see standard statistics for the data set or apply built-in linear, quadratic or cubic fits to the data set. Data Tool also includes a number of standard mathematical functions that can be applied to the data set, allowing for further analysis and
Quantum field theory
This is a module framework. It can be viewed online or downloaded as a zip file. Last taught in Spring Semester 2006 A compilation of fourteen lectures in PDF format on the subject of quantum field theory. This module is suitable for 3rd or 4th year undergraduate and postgraduate level learners. Suitable for year 3/4 undergraduate and postgraduate study. Dr Kirill Krasnov, School of Mathematical Sciences Dr Kirill Krasnov is a Lecturer at the University of Nottingham. After studying physics in K
Åbne læringsressourcer - mod en sociokulturel teori om læringsressourcer
Afhandlingen behandler spørgsmålet om, hvordan it-baserede læringsressourcer udvikles med udgangspunkt i et læringsteoretisk grundlag. Læringsressourcer forstås som alle typer af ressourcer eller materialer, der anvendes til at understøtte læreprocesser. Formålet med afhandlingen at opstille et teoretisk begrebsapparat, der kan anvendes til forståelse og udvikling af it-baserede læringsressourcer. Ud fra en sociokulturel teoriretning udvikler afhandlingen først en forståelse af lær
Lecture 11: History of the Department of Engineering Science
Dr Alastair Howatson on the "History of the Department of Engineering Science". The lecture inclined to the earlier days of Oxford engineering rather than the more familiar recent history. The University produced engineers, not always so-called, long before 1908 and engineering was taught from 1886 although there was no formal school. Jenkin, the first professor, was elected in 1908 after years of frustrated attempts to found a chair; he combined high mathematical qualifications with years of in
Alien Encounter Answer
Mathematical logical puzzle.