SECI-based Professional Learning Process Framework
This deliverable focuses on the link between individual and organizational learning based on the interaction processes at the workplace, and key implications for personal and organizational knowledge management as they relate to organizational performance. Building on the results from PROLEARN D5.3, which introduced the SECI process framework, we here modify the SECI model so that it better fits the observed interaction processes that go on between employees at the workplace. The aim is to captu
JeCo: Combining Program Visualization and Story Weaving
We present a collaborative learning tool for programming, Jeliot Collaboratively or JeCo. Jeliot Collaboratively is a combination of a program visualization tool for Java programs, called Jeliot 3, and a collaborative authoring tool, Woven Stories. We introduce these systems and explain how they can be used in learning. Furthermore, we present future directions in order to support a wider range of use cases with JeCo.
An Experience Applying Reinforcement Learning in a Web-Based Adaptive and Intelligent Educational Sy
The definition of effective pedagogical strategies for coaching and tutoring students according to their needs is one of the most important issues in Adaptive and Intelligent Educational Systems (AIES). The use of a Reinforcement Learning (RL) model allows the system to learn automatically how to teach to each student individually, only based on the acquired experience with other learners with similar characteristics, like a human tutor does. The application of this artificial intelligence techn
Une approche pro-pédagogique du diagnostic cognitif dans les STI: conception, formalisation, et imp
In an Intelligent Tutoring System (ITS), issues related to the design and the implementation of the cognitive diagnosis (DC) of learner's behavior is addressed intuitively according to the specific goals of this STI. From a purely operational viewpoint, this approach is not really bad since the STIs arising from it, "work". However, when it comes to give to DC a pedagogical dimension in the human tutors, a look into perspective on more fundamental considerations promotes reflection in this direc
Fundamentals of Program Evaluation
Fundamentals of Program Evaluation familiarizes students in different types of program evaluation, including needs assessment, formative research, process evaluation, monitoring of outputs and outcomes, impact assessment, and cost analysis.
Information Technology Education in the Sri Lankan School System: Challenges and Perspectives
Introduction of Information Technology into the secondary school curriculum in Sri Lanka is a very recent development. The subject General Information Technology (GIT) was included for G.C.E. Advanced Level Examination in 2005 while plans are afoot to introduce Information Technology as a subject for G.C.E. Ordinary Level from 2008. Results of the first GIT examination held in 2005 clearly show poor performance by students. Considering the large amount of money spent for Information Technology e
Introduction to Demographic Methods
This course introduces the basic techniques of demographic analysis. Students will become familiar with the sources of data available for demographic research. Population composition and change measures will be presented.
Qualitative Data Analysis
This course emphasizes the analysis of ethnographic and other forms of qualitative data in public health research.
The positive impact of virtual environments across cultures: understanding the experience of the afr
The technology of change is rapid, it is all encompassing, and it is inescapable. The question emerges in this swift acquisition of new technology what is lost and what is gained? Traits such as social introversion and defensiveness can inhibit traditional styles of communication. It is believed that electronic communication tools can facilitate communication with certain personality traits and cultural groups and remove some communication barriers across cultures. For this exploratory study
Interactive computer aided learning in social science education: strategies, scenarios, tools, and e
This paper presents the e-learning project Strategies for Networked Learning at the Department of Social and Cultural Anthropology of the University of Vienna, its structure, objectives and technological infrastructure. Furthermore, it discusses a blended learning case study and the selected results of an evaluation of blended learning courses conducted within the project. As these evaluations indicate, blended learning scenarios need to be very well planned and evaluated by considering the
Special Session OER: Integrating OER and Instructional Design Towards a more holistic view
Instructional Design (ID) has been introduced as a fundamental approach to design learning environments with a strong focus on media usage. In this regard, recent transformations in the realm of ICT have gained an increasing influence on learning and teaching practices, thus challenging conventional methods. Advocators of sophisticated web-based tools such as Weblogs, Wikis, or e-portfolios which are at the heart of the Open Educational Resources (OER) movement proclaim a new dimension of le
Investigating the efficacy of the use of ICT for slow learners : Case studies in Singapore Primary S
This exploratory project investigates the implications and changes effected through the introduction of IBMs KidSmart programme into the Learning Support Programme (LSP) in 6 Singapore primary schools. It focuses on the impact of ICT on teaching and learners methodologies embraced by teachers working with slow learners (or learners at risk). The principal aim of this project is to identify workable teaching models or processes that can maximize learning through the use of ICT with slow learner
Real remote physics experiments across Internet - inherent part of Integrated E-Learning
Implementation of the real remote experiments across the Internet into teaching process, up till now not available, enables introduction of Integrated e-Learning, composed of three components: the real remote experiments across the Internet, the simulation applets and the electronic interactive textbooks. We present here the prospective remote laboratory system with data transfer using Intelligent School Experimental System (ISES) as hardware and ISES WEB Control kit as software. This approach e
E-Learning Strategies in Academia-Industry Knowledge Exchange
The information and communication technologies are transforming the way people learn. E-learning system not only provides new possibilities for personalized learning at home or workplace, but also reduces the requirements of the expensive classroom training and introduces new innovative forms of knowledge transferring. In this paper, we describe an e-learning platform developed during the first year of the CoMSON European project.
An Interactive, Multimedia Environment for Exploring Tonal Pitch Space
Because they depict relations among musical pitches, chords, and key, charts in Fred Lerdahls Tonal Pitch Space can be rendered more accurately and vividly with multimedia authoring software. My renderings enable a user to orient charts toward any specific key, trace any of numerous possible paths, determine the depth of embedding of any element in any tonal context, and compute distances between elements. Lerdahls analyses can be depicted more vividly by synchronizing graphic images with th
Diagnostic models of intelligent tutor system for teaching skills to construct control object freque
In this paper one solution for teaching skills to construct the control object frequency characteristics method is described. Students mistakes are discovered and classified. Based on signal-parametric approach to fault diagnosis in dynamic systems mathematical diagnostic models which allow detecting mistake classes by comparing student calculated results and system calculated results are created. Features of proposed diagnostic models application are presented. Intelligent tutor system is dev
Introduction of Computer Studies to non-science university students: The Sri Lankan experience
Introduction of computer studies as a subject to students in the Faculties of Humanities and Social Sciences in Sri Lankan universities is a relatively recent experience. University of Kelaniya was the first university in Sri Lanka that offered computer studies as a subject to its Bachelor of Arts Degree programme starting in 2001. This paper attempts to analyze the relative performance of science and non-science students offering the same module under the new computer studies curriculum.
Integrating Collaborative Concept Mapping Tools with Group Memory and Retrieval Functions
The provision of shared visual representations is considered to be an important facilitator for creative processes in group working and learning scenarios. Although reusability is an inherent feature of computerised representations in general, a comparative analysis of existing tools shows clear deficits in this respect. We are convinced that reusability and thus sustainability of the results of co-constructive group work can be much enhanced by integrating visual environments with functions for
Knowledge convergence in computer-mediated learning environments. Effects of collaboration scripts
One important aspect of collaborative learning environments is the convergence of participants of one learning group with respect to learning outcome. Studies show that learners rarely construct shared knowledge together. This experimental study analyzes two collaboration scripts that aim to facilitate knowledge convergence. A social script that prescribes different roles with specific, sequenced interactions and an epistemic script that prescribes different activities and their sequence with re
Identifying Coordination Agents for Collaborative Telelearning
This paper deals with identifying roles for coordination agents in a future collaborative telelearning environment. The current practice of students participating in a net-based simulation marketing game on-campus, is studied with an eye on designing a future collaborative telelearning environment where this same net-based simulation game will be central. The work described in this paper is situated within the theoretical foundations of computer supported collaborative learning (CSCL). In partic