Welcome
Pencils and Pixels is an open teaching and learning resource aimed at helping design students to develop their drawing and rendering skills. Through a series of demonstration films available on-line or for download to your iPhone/iPod Touch, you will be able to study at your own pace and in your own chosen environment. Each film [...]
Internationalizing the Curriculum: Champlain College and the Global Module Project
Champlain College, a leader in both online and international education, uses the Internet to create Global Modules that link the students and faculty at two or three international educational institutions for shared online readings, discussion and teamwork. Students at Champlain have used the Global Modules format to discuss womens issues with students in the U.A.E., terrorism with Jordanian students, globalization with Indian students, the peace movement with Austrian students and the Lebanon
Freshman Organic Chemistry
This is the first semester in a two-semester introductory course
focused on current theories of structure and mechanism in organic
chemistry, their historical development, and their basis in
experimental observation. The course is open to freshmen with
excellent preparation in chemistry and physics, and it aims to
develop both taste for original science and intellectual skills
necessary for creative research.
Un modèle informatique de scénario fondé sur des pratiques réelles d'enseignement et une théori
La conception de scénarios pour un EIAH nécessite la mise en oeuvre de théories didactiques, de pratiques réelles, de modèles et de théories informatiques afin de prendre en compte les contraintes didactiques nécessaire à la modélisation de scénarios d'apprentissage. La modélisation de scénario devient ainsi une problématique pluridisciplinaire. La contribution principale de cet article est de proposer un modèle informatique de scénarios prenant effectivement en compte des contrai
Modeling and simulation in inquiry learning: Checking solutions and giving intelligent advice
Inquiry learning is a didactic approach in which students acquire knowledge and skills through processes of theory building and experimentation. Computer modeling and simulation can play a prominent role within this approach. Students construct representations of physical systems using modeling. Using simulation, they execute these representations to study the phenomena or systems modeled. However, the modeling task is complex, and students can fail to create adequate models, which prevents effe
Open Notebook Science in 15 minutes
update: transcript is available
On October 10, 2008 Jean-Claude Bradley presented a 15 minute summary of Open Notebook Science and its application to the synthesis of anti-malarial compounds as part of a mini-symposium on faculty research in the Chemistry department
Promoting Self-Directed Learning in Simulation Based Discovery Learning Environments Through Intell
Providing learners with computer-generated feedback on their learning process in simulation-based discovery environments cannot be based on a detailed model of the learning process due to the "open" character of discovery learning. This paper describes a method for generating adaptive feedback for discovery learning based on an "opportunistic" learning model that takes the current hypothesis of the learner and the experiments performed to test this hypothesis as input. The method was applied in
Internet Scout Project
The dendrology Web pages at Virginia Tech offer "tree identification fact sheets on approximately 800 species of trees, as well as lots of other tree information." This Web site featured here includes resources that dendrology students should find especially useful. Anyone faced with the daunting task of memorizing hundreds of Latin names will appreciate the first Web site, which offers explanations of scientific names for hundreds of woody species. Additionally, clicking on a plant name in the
Extending the Scope of Asynchronous Collaboration: a Matter of Being Autonomous and Self-sufficient
Asynchronous collaborative applications and systems have to deal with complexities associated with interaction nature, idiosyncrasy of groups and technical and administrative issues. Inclusion of requirements derived from them is costly (in time, resources and economically). Existing solutions addresses asynchronous collaboration via simplification of requirements and by using centralized models. In this paper we present LaCOLLA, a fully decentralized infrastructure for building collaborative ap
Internet Scout Project
SourceForge, described as the most prominent repository of open source software, selects an outstanding contribution to recognize on its Project of the Month Web site. As with all open source projects, the software can be freely downloaded, used, and modified. Examples of past projects of the month include an instant messaging client, a 3D game developing kit, and a tool for porting applications from UNIX to the Macintosh OS X operating system. A description of the project and an interview with
Internet Scout Project
This website describes the Mathematics Problem-Solving Model developed by educators and researchers at the NW Regional Educational Laboratory's Mathematics and Science Education Center. The Model is intended to help educators "meet the challenges of teaching and assessing open-ended problem solving" by providing a scoring guide for problem solving, open-ended tasks, and examples of student work for practice in scoring. The website provides an overview of the components of the model, teaching str
Verbal and Nonverbal communication in computer mediated settings
The paper discusses the verbal and nonverbal communication during a video-recorded meeting between two physically separate teams as part of a 9 month multi-site construction project. In the extract analysed here, the team which was video-recorded contained three members and the project coordinator, whereas the remote team contained a single individual. Communication between the two teams was by means of telephone and shared computer meeting system. The video-recorded team used nonverbal communic
Co-Lab: Research and development of an online learning environment for collaborative discovery learn
There are many design challenges which must be addressed in the development of collaborative scientific discovery learning environments. This paper presents an overview of how these challenges were addressed within Co-Lab, a web-based learning environment in which groups of learners can experiment through simulations and remote laboratories, and express acquired understanding in a runnable computer model. Co-Labs architecture is introduced and explicated from the perspective of addressing typi
Narrative Evolution: Learning from Students' Talk about Species Variation
Learners do not always enjoy productive interactions with Multimedia Interactive Learning Environments. Their attention can be distracted away from the educational focus intended by designers and teachers through poor design and operational inadequacy. In this paper we describe a study of groups of learners using a multimedia CD-ROM research tool called Galapagos. This tool was developed to enable us to observe groups of learners interacting with different versions of the same multimedia content
Adaptive and Intelligent Web-based Educational Systems
daptive and intelligent Web-based educational systems (AIWBES) provide an alternative to the traditional just-put-it-on-the-Web approach in the development of Web-based educational courseware (Brusilovsky & Miller, 2001). AIWBES attempt to be more adaptive by building a model of the goals, preferences and knowledge of each individual student and using this model throughout the interaction with the student in order to adapt to the needs of that student. They also attempt to be more intelligen
The Logic-ITA in the classroom: a medium scale experiment
This paper presents the experiment and consequent evaluation of introducing the Logic-ITA in a second year tertiary undergraduate class. The Logic-ITA is a web-based Intelligent Teaching Assistant system, aimed at alleviating some of the problems caused by large classes or distance learning. Its domain of application is the construction of formal proofs in logic. The system acts as an intermediary between teacher and students: on one hand, it provides students with an environment to practice for
Lecture 18 - 11/30/2010
Lecture 18
Intermédiations Multicanales et Multimodales pour l'E-Formation : l'Architecture du Projet Ubi-Lear
Le projet Ubi-Learn est un projet d'infrastructure ouverte et flexible pour l'intermédiation entre les apprenants en e-Formation, dans le cadre de leurs contextes locaux d'interaction, et des services supports au processus d'apprentissage. Cette intermédiation est complexe car il y a une infinité de contextes, liés notamment à la grande variété aujourd'hui des plates-formes utilisateurs, du PC au téléphone mobile enrichi, en passant par des assistants personnels avec communications sans
La sélection collaborative de pages Web pertinentes
A l'aide d'une étude expérimentale, nous avons testé les impacts d'un dispositif informatique simple pouvant aider à la recherche collaborative de pages Web pertinente chez les étudiants. Dans l'une des conditions expérimentales, les membres d'un même groupe d'étudiants pouvaient avoir des indications quant aux pages Web déjà visitées par les autres membres de leur groupe. Plusieurs indicateurs comportementaux et de performances des utilisateurs (nombre de pages consultées, temps pou
Private Universe Project in Mathematics: Workshop 4: Thinking Like a Mathematician
What does a mathematician do? What does it mean to think like a mathematician? This program parallels what a mathematician does in real life with the creative thinking of students.,How a Mathematician Approaches Problems - Fern Hunt, a mathematician at the National Institute for Standards and Technology, is seen as she collaborates with colleagues to solve difficult technical problems. Using the metaphor of the childrens game Towers of Hanoi, she explains her approach to solving problems. 15













