Student Modelling based on Belief Networks
Belief networks provide an important way to represent and reason about uncertainty – significant factors for modelling students. These networks provide a way of structuring such models, and allow a system to use a systematic approach when gathering information about the scope of the student’s knowledge. This work also provides a theoretically-sound way to update the student model, based on the concept of a dynamic belief network. The relationship to related research is discussed. Finally, the
Author(s): Reye Jim

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Students’ Activity in Computer-Supported Collaborative Problem Solving in Mathematics
The purpose of this study was to analyse secondary school students’ (N = 16) computer-supported collaborative mathematical problem solving. The problem addressed in the study was: What kinds of metacognitive processes appear during computer-supported collaborative learning in mathematics? Another aim of the study was to consider the applicability of networked learning in mathematics. The network-based learning environment Knowledge Forum (KF) was used to support students’ collaborative problem
Author(s): Hurme Tarja-riitta,Järvelä Sanna

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Une expérience de construction de cartes conceptuelles dans un contexte de téléapprentissage univ
Nous décrivons une expérimentation de construction de cartes conceptuelles par des étudiants adultes dans un cours universitaire en sciences cognitives diffusé en ligne dans un contexte de formation à distance. Chaque étudiant est invité à élaborer une carte conceptuelle après lecture de textes. Les cartes conceptuelles sont réalisées à l'aide du logiciel MOT, permettant une représentation graphique des connaissances selon une technique de modélisation par objets typés. Les étud
Author(s): Basque Josianne,Pudelko Béatrice,Legros Denis

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La construction de protocole de travaux pratiques de chimie à l’aide d’un logiciel: quels apport
L’article présente une étude effectuée avec des élèves de terminale S, à partir de l’utilisation du logiciel Educ@ffix.net qui a pour objet l’acquisition de connaissances procédurales et déclaratives par la réalisation d’un protocole expérimental en chimie. La situation-problème proposée consiste à déterminer la concentration du colo- rant E124 dans un sirop de grenadine. Dans un premier temps, la situation pédagogique modélisée dans l’environnement informatique est décri
Author(s): Marzin Patricia,Ergun Mustafa,Girault Isabelle,d'H

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Transformative Communication in Project Science Learning Discourse
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Author(s): Polman Joseph L.,Pea Roy D.

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Using the WWW to Build Learning Communities in K-12 Settings - Part I. Global Network Navigator
The World Wide Web (WWW) can play a vital role in the formation and successful operation of learning communities. Just 18 months ago, there were but 100 WWW servers online worldwide, while today there are over 10,000 WWW servers. Current estimates predict 100,000 WWW servers a year from now, according to M.K. Gray's Measuring the Size and Growth of the Web. This decentralized development of information resources, which cover everything from scientific databases to corporate products to traffic a
Author(s): Gordin Douglas N.,Gomez Louis M.,Pea Roy D.,Fishma

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The aims of software criticism: Reply to Professor Papert
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Author(s): Pea Roy D.

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A device helping learners to self-assess themselves
In this paper, we introduce the architecture of an environment, which aims at helping learners in their self-assessment process. We show how we integrated three systems to build an experimental device based on this architecture. We then present the experiment we conducted to show the utility of this device and also to validate our hypothesis that it is easier for learners to self-assess themselves from an exercises-point of view than from a knowledge-point of view.
Author(s): Eyssautier Carole,Jean-Daubias Stéphanie

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Evaluation of ITS Design: The Case of Shiva-géographe
This paper analyses the relationships between a conceptual analysis from the point of view of geographers and the conceptual organisation resulting from the ECAL processing of the implemented specifications of the SHIVA-géographe authors.
Author(s): Balacheff Nicolas,Figue-Henric Lamiel

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Computer Assisted Assessment in Elementary Algebra
Experiences and points of view from the APLUSIX project about Computer Assisted Assessment in Elementary Algebra,reviewed article for online journal
Author(s): Bouhineau Denis,Bronner Alain,Chaachoua Hamid,Meze

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Report on NLP-based CALL Workshop
This deliverable is a report on the one-day workshop on NLP-based CALL that was organized on 13 April 2006 by the JEIRP partners as a contribution to an increased visibility of the project and the Kaleidoscope network. The workshop’s bilingual title was: “Integrating Natural Language Processing and Computer-Assisted Language Learning: current status and future prospects” “Traitement automatique des langues et Apprentissage des langues assisté par ordinateur : quelles perspectives d'int
Author(s): Granger Sylvianne,Antoniadis Georges,Fairon Cédri

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Futurelab: Learning with handheld technologies
This handbook offers a guide and resource for those considering exploring handheld technologies for teaching and learning purposes. Four case reports show how different schools, LAs and individuals have attempted to tap the potential of handheld technology for learning, while a wider survey of handheld learning projects gives a sense of the range of work going on, along with contact information.,Research report
Author(s): Faux Fern,McFarlane Angela,Roche Nel,Facer Keri

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Organizational scenarios for the use of learning objects
The Dutch six-part series Leerobjecten in de praktijk (Learning objects in practice) is about six divergent and difficult problems that occur frequently in working with learning objects. Based on research into existing practice, guidelines are offered to policy makers, educational technology consultants, teachers, educational designers and developers of digital learning materials who are struggling with these problems in higher education. Organizational scenarios presents the following three s
Author(s): Hermans Henry,de Vries Fred

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Role of Assistance in Computer-mediated Communication in Higher Education
This paper reports preliminary findings of a small scale study that address the role of assistance in computer-mediated communication (CMC) in Higher Education. In particular, this study investigates whether the type of assistance in such environments is affected by the type of task used to initiate the CMC, and to see whether the instructors and students offer more or less assistance according to task type. We examine courses which use CMC in the adjunct mode i.e. students used CMC as an option
Author(s): Ab-Jalil Habibah,McFarlane Angela,Tengku Shariman

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Vers une approche déclarative pour les logiciels de dessins géométriques
Cet article est consacré à la conception d'un environnement d'apprentissage de la géométrie orienté vers la manipulation directe de figures géométriques. À travers deux exemples d'activités, proposées en classe, on distingue les notions de construction géométriques, de spécification, et de manipulation directe. Dans le cadre ainsi défini, nous présentons notre approche. Elle consiste à intégrer des mécanismes et la méthodologie de l'intelligence artificielle dans un logic
Author(s): Bouhineau Denis

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Learning Patterns for the design and deployment of Mathematical Games: Literature review
This literature review is intended as an introduction to the issues that arise when trying to capture the process of designing and developing mathematical games. It offers a perspective on the range of approaches available. Design patterns are suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. These patterns are termed learning patterns, and they will be available as an outcome of this project.,Research repo
Author(s): Childs Mark,Mor Yishay,Winters Niall,Cerulli Miche

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The Metaphor of Networks in Learning: Communities, Collaboration and Practice
This paper explores the use of the network metaphor and the way in which it relates to Computer Supported Collaborative Learning (CSCL) and Communities of Practice. The idea of networked learning stresses the interactopn of learners, tutors and their resources through networks. The arguments put in this article are firstly that learning technology needs to take account of the wider debate about networks and secondly that research in this field needs to address the theoretical and practical issue
Author(s): Jones Chris,Esnault Liliane

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Avaliação e evolução de um ambiente de suporte à aprendizagem de programação
O ensino da programação através dos métodos tradicionais, onde a leccionação de conceitos dinâmicos é realizada utilizando principalmente materiais de índole estática, não se tem revelado muito eficaz. Neste documento é apresentado um ambiente, o SICAS, que de forma dinâmica, interactiva e apelativa permite a construção e simulação de algoritmos. De forma a medir a eficácia do ambiente desenvolvido e a procurar formas de o melhorar foram realizadas experiências. As sugestões
Author(s): Gomes Anabela,Mendes António José,Marcelino Mari

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Rethinking virtual space as a place for socialisation: Theory and design implications
In this article, we offer theoretical reflections on the notion of place in which learners supposedly develop and evolve a structure of social interactions in networked learning environments. We claim that a general concern is to develop more social artefacts that may help learners organise the virtual place in a way that is meaningful to them and helps foster their social presence. Drawing from symbolic interactionism we examine the ways in which individuals interact with their environment, and
Author(s): Ponti Marisa,Ryberg Thomas

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Collage, a Collaborative Learning Design Editor Based on Patterns Special Issue on Learning Design
This paper introduces Collage, a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social interactions as an essential element of learning. CSCL is an interdisciplinary domain, which demands participatory design techniques that allow teachers to get directly involved in design activities. Developing CSCL designs using LD is a difficult task for teach
Author(s): Hernández-Leo Davinia,Dimitriadis Yannis,Asensio-

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