The Copenhagen Climate Summit, in Context: What Came Before, What Happens Next?
The President’s Lecture Series was established by President Shirley M. Tilghman in the fall of 2001 to give Princeton’s faculty an opportunity to learn about the work of their colleagues in other disciplines and to share their research with the University community. First proposed by Alan B. Krueger, the Lynn Bendheim Thoman, Class of 1976, and Robert Bendheim, Class of 1937, Professor in Economics and Public Policy, the lectures are presented three times a year and are open to the public.
Technology and Education: Putting it in context
We often hear competing media and research claims about the educational value of new technologies, but often it is not clear how, or indeed if, these technologies are supporting learning. And, importantly, there is often little attention to the challenges of trying to introduce these technologies successfully into an educational context. This report aims to address these issues through a short summary of some of the work carried out by the Capital Project over the last two years the programme
A Design Approach to Research in Technology Enhanced Mathematics Education
This thesis explores the prospect of a design science of technology enhanced mathematics education (TEME), on three levels: epistemological, methodological and pedagogical. Its primary domain is the identification of scientific tools for design research in TEME. The outputs of this enquiry are evaluated by a demonstrator study in the domain of secondary school mathematics. A review of existing literature establishes a need for a design perspective in TEME research, but at the same time suggests
Pervasive and Personal Learning Environments
This position paper provides some elements about the convergence of institutional and personal learning environments based on Web 2.0 as well as pervasive learning.
Guess my X and other techno-pedagogical patterns;
Toward a language of patterns for teaching and lea
Most people see learning mathematics as a demanding, even threatening, endeavour. Consequently, creating technology-enhanced environments and activities for learning mathematics is a challenging domain. It requires a synergism of several dimensions of design knowledge: usability, software design, pedagogical design and subject matter. This paper presents a set of patterns derived from a study on designing collaborative learning activities in mathematics for children aged 10-14, and a set of tool
Précis de recherche en Ingénierie des EIAH
Français + English Ce document est destiné aux chercheurs travaillant sur les Environnements Informatiques pour lApprentissage Humain (EIAH). Sa raison dêtre est le constat quil y a une difficulté en soi à expliciter clairement les travaux de recherche liés à la conception et la construction des EIAH ou, en dautres termes, en ingénierie des EIAH. Lobjectif de ce document est de promouvoir lidée quil est indispensable de mieux décrire ces travaux de recherche, et de propo
A Model for Strengthening the Software Engineering Research
Like all other New Member States (NMS) Bulgaria is experiencing a dramatic change in all areas of its society. These changes reflect very seriously on the research capacity of the country and, in particular to Sofia University (SU). The Faculty of Mathematics and Informatics (FMI) has experienced some serious problems closely related to the general socio-economic and the research environment in Bulgaria. This paper describes a model for strengthening the research capacity of FMI, especially the
E-LEARNING FOR E-LEARNING:
REFLECTION ON TEACHER AND STUDENT EXPERIENCES
IN AN E-LEARNING COURSE
The paper discusses design and implementation issues of a university course on elearning, delivered in mixed mode. Reflections on teacher and student experiences are made and conclusions are drawn with regard to content, delivery mode, instructional materials and online support.
From eLearning to eUniversity
This paper analyses the specifics and the tendencies in building the knowledge society as well as the role of the universities in this process. Some European policies and programs dedicated to the new role of the universities in realizing the Lisbon Strategy are analysed as well. It is emphasized on the importance of integration of the knowledge triangle (education, research and innovation) into a research university and on the urgent need to re-design the university activities according to
Modeling of the research and education strategy in Faculty of Mathematics and Informatics, Sofia Uni
The efficient and effective university education system is a huge benefit for individuals and for the community. The competences, innovation, and creativity developed through academic education are a major factor in the success in creating jobs and in our prosperity. As Bulgaria join EU community, it has the opportunity to act on the competition challenges and set the economy on a higher growth path. EC and World Bank proposes a strong reform agenda focused on five areas to narrow the income, pr
MODELING CONCEPT DESIGN OF
The transformation of the innovation processes is a fact and new forms of cooperation and partnership among companies and research community emerge. The paper presents a model of concept design of Innovation platform, based on the 4 networked innovation models. Knowledge management is a common approach, providing opportunity for better knowledge exploitation in innovation life-cycle and considering new types of cooperation among innovation seekers and innovation providers. The Innovation platfor
Researching Mobile Learning: Frameworks, Tools and Research Designs
This edited collection sets out the issues and requirements for mobile learning research, and presents recent efforts to specify appropriate theoretical frameworks, methods and tools. Through their accounts of projects, leading researchers present their experiences and approaches to key aspects of mobile learning research such as data capture and analysis, and offer structured guidance and suggestions on adopting and extending these approaches.
Supplementing Textbooks with Computer-Based Resources in the Primary EFL-Classroom
Compute-assisted language learning (CALL) should take place whenever it can support work which otherwise could have not been carried out as effectively. Teachers should choose computer-assisted activities which reflect and promote pupils existing abilities rather than neglect or marginalize them. The suggested activity here is the production of talking books audio-visual multimedia slideshows. It requires pupils to use the listening and speaking skills of a storyteller rather than the readi
Some "Lessons Learned" on Social Software for Professional Learning
This deliverable's Conclusion lists some lessons learnt regarding the use of social software for professional learning. The conclusion is based upon experiences and insights reported by PROLEARN members, and also the following three recent items: A report about a workshop conducted at the European conference on Computer-Supported Cooperative Work in Limerick, Ireland tackling the gap between CSCW and Social Software; a report about a track at the Professional Training Facts in Stuttgart, Germany
Social Software for Professional Learning:
Examples and Research Issues
Life-long learning is a key issue for our knowledge society. With social software systems new heterogeneous kinds of technology enhanced informal learning are now available to the life-long learner. Learners outside of learning institutions now have access to powerful social communities of experts and peers who are together forging a new web 2.0. This paper reviews current work in pan-European initiatives that impact upon life-long learning via views of professional learning, learner competence
Why Web 2.0 is Good for Learning and for Research: Principles and Prototypes
The term "Web 2.0" is used to describe applications that distinguish themselves from previous generations of software by a number of principles. Existing work shows that Web 2.0 applications can be successfully exploited for technology-enhance learning. However, in-depth analyses of the relationship between Web 2.0 technology on the one hand and teaching and learning on the other hand are still rare. In this article, we will analyze the technological principles of the Web 2.0 and describe thei
How can we take into account student conceptions of the facial angle in a palaeontology laboratory w
This study investigates student conceptions of the facial angle as a way to attain understanding elements of the theory of human evolution. The chosen laboratory work involved determining the species of a human cranium, and students had to design and write down their own experimental procedure. Three versions of the laboratory work were carried out leading to different student productions. Three aspects will be presented in the present paper, which are related to the three conceptual difficultie
Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
Should Students Use Their Private Laptop Computers for Study Purposes?
Project and Problem Based Learning has become a standard method of teaching at Technikum Wien. In the course of Computer Science students used their own Laptop Computers for all lessons. If students could not afford a laptop, one was provided by the department. The over all results of this experiment have been very promising. It was possible to reduce the total costs of teaching, mainly because less support for the student laptops was needed. Even more important, most teaching obstacles previous
Virtual Pedagogical Agents as Aids for High School Physics Teachers
The Pathway project is improving the quality of physics teaching and the number of available physics teachers by providing virtual expert help on issues of pedagogy and content. The project combines Carnegie Mellons Synthetic Interviews and state-ofthe- art digital video library technology with pedagogical advances developed at Kansas State University, and materials contributed by master teachers. The Synthetic Interview is a technology and technique that creates an anthropomorphic interface i