The Art of Science Advice to Policy Makers: Lessons from the U.S. National Academies
In this installment of the Bloomberg Leadership Series, Dr. Fineberg shares the personal experiences and professional insights that have informed his leadership style and his approach to formulating sound and persuasive policy recommendations.
The positive impact of virtual environments across cultures: understanding the experience of the afr
The technology of change is rapid, it is all encompassing, and it is inescapable. The question emerges in this swift acquisition of new technology what is lost and what is gained? Traits such as social introversion and defensiveness can inhibit traditional styles of communication. It is believed that electronic communication tools can facilitate communication with certain personality traits and cultural groups and remove some communication barriers across cultures. For this exploratory study
Processing and Transforming Collaborative Learning Protocols for Learner's Reflection and Tutor's Ev
This paper discusses the potential of processing and analysis of collaborative learning protocols, which in the first place are represented as low-level logfiles of actions in collaborative learning environments. These protocols can be abstracted, analysed, and augmented to provide the users with feedback about the collaboration process. We present several techniques we implemented which may be combined to support learner s self-reflection as well as tutors in evaluating the process.
Learning to collaborate: Designing collaboration in a 3-D game environment
To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collab
Modélisation formelle en sciences expérimentales : problématiques de la transmission
Cette note de synthèse rédigée en vue de soutenir une habilitation à diriger des recherches (HDR) propose une relecture de mes travaux de recherche sur la modélisation en physique statistique et en écologie comportementale ayant pour but de dégager des problématiques de la modélisation en sciences expérimentales et de les traduire ensuite en problématiques de la transmission. Dans une première partie, je présente mes travaux en me plaçant du point de vue des modèles que jai util
Playing with the Possible
This website documents a high school drama class in which students wrote and performed their own autobiographical monologues. The site is centered around video clips that illustrate how students used drama to develop, express, and debate understandings around contested issues in their lives. Pincus also reflects on the nature of teacher inquiry and its role in her personal and professional development.
Détermination automatique des théorèmes-en-acte des élèves en algèbre. Le cas des équations e
Dans cet article, nous sommes intéressés à la détermination automatique de théorèmes-en-acte en algèbre. Ces théorèmes-en-acte ont été construits de façon abstraite, puis nous avons cherché à automatiser le mécanisme de leur diagnostic. Pour cela, nous avons utilisé le logiciel Aplusix comme support des productions des élèves qui permet d'enregistrer toutes les actions des élèves. Une base de règles correctes et erronées a été mise en place et un interpréteur de règles
Intermédiations Multicanales et Multimodales pour l'E-Formation : l'Architecture du Projet Ubi-Lear
Le projet Ubi-Learn est un projet d'infrastructure ouverte et flexible pour l'intermédiation entre les apprenants en e-Formation, dans le cadre de leurs contextes locaux d'interaction, et des services supports au processus d'apprentissage. Cette intermédiation est complexe car il y a une infinité de contextes, liés notamment à la grande variété aujourd'hui des plates-formes utilisateurs, du PC au téléphone mobile enrichi, en passant par des assistants personnels avec communications sans
What is Environmental History from the course American Environmental and Cultural History
American Environmental and Cultural History - Fall 2006. This course presents a history of the American environment and the ways in which different cultural groups have perceived, used, managed, and conserved it from colonial times to the present. Cultures include American Indians and European and African Americans. Natural resources development includes gathering-hunting-fishing; farming, mining, ranching, forestry, and urbanization. ...
Principles of Effective Online Teaching
Principles of effective online teaching helps you understand and develop your own e-learning by presenting various approaches, options, and decisions involved in e-learning. The book also provides the necessary overview of constructs, relevant pedagogical theories, and definitions common to the field. It has been designed to help you navigate the virtual forest of e-learning and the rethinking and modifying of your teaching, curriculum, and methods of planning necessary to become more effective
Reusability of eLearning Objects in the context of Learning Grids
This paper examines the requirements of eLearning Object Metadata, in order to appropriately support pedagogic and economic goals as well as service oriented architectures like the Grid. The standard IEEE LOM is being tested against these requirements. In conclusion, it can be said that while current eLearning practices are well supported by the standard, the main insufficiencies concern a) the adequate description of ELOs that are services and not downloadable self-contained programs and b) th
Literature Review in Creativity, New Technologies and Learning
This paper maps out the different perspectives on creativity, and the teaching and learning of creativity, and brings together latest thinking in this field. It is a rich resource of examples of the way that technology is currently used to support creativity through encouraging learners to make connections, develop ideas, create meaning, collaborate and communicate. It also highlights some of the key questions concerning assessment and creativity.,A NESTA Futurelab Research report - report 4
Domain Modelling To Support Educational Web-based
This paper describes an approach to web-based authoring of educational material. We define a model for the class of subjects of our interest (those including both theoretical and practical issues). From this model, specific content outlines can be derived as subclasses and then instanced into actual domains. The last step consists in generating interactive documents, which use the instanced domain. Students can explore these documents through a web browser. Thus, an interactive learning scenario
A Georgia Sharecropper's Story of Forced Labor ca. 1900
At the turn of the century the group of black women most subject to sexual exploitation and abuse were those who lived under the system of quasi-slavery known as "peonage."Under contract labor laws, which existed in almost every southern state, a laborer who signed a contract and then quit his or her job could be arrested. The horrors of this system of forced labor (as well as the equally horrific system of convict labor) are detailed in this stark, turn-of-the-century personal account of life u
Stressed and Strained
Students are introduced to the concepts of stress and strain with examples that illustrate the characteristics and importance of these forces in our everyday lives. They explore the factors that affect stress, why engineers need to know about it, and the ways engineers describe the strength of materials. In an associated literacy activity, while learning about the stages of group formation, group dynamics and team member roles, students discover how collective action can alleviate personal feeli
Futurelab: Games and learning
There's an increasing interest in the potential role of computer and video games to support young people's learning. Although most research has focused on out-of-school contexts, recent studies have begun to ask how games might be used or adapted for use in schools. This new handbook reports on some of the latest developments in the design of bespoke educational games, and asks whether and how schooling should be adapted to accommodate the use of games.,Research report
Students explore the physical and psychological effect of stress and tension on human beings. They develop their observing, thinking, writing and teamwork skills by working on a group art project and reporting about it. They learn about the stages of group formation, group dynamics and team member roles that make for effective teams. In the process, they discover how collective action can foster a sense of community support, which can alleviate personal feelings of stress and tension. Note: The
Socioemotional orientation as a mediating variable in teaching learning interaction: Implications fo
In this paper we argue that many of the design decisions of modern pedagogical solutions are made unconsciously without articulated view of the issues being addressed by the complex relationship of student’s social, emotional and motivational interpretations in learning. We present a theoretical framework for analysing them and discuss of the two empirical experiments, where individual students’ social and motivational interpretations were analyzed in a cognitive apprenticeship based technol
Glenda Phillips Hightower states the importance of always pursuing education
Glenda Phillips Hightower, the first black student to attend Elon College, explains that even though obstacles and challenges are constant, she always pursues continuing her education.
Embedding enterprise in the curriculum
This presentation discusses the pioneering approach to the embedding of enterprise in the curriculum through people and pedagogy