A Ball Caught in a Stream of Air - Bernoulli's Principal
Professor Ephraim Fischbach demonstrates and explains Bernoulli's principal with a beach ball caught in a stream of air and then a roll of toilet paper caught in the air stream. The video is from Thinkwell's online Physics series. Run time 05:36.
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Understanding Weight vs Mass
In everyday language, the words "mass" and "weight" are used interchangably but they really are different things when it comes to physics. Professor Steven Pollock explains weight in this video from Thinkwell's online Physics series. The video uses lecture format, demonstration, and a whiteboard to aid in the explanation.  Run time 09:16.
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. Technological innovations in Neurology-1 - Sanjoy Sanyal
An outline of techno-gadgets used in Neurological disordersMed 3 Neuroscience students from Summer 2009 to Summer 2010 semesters of Medical University of Americas (MUA), Nevis, St. Kitts-Nevis, W.I., contributed partly to the material for this presentation•Deep brain stimulation (DBS) (Slides 3 – 23)•Vagus nerve stimulation (VNS) (Slides 23 – 24)•Radiofrequency (RF) ablation – obsolete (Slide 25)•High-intensity focused ultrasound (HIFU) – ExAblate 4000
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Interactive Architecture

Interactive Architecture is an illustration of the concept that
digital projections can interact with the surfaces upon which they are

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Author(s): EduTube

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Charlie Rose - The Future of Architecture

An hour about the future of architecture with:
Peter Eisenman, Architect/Eisenman Architects

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The Rotating Dynamic Architecture Building in Dubai

The Da Vinci Tower is a proposed 313 m (1,027 ft) high, 68-floor tower in Dubai, United Arab Emirates, and will be the first ever "building in motion".

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"Good Bye My Fancy" by Walt Whitman, poetry reading animation
A photo of the great Walt Whitman appears to read his poem, "Good Bye My Fancy"!" Originally published in his Leaves of Grass compilation in 1891.
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Arithmetic, Population, and Energy Part 4 of 8

Most people do not understand exponential growth, yet the concept is of fundamental importance. Lecture by Dr. Albert A.

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From eLearning to eUniversity
This paper analyses the specifics and the tendencies in building the knowledge society as well as the role of the universities in this process. Some European policies and programs dedicated to the new role of the universities in realizing the Lisbon Strategy are analysed as well. It is emphasized on the importance of integration of the ‘knowledge triangle’ (education, research and innovation) into a research university and on the urgent need to re-design the university activities according to
Author(s): Nikolov Roumen

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Building skills for the knowledge society
The present paper takes into account the skills sets needed for the knowledge society, and the focus on ICT and e-business skills, innovation and knowledge management in organizations. It highlights the related challenges for learning providers, and in particular for regularly updating the higher education curricula and programs according to the labor market needs. The paper outlines two practical examples for provision of up-to-date training. The first one is related to designing knowledge mana
Author(s): Gourova Elissaveta,Antonova Albena,Nikolov Roumen

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Review of Technology Solutions for Knowledge Management
The present paper focuses on Knowledge Management (KM) as a new managerial discipline emerging in the last few years of the 20th century. The main emphasis of the paper is on the technological solutions applied in the organizations at different stages of the KM life cycle. It makes a classification of the types of technologies described in the theory and practice based on the main KM processes. Finally, are presented survey data on the real application of various knowledge management technologie
Author(s): Antonova Albena,Gourova Elissaveta,Nikolov Roumen

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Gap Analysis Report
The aim of this document is to: a) provide a description of the Gap Analysis framework and the methodology we have used in PROLEARN roadmap (section 1: Methods) and b) present the Gap analysis results (section 2: Implementations).,Research report of the ProLearn Network of Excellence (IST 507310), Deliverable 12.12
Author(s): Kamtsiou Vana,Naeve Ambjörn,Kravcik Milos,Burgos

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The distributed developmental network - d2n: a social configuration to support design pattern genera
DiSessa et al. (2004) conducted a comparative study of how research teams design, develop and evaluate TEL software, in the context of component-based educational programming. They identified the issue of the social configuration of the production team as “a critical family of issues that are easily marginalized” (p.117). These social configurations are loosely equivalent to what Activity Theorists refer to as the rules and division of labour (Engeström, 1987) in the activity system of TEL pr
Author(s): Winters Niall,Mor Yishay,Pratt Dave

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EyA system: Automated audio-video-slide recordings
We discuss on an innovative system developed in-house to archive and share scientific lectures carried out using modern presentations (PPT, PDF, animations, etc) or, alternatively, the commonly used traditional chalkboards found in classrooms. The system -named "Enhance your Audience" (EyA), allows to widening the audience for such activities with little efforts. The technologies employed are low-cost.
Author(s): Canessa Enrique,Fonda Carlo,Zennaro Marco

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Collaborative learning - New learning models and applications
Distance education – defined as education that takes place when the learner and the instructor are in separate location – is undergoing changes throughout the world. The teaching environment is undergoing a major shift as more and more programs are offering classes online. This shift is due to rising costs in education, enrollment management issues, and an evolution in the use of distance learning.
Author(s): Nedelcut Nelida,Ciprian Pop,Nedelcut Sebastian

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Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
Author(s): Samoila Cornel,Ursutiu Doru,Cotfas Petru

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Information technology in forming cognitive skills
In the authors opinions, the most important role of education process is forming developed cognitive skills, such as interdisciplinary critical thinking, problem solving, decision making, but enabling role of information technology in forming cognitive skills is not estimated enough. Accomplishing the investigation of the forming cognitive skills authors discovered similarity between study modules method and work with information.
Author(s): Zeidmane Anda,Vintere Anna

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Lifelong learning for the Italian Public Administration: the MarchE-Learning Project
This paper describes a local experience for the development of a framework program to set up a Continuous Learning System for Public Administration employees of Marche Region, in Central Italy. Such program belongs to a greater national program, aimed at modernizing the Italian Public Administration by means of the application of ICTs. This program is also part of Italian participation in the European Union’s Lisbon Strategy, aimed at turning Europe into one of the most competitive knowledge-ba
Author(s): Viola Silvia Rita,Da Lio Elizabeth,Sannia Monia,Er

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Virtual Pedagogical Agents as Aids for High School Physics Teachers
The Pathway project is improving the quality of physics teaching and the number of available physics teachers by providing virtual expert help on issues of pedagogy and content. The project combines Carnegie Mellon’s Synthetic Interviews and state-ofthe- art digital video library technology with pedagogical advances developed at Kansas State University, and materials contributed by master teachers. The Synthetic Interview is a technology and technique that creates an anthropomorphic interface i
Author(s): Stevens Scott,Zollman Dean,Christel Michael,Adrain

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The Influence of Game Features on Collaborative Gaming: A Process-oriented approach
Game technology and design are creating powerful collaborative gaming experiences that can be exploited pedagogically. Building on a research trends from various fields, a process-oriented model is adopted to evaluate the instructional potential of games, considering both their surface and deep structure. Two experimental approaches are adopted. Through reflective evaluation the Neurocognitive skills employed, ‘Perceived Competence Facilitation’ and ‘Perceived usefulness’ of games are determ
Author(s): Bonanno Philip

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