The Collaborative Visualization Project
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Author(s): Pea Roy D.

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Supporting Conceptual Awareness with Pedagogical Agents
This paper describes a series of efforts in building and conceptualizing software agents for distributed collaborative learning. The agents are referred to as pedagogical agents. We have integrated pedagogical agents within two collaborative environments, TeamWave Workplace and Future Learning Environment. The role of agents in these environments differs from past work on software agents in their function as extended awareness mechanisms, focusing on task and concept awareness (conceptual a
Author(s): Mørch Anders,Jondahl Silje,Dolonen Jan A.

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Informatics-based Learning Resources for Patients and their Relatives in recovery
In this paper we describe experiences from design of an informatics-based learning resource for patients and relatives. The prototype, REPARERE (learning REsource for PAtients and RElatives during REcovery), aims to support patients and their family recovering from heart surgery in meeting challenges in to daily living post discharge. Using recovery experiences and patient teaching material, REPARERE includes examples of textual information, video-clips, images and illustrations relevant to th
Author(s): Moen Anne,Smørdal Ole

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Networked Computers’ Incorporated Role in Collaborative Learning
Networked computers are increasingly being used in collaborative learning. To understand what roles networked computers have in collaborative learning over distances, systems developers need conceptual frameworks that address the triadic complexity of knowledge construction, social interaction and technical issues. Some theoretical accounts of this relationship exits, but in terms of usefulness for systems design and how the role of networked is regarded, they have shortcomings. Based on activit
Author(s): Fjuk Annita,Smørdal Ole

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Principles of Effective Online Teaching
Principles of effective online teaching helps you understand and develop your own e-learning by presenting various approaches, options, and decisions involved in e-learning. The book also provides the necessary overview of constructs, relevant pedagogical theories, and definitions common to the field. It has been designed to help you navigate the virtual forest of e-learning and the rethinking and modifying of your teaching, curriculum, and methods of planning necessary to become more effective
Author(s): Buzzetto-More Nicole A.

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Learning Objects 3 and Instructional Design
Learning Objects and Instructional Design is focused upon the art and the science of producing learning objects that meet educational standards and needs as well as technological and functional criteria. Written by educators from across the globe, the book emphasizes two critical, strategic factors: 1) form follows function, and 2) learning objects must address the needs and desires of learners within their learning or educational context. The book integrates issues such as multimedia for instru
Author(s): Koohang Alex,Harman Keith

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Selected Papers from the Kaleidoscope Convergence Workshop
To foster synergy between research on collaborative, mobile and inquiry learning and between different scientific and methodological perspectives (namely, educational design, psychology and computer science) and to strengthen the cohesion of the community, the Kaleidoscope network has decided to organise a “Convergence Workshop” in conjunction with the 2006 Contractors' General Assembly in Amsterdam, Dec. 4-6. The two fields of collaborative and inquiry learning have bee
Author(s): Hoppe Ulrich,Schoonenboom Judith,Sharples Mike,Was

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Learning with Digital Technologies in Museums, Science Centres and Galleries
As early as 2002 the number of virtual visitors to many museums' websites had already overtaken the number of physical visitors on-site. These developments, both within the walls of the institution and outside them, provide a number of challenges for educators and curators, at the heart of which lie the questions - what is distinctive about learning in museums, science centres and galleries, and how might this change or evolve through the increasing use of digital technologies?,A NESTA Futurelab
Author(s): Hawkey Roy

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Geometry: dynamic intuition and theory
Geometry is a school subject, but also and primarily geometry is a mathematical domain. As mathematical educators we are interested in geometry from both perspectives, as well as we are interested in the relationship between them. First of all, geometry is a formalized theory, within the broader frame of mathematical theories. Actually, geometry pervades (permeates) a large part of mathematics, even some of its very recent developments, influencing and affecting both their origin and their evolu
Author(s): Mariotti Maria Alessandra

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Virtual Reality for Learning: Sharing Experiences rather than Resources
Virtual Reality is becoming a major candidate for embodying immersive learning environments. Whereas in the two preceding decades learning has been conceptualized as situations where students are guided rather than elicited to undertake actions, it is now the right time to explore the other side or the continuum.
Author(s): Kommers Piet

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An investigation of using the computer for reading and writing in the English classroom in secondary
This paper presents an investigation of using the computer in English teaching at the secondary school in the UK, particularly in respect of reading and writing skills. Many studies suggest that the computer brings significant possibilities for promoting the teaching of reading and writing in the English classroom. The computer can enhance the development of reading and writing. This study adopted interviews as research technique and some student teachers in a university and some English teacher
Author(s): Zou Bin

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Using and modeling context with ontology in e-learning: the case of teacher’s personal annotation
This article aims at defining a context ontology of teacher’s personal annotation, in order to use it in a context-aware annotation tool “MemoNote”. Starting from a general definition of the context and its application to teacher’s annotation, we define the uses of active and passive contexts in MemoNote (annotation ontologies selection, annotation memorization, pattern definition and selection). We then develop completely teacher’s annotation context annotation ontology using the clas
Author(s): Desmoulins Cyrille,Azouaou Faiçal

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Informations- og kommunikationsteknologi i gymnasiet - i et læringsperspektiv.
This thesis deals with the integration of Information Technology (IT) in the upper secondary school, seen in a learning perspective. The object of the thesis is to understand the developmental dynamics of IT, peda-gogy and learning, and how IT can facilitate qualitative changes in the upper secondary school. This is examined through the construction of a theoretical outlook, and through analysis of an empirical investigation.,Master thesis also published online in the online Journal Impact
Author(s): Ryberg Thomas

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PDAs and Handhelds: ICT at your side and not in your face
This paper stems from a trial at the Graduate School of Education in the University of Bristol supported by the Training and Development Agency for Schools (TDA) and set up to evaluate the potential of personal digital assistants with internet access to support initial teacher training (ITT) students in science. Fourteen students were given PDAs selected to represent the range of then currently available PDAs with mobile phone connectivity in the UK. As a result the following areas were identifi
Author(s): Wishart Jocelyn,Ramsden Andy,McFarlane Angela

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The roles of models in Artificial Intelligence and Education research: a prospective view
In this paper I speculate on the near future of research in Artificial Intelligence and Education (AIED), on the basis of three uses of models of educational processes: models as scientific tools, models as components of educational artefacts, and models as bases for design of educational artefacts. In terms of the first role, I claim that the recent shift towards studying collaborative learning situations needs to be accompanied by an evolution of the types of theories and models that are used,
Author(s): Baker Michael J.

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Mixing Microworld and Cas Features in Building Computer Systems that Help Students Learn Algebra
We present the design principles for a new kind of computer system that helps students learn algebra. The fundamental idea is to have a system based on the microworld paradigm that allows students to make their own calculations, as they do with paper and pencil, without being obliged to use commands, and to verify the correctness of these calculations. This requires an advanced editor for algebraic expressions, an editor for algebraic reasoning and an algorithm that calculates the equivalence of
Author(s): Nicaud Jean-François,Bouhineau Denis,Chaachoua Ha

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An integrated perspective to approach technology in mathematics education
This paper concerns a research work developed in an European project. The aim of this work was to produce a document integrating the different theoretical frameworks employed by the project teams. The theoretical constructs of didactical functionalities, and experimental educational cycle, associated to an ICT tool, allowed us to analyse the roles played by technology in the considered set of theoretical frameworks. With this respect, we present examples concerning the theory of didactic situati
Author(s): Cerulli Michele,Pedemonte Bettina,Robotti Elisabet

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Classroom Manager App for iOS
'Don't just collect data! Understand it! Classroom manager helps you aggregate and interpret your data!Application Description:Elegant in its simplicity, Classroom Manager allows the user to monitor student behavior, classroom interactions, and teacher interventions in real-time with the touch of a few buttons. Classroom Manager is ideal for teachers who need to maintain accurate records for parent-teacher conferences, monitor behaviors for intervention meetings, and track the progress of studen
Author(s): No creator set

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4.638 Drawings & Numbers: Five Centuries of Digital Design (MIT)
The aim of this course is to highlight some technical aspects of the classical tradition in architecture that have so far received only sporadic attention. It is well known that quantification has always been an essential component of classical design: proportional systems in particular have been keenly investigated. But the actual technical tools whereby quantitative precision was conceived, represented, transmitted, and implemented in pre-modern architecture remain mostly unexplored. By showin
Author(s): Borioli, Leonardo Diaz,Carpo, Mario

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Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative C

Компютърните игри – новата медия в образованието
Компютърните игри са сред най-популярните забавления не само за младите, а и за хората в по-напреднала възраст. Въпросът, който ние често си задаваме е - дали те са само забавление или могат да ни научат на нещо полезно. За децата такива игри са първия им контакт с компютрите.
Author(s): Koychev Ivan

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