Looking at Learning ...Again, Part 1: Workshop 2. Intellectual Development
Explore the power of the mind and consider the notion that every child can learn everything. Harvard Professor Eleanor Duckworth discusses the importance of teaching for a deep and lasting understanding and explains why it is important to give students time to work through their own ideas and experience confusion in order to achieve such understanding.,This segment is about the importance of experiencing ideas or concepts before terms are introduced.
Essential Science for Teachers: Earth and Space Science
In-depth interviews with children that uncover their ideas about the topic at hand.,This segment shows a strategy to identify students' ideas about how the surface of the earth has changed over time. The interviewer probes to elicit the idea that the organisms in the fossil came from water. He then challenges a student's thinking about fossils forming in water by showing a map of the location where the fossil was found. This creates dissonance as the student struggles to try and figure out how
Looking At Learning ...Again, Part 2: Workshop 4. Conceptual Change
With Dr. Peter Hewson. In this workshop, we explore the role played by prior knowledge in the learning of new science ideas. Only when a new idea is understood, accepted, and found to be useful does it begin to be exchanged for a previously held scientific belief. The workshop examines how teachers ideas about teaching and learning may be altered as they engage students in strategies designed to promote conceptual change.,This interview discusses the conceptual change model, in particular that
Cas d'utilisation d'ontologies hétérogènes dans les EIAH
La compréhension d'un texte documentaire par cent vingt élèves du CM2 (5e année primaire) a été évaluée dans quatre conditions expérimentales, en faisant varier d'une part le type de notes d'aide (notes explicitant la « base de texte » vs. notes aidant à construire le « modèle de situation »), d'autre part le support (présentation sur papier vs. présentation hypertextuelle sur ordinateur). La condition où des notes « modèle de situation » sont proposées sur écran d'ordinat
Décrire l'accompagnement des apprenants Proposition d'une extension du langage de modélisation pé
L'objectif de cet article est de proposer une modification du langage de modélisation pédagogique IMS-Learning Design en termes de description d'une activité d'accompagnement des apprenants et de la spécification des rôles des acteurs participant à cette activité. Les modifications apportées s'appuient sur un modèle d'organisation du tutorat que nous avons défini. Ce modèle a pour objectifs (1) d'organiser les tâches entre les acteurs tuteur et apprenants, (2) d'assurer auprès des a
On Determinism from the course History of Information
This course explores the history of information and associated technologies, uncovering why we think of ours as 'the information age.' We will select moments in the evolution of production, recording, and storage from the earliest writing systems to the world of Short Message Service (SMS) and blogs. In every instance, we'll be concerned with both what and when and how and why, and we will keep returning to the question of technological determinism: how do technological developments affect socie
Private Universe Project in Mathematics: Workshop 2. Are You Convinced?
Proof making is one of the key ideas in mathematics. Looking at teachers and students grappling with the same probability problem, we see how two kinds of proofproof by cases and proof by inductionnaturally grow out of the need to justify and convince others.,Englewood, New JerseyTeachers Workshop Englewood, a town with unsatisfactory student test scores, is implementing a long-term project to improve math achievement. As part of a professional development workshop designed in part to give
Private Universe Project in Mathematics: Workshop 1. Following Children's Ideas in Mathematics
An unprecedented long-term study conducted by researchers at Rutgers University followed the development of mathematical thinking in a randomly selected group of students for 12 yearsfrom first grade through high schoolwith surprising results. In an overview of the study, we look at some of the conditions that made the students math achievement possible.,5 min. Mathematics in Free Play? Prof. Herbert Ginsburg, a psychologist at Columbia University Teachers College, finds that when you exam
A study of the development of programming ability and thinking skills in high school students
This article reports on a year-long study of high school students learning computer programming. The study examined three issues: I) what is the impact of programming on particular mathematical and reasoning abilities?; 2) what cognitive skills or abilities best predict programming ability?; and 3) what do students actually understand about programming after two years of high school study? The results showed that even after two years of study, many students had only a rudimentary understanding o
Students will explore fractions, decimals, percents, and circle graphs with M&M's.
Advanced Principles of Effective e-Learning
With the global academic community currently focused on student learning outcomes achievement, assessment, and continuous improvement, e-learning strategies provide effective measures than can assist educators and educational administrators in the satisfaction of key objectives. Whether it is creating and incorporating simulations, building courses and curriculum, engaging in virtual team building, managing online programs, concept mapping, developing an electronic portfolio program, creating ac
Learning with Digital Technologies in Museums, Science Centres and Galleries
As early as 2002 the number of virtual visitors to many museums' websites had already overtaken the number of physical visitors on-site. These developments, both within the walls of the institution and outside them, provide a number of challenges for educators and curators, at the heart of which lie the questions - what is distinctive about learning in museums, science centres and galleries, and how might this change or evolve through the increasing use of digital technologies?,A NESTA Futurelab
Developing a Service Based Architecture in the Mobilearn E-Learning Project
Mobilearn is a project within the 5th Framework Programme of the European Union. Its objective is, to investigate the use of mobile technologies in different learning contexts. In order to achieve this, a service based software architecture is developed. In the following paper we describe the architectural approach taken within the Mobilearn project and some of the experiences gained. The author is a member of the Mobilearn Project Management Board. His institute maintains the Mobilearn Softwar
Observing connections: Art, poetry and the environment
Students will explore the poem of Pat Lowery Collins, "I Am An Artist" and create their own poem from what they see and experience. They will then illustrate their poems with a visual design. This is the first lesson in a series of three in which students are creating art based on their observations: Lesson 1 Observing Connections--Art, Poetry, and the Environment; Lesson 2 Observing Connections--Changing Landscapes; Lesson 3 Observing Connections--North Carolina Pottery and Face Jugs
Observing connections: North Carolina pottery and face jugs
This is the third lesson in a series of three in which students are creating art based on their observations: Lesson 1 Observing connections -- art, poetry and the environment; Lesson 2 Observing connections -- changing landscapes; Lesson 3 Observing connections -- North Carolina pottery and face jugs.
Software didattico e difficoltà in matematica
Considerazioni sulluso di software didattico come ausilio per osservare e comprendere le difficoltà di apprendimento nellarea logico-matematica Reflections on the use of educational software as support to observe and understand learning difficulties in the logical-mathematical area.
Learning design based on graphical knowledge-modeling
This chapter states and explains that a Learning Design is the result of a knowledge engineering process where knowledge and competencies, learning design and delivery models are constructed in an integrated framework. We present a general graphic al language and a knowledge editor that has been adapted to support the construction of learning designs compliant with the IMS-LD specification. We situate LD within a taxonomy of knowledge models , namely the multi-actor collaborative system. We move
Supporting teachers when diagnosing their students in algebra
In this paper we will describe our current work on the Lingot project. We will focus on the description of a software called « Pépite », the objective of which is to help teachers diagnose their students' algebra competencies. Then we will show how different uses of Pepite by teachers lead us to define several types of diagnosis in order to fit better various users' needs.
Israeli reserve troops gather at Gaza border
Israel intensified its land offensive in Gaza with artillery, tanks and gunboats and warned it could "significantly widen" their offensive against the Hamas armed wing. Jillian Kitchener reports. Subscribe: http://smarturl.it/reuterssubscribe More updates and breaking news: http://smarturl.it/BreakingNews Reuters tells the world's stories like no one else. As the largest international multimedia news provider, Reuters provides coverage around the globe and across topics including business, fin
Surveying the scene: learning metaphors, survey design and the workplace context
The skills debate has for many years been preoccupied with the supply of qualified individuals and participation in training events. This emphasis is reflected in the sources of systematic data currently available. However, recent case study work suggests that qualifications and training are partial measures of skill development as most learning arises naturally out of the demands and challenges of everyday work experience and interactions with colleagues, clients and customers. This paper ar