The Future of Digital Public Media
Public broadcasting executives and producers discuss their changing roles as digital technology transforms the news and entertainment industries, and provides individuals with powerful tools for shaping their communities. Moderator Jake Shapiro asks panelists to discuss ventures that illustrate new dimensions of public medi
Lecture 16 - 11/18/2010
Lecture 16
Lecture 16 - 11/18/2010
Lecture 16
ESC : Cardio Interviews : Adriaan Voors & Thomas Lüscher
ESC : Cardio Interviews : Adriaan Voors in a conversation with Thomas Lüscher on HEBE III
AlgTop11: Rational curvature, winding and turning
This video introduces an important re-scaling of curvature, using the natural geometric unit rather than radians or degrees. We call this the turn-angle, or tangle, and use it to describe polygons, convex and otherwise. We also introduce winding numbers and the turning number of a planar curve.
This is the 11th lecture in this beginner's course on Algebraic Topology, given by Assoc Prof N J WIldberger at UNSW.
Art Institute of Chicago Musecast: November 2009
This is the final edition of our podcast series. In this age of instant communication, weâre not sure Musecast can meet your needs in the way that some of our other resources can. So weâve made the hard decision to suspend Musecast and focus on those resources. Become a fan of the Art Institute on Facebook! Follow us on Twitter! And if you think weâve made a mistake, let us know. Write to us at
Virtual Learning Environments
Is the concept of 'virtual learning environment' just a popular label to describe any educational software? No, the concept includes several interesting features that justify the use of a specific label. We review these features in the first part of our contribution. Do these features guarantee pedagogical effects? No, we review in the second some potential contributions of virtual learning environments.Turning potential effects into actual outcomes is the challenge of designers.
Developing a Service Based Architecture in the Mobilearn E-Learning Project
Mobilearn is a project within the 5th Framework Programme of the European Union. Its objective is, to investigate the use of mobile technologies in different learning contexts. In order to achieve this, a service based software architecture is developed.
In the following paper we describe the architectural approach taken within the Mobilearn project and some of the experiences gained. The author is a member of the Mobilearn Project Management Board. His institute maintains the Mobilearn Softwar
Semantic Annotation for Learning Material
This paper aims at providing the specification for semantic annotation tools for e-learning. From the specific requirements of annotating learning material, we categorize and evaluate the existing annotation tools, mainly general purpose ones. We illustrate two research prototypes of annotation tools we developed, and evaluate to what extend the specific requirements of annotating learning material are reached by these research prototypes.
Geospatially aware social software and Africa
We present a proposal for the development and implementation of a group of tools that will support the collection and sharing of georeferenced information. Locations such as rural Africa suffer from a technical problem hampering their participation in the global information community: infrastructures and terminals for Internet access are non-existent or of poor quality. We believe that cell-phone software can be leveraged as a way to bridge this. One important contribution that local communities
Getting Started Guide to Wireless Networks
This guide is for IT managers responsible for running a network of computers and who are thinking about introducing a wireless network into the organisation. The document aims to look at the way wireless technology functions and it discussesa range of technical, physical and security considerations for deploying a wireless system.,University of Birmingham, and Microsoft. Also available at http://download.microsoft.com/documents/uk/education/solutions/wireless/downloads/wireless-lan-guide.pdf
PolÃticas europeas de apoyo a la "Open and Distance Learning"(ODL) y el caso especÃfico de la inte
En los últimos tiempos se han producido importantes cambios en el mundo universitario. Crecen las exigencias de la sociedad y se amplÃa el abanico de perfiles universitarios. En este nuevo marco surge la enseñanza abierta y a distancia (ODL, Open and Distance Learning) para suplir las necesidades de aquellos que tienen dificultades para acceder a la universidad "convencional" o bien para los que la prefieren como opción de estudio. Este artÃculo describe la situación actual de la ODL en el
Developing the individual, the worker, the citizen: the aims of education re-visited in the informat
This paper addresses the issue of how ICT are producing an impact on education and training and how they can become a powerful instrument for value-oriented innovation rather than an force strength contributing to the transformation of education into a commodity in the globalised economy. An analysis of present social trends – the “broader picture” – is followed by a review of the three essential aims of education – building the individual, the worker and the citizen – in the information s
Towards the learning organization: Collective Knowledge development in the multimedia sector.
Not available,Research note of the Canada Research Chair on the Socio-organizational Challenges of the Knowledge Economy. Montreal: Télé-université, Université du Québec à Montréal. www.teluq.uqam.ca/chaireecosavoir
New Types of Careers in the Knowledge Economy ? Networks and boundaryless jobs as a career strategy
Over the last few decades, many countries have found themselves in a context characterized by the spread of the knowledge-based economy (OECD, 1996; Foray and Lundvall, 1995; Soete, 1996; Storper, 1995). The Knowledge Economy implies a farreaching transformation of the labour market, particularly in terms of job mobility and career development (Christensen, 1989). In this context, careers are increasingly fragmented, and people are more mobile in the labour market, with social networks playing a
Industrial Districts and Innovation Business Networks: New Theories and Concepts for Entrepreneurshi
Over recent years, the study of industrial districts, inter-organizational relations and networks has become a major theme of interest in entrepreneurship research. Theories point to a new form of entrepreneurship and firm development which is based on the idea of creating links between firms to increase their chances of success and development. In this paper, we will present some data from a research we have conducted in Canada, in the province of Quebec to be exact, but first, we will present
Combien? a Software to Teach Students How to Solve Combinatorics Exercises
In the Combien? (How Many?) project, we built pedagogical interfaces to help students to learn combinatorics. In this paper, we situate combinatorics teaching in the French curriculum and define a pedagogical objective. Then, we present the solving method on which the interfaces are based. Combinatorics problems are classified according to their solving schemata. Each interface corresponds to a class of problems. It allows the student to build a solution and detects the errors incrementally. The
Affordances for Learning in a Non-Linear Narrative Medium
A multimedia CD makes an impressive resource for the scholar-researcher, but students unfamiliar with the subject-matter may not always work so effectively with such a resource. Without any narrative structure, how does the novice cope? The paper describes how we are investigating the design features that "afford" activities that generate learning: What are the design features that encourage students to practise the role of the scholar? What encourages them to explore, but also to reflect on the
E-university – what have we learned?
Not available
Enforcing Cooperative Storytelling: First Studies
In this paper, we describe the first prototype of a system called StoryTable, aimed at supporting a group of children in the activity of storytelling. The system is based on a special multi-user touchable device (the MERL DiamondTouch) and it was designed with the purpose of enforcing collaboration between children. The paper discusses how the main design choices were influenced by the paradigm of cooperative learning and presents two observational studies to assess the effects of the different













