Finding That Sweet Spot: A New Way to Drive Innovation
Larry Huston was vice president of knowledge and innovation for many years at Procter & Gamble. During that time, he was the architect of its Connect + Develop program, the creator of P&G's Brand Bootcamp operation, and innovation leader for the company's global fabric and homecare business, among other initiatives. He is now managing partner of 4INNO, and recently joined Wharton's Mack Center for Technological Innovation as a senior fellow. Knowledge@Wharton asked Huston to talk about innovatio
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Craigslist's Craig Newmark: '100% of What We Do Is Based on Community'
Jon Spector, a former Wharton vice dean and now CEO of the Conference Board, spoke with participants at the Community 2.0 conference in Las Vegas earlier this year to explore how companies are trying to harness communities to reshape their businesses. In this podcast, Spector speaks with Craig Newmark, founder and customer service rep of Craigslist.com. Spector is a co-author, with Barry Libert, of the forthcoming Wharton School Publishing book, "We Are Smarter Than Me: How to Unleash the Power
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Take Two Advil and ... What Ills Can the Pfizer-Wyeth Merger Cure?
When the giant pharmaceutical company Pfizer announced on January 26 that it was acquiring Wyeth for $68 billion, analysts started questioning what benefits the deal would bring and for whom. Pfizer executives suggest the acquisition makes strategic sense by expanding the company into a range of new areas, and by helping make up for an expected loss of more than $12 billion in annual revenues once its Lipitor patent expires in 2011. But Wyeth also brings some liabilities -- notably, continuing l
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Postcards from the Vineyard: Exploring the World of Wine Tourism
In the book, In Search of Bacchus: Wanderings in the Wonderful World of Wine Tourism, author George M. Taber took on the task (someone had to do it) of visiting a dozen of the most breathtakingly beautiful wine regions around the globe. What he came back with is a travel guide for oenophiles that also serves as a primer on how and why winemakers are increasingly turning themselves into destination sites. In addition, Taber's tour opens a window on the growing segmentation of the travel industry
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Political Parties Era (1796-1824)
A political party is a group of people who work to influence policy agendas and hold government power by seeking to elect candidates to public office. The Federalist Party and the Democratic-Republican Party were the first political parties in the United States, lasting from approximately 1796 to 1824
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A Model for Strengthening the Software Engineering Research Capacity
Like all other New Member States (NMS) Bulgaria is experiencing a dramatic change in all areas of its society. These changes reflect very seriously on the research capacity of the country and, in particular to Sofia University (SU). The Faculty of Mathematics and Informatics (FMI) has experienced some serious problems closely related to the general socio-economic and the research environment in Bulgaria. This paper describes a model for strengthening the research capacity of FMI, especially the
Author(s): Nikolov Roumen,Ilieva Sylvia

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Enabling Mobile Collaborative Learning through Multichannel Interactions
The work presented here shows an architecture to integrate multiple communication channels for a simple communication tool: a weblog. The motivation for this work is to enable learners to access learning services regardless of their situation. Indeed, in some cases the access to these services is quite hard because people are on the move or don't easily have access to an Internet connection. This article presents the different elements that fit into the architecture which lay the path for a rich
Author(s): Peter Yvan,Vantroys Thomas,Leprêtre Eric

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Designing Instructional Examples to Reduce Intrinsic Cognitive Load: Molar versus Modular Presentati
It is usually assumed that successful problem solving in knowledge-rich domains depends on the availability of abstract problem-type schemas whose acquisition can be supported by presenting students with worked examples. Conventionally designed worked examples often focus on information that is related to the main components of problem-type schemas, namely on information related to problem-category membership, structural task features, and category-specific solution procedures. However, studying
Author(s): Gerjets Peter,Scheiter Katharina,Catrambone Richar

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An Experimental Study on Peer Selection in a P2P Network over PlanetLab
Peer selection is an important aspect in many P2P applications requiring efficient assignment and execution of jobs to peer nodes and search and file transfer, among others. Due to increasing interest of using P2P systems for distributed computing, peer selection is taking relevance and several models have been proposed in the P2P literature. Yet, there are very few experimental studies for peer selection in P2P networks deployed in real large scale networks. In this work we present an experimen
Author(s): Xhafa Fatos,Barolli Leonard,Fernandez Raul,Daradou

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The evolution of research on collaborative learning
For many years, theories of collaborative learning tended to focus on how individuals function in a group. More recently, the focus has shifted so that the group itself has become the unit of analysis. In terms of empirical research, the initial goal was to establish whether and under what circumstances collaborative learning was more effective than learning alone. Researchers controlled several independent variables (size of the group, composition of the group, nature of the task, communication
Author(s): Dillenbourg Pierre,Baker Michael J.,Blaye Agnès,O

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The Semantic Aspects of e-Learning: Using the Knowledge Life Cycle to Manage Semantics for Grid and
The aim of bringing semantics to learning content and services is to enable large scale collaboration of e-learning activities over the Grid infrastructure. As machines and software applications will be ubiquitously involved in enabling and facilitating this collaboration, it requires a common understanding of the domain, in particular at the conceptual level, so that both computers and human participants of the e-learning activities understand and are able to communicate among themselves thoug
Author(s): Tao Feng (Barry),Davis Hugh Charles,Millard David

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Case Study of Virtual Organization Learning and Knowledge Testing Environments
The proposed web-based knowledge assessment is based on flexible educational model and allows to implement adaptive control of learning process as well as to implement knowledge testing environment according to the requirements of student's knowledge level, their personal abilities and his subject learning history. The learner knowledge model can be constructed as a sub graph of the global knowledge domain graph. The paper presents the architecture of student self-evaluation and on-line assessm
Author(s): Baniulis Kazys,Tamulynas Bronius,Aukstakalnis Neri

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ELeGI: The European Learning Grid Infrastructure
The purpose of this paper is to describe the ELeGI Project1. ELeGI has the ambitious goal of developing software technologies for effective human learning and promoting and supporting a learning paradigm shift. A new paradigm focused on knowledge construction using experimental based and collaborative learning approaches in a contextualised, personalised and ubiquitous way will replace the current information transfer paradigm focused on content and on the key authoritative figure of the teache
Author(s): Gaeta Matteo,Ritrovato Pierluigi,Salerno Saverio

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User Interfaces for a Virtual Learning Environment: Two Study Cases
A recent powerful idea in the design of Web-based learning environments is the usage of virtual places. The employment of interface metaphors is one of the approaches enabling inexperienced users to feel comfortable in such virtual environments. We have designed a Virtual Environment for Distance Education and Training (VEDET), which provides basic virtual spaces, resources, and services. In this paper we discuss the user interface of two Web-based distance learning courses Business on the Inter
Author(s): Stefanov Krassen,Dicheva Darina,Nikolov Roumen,Dja

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Remote or close control of students’ knowledge in ARCADE
Assessment of students’ knowledge and instructors’ feedback are among the most important elements of education. This paper describes the Arcade Test System that is used to check and assess students’ knowledge. The Arcade Test System is a dual-purpose online testing environment that gives the instructor an opportunity to control the level of knowledge the students have acquired during taking a particular course delivered by the system. On the one hand, it gives students a way to check their
Author(s): Aleksieva Adelina,Petrov Milen,Mintchev Alexander

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Futurelab: Learning with handheld technologies
This handbook offers a guide and resource for those considering exploring handheld technologies for teaching and learning purposes. Four case reports show how different schools, LAs and individuals have attempted to tap the potential of handheld technology for learning, while a wider survey of handheld learning projects gives a sense of the range of work going on, along with contact information.,Research report
Author(s): Faux Fern,McFarlane Angela,Roche Nel,Facer Keri

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Interdisciplinary approach for the design of a learning environment
This paper presents our interdisciplinary approach for the design of a technology-based learning environment for orthopaedic surgery. We present how the didactical analysis of teaching and learning in workplace gives a framework to build the computational representation of knowledge. This analysis is shown within the context of the apprenticeship of concepts of anatomy and orthopaedic surgery.
Author(s): Vadcard Lucile,Luengo Vanda

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Light Your Way
When there is a power failure, or when we go outside at night, we grab a flashlight so we can find our way. What happens inside a flashlight that makes the bulb light up? Why do we need a switch to turn on a flashlight? Have you ever noticed that for the flashlight to work you must orient the batteries a certain way as you insert them into the casing? Many people do not know that a flashlight is a simple series circuit. In this hands-on activity, students build this everyday household item and d
Author(s): Integrated Teaching and Learning Program,

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Copyright 2011 - Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder,http://www.teachengineering.org/policy_ipp.php

NMR Spectroscopy
This site contains web-based programs that allow the user to predict chemical shifts, spin-spin coupling patterns and NMR line shapes affected by dynamic chemical exchange. This site will be most useful for students with a good background in the fundamentals of NMR theory.
Author(s): Shattuck, Thomas W.

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Copyright 2002 Colby College

Auburn vs. Presbyterian (1944)
"Homecoming game found very little competition in Presbyterian College. Kuykendall and "Wormy" Ballard each scored three times to lead a 59-0 victory." (Description from 1945 Glomerata)
Author(s): Keller, Lon

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These images may be under copyright and are for Web viewing only. Reproductions are not available at this time. For further information, please contact the Auburn University Athletics Department at a