Discovery of Ideas and Ideas about Discovery : The influence of prior knowledge on scientific discov
Context of this research project. The empirical studies that were carried out for this thesis were performed in the context of the project 'Inductive Learning’,which was funded by the Dutch Organization for Scientific Research (NWO). The inductive learning project aimed at ‘clarifying the major constraints of inductive knowledge development’ (as stated in the research proposal). The constraints of inductive knowledge that were specifically studied in the project were prior knowledge, disc
Introducing pupils to algebra as a theory: L'Algebrista as an instrument of semiotic mediation
A research study on the use of computer software (L'Algebrista) as instrument of semiotic mediation to introduce pupils to algebra as a theory.,unpublished PhD thesis
PLQL - The ProLearn Query Language
This deliverable provides the definition of the ProLearn Query Language (PLQL), a "query language for repositories of learning objects" defined in the context of the ProLearn Network of Excellence (WP4).,Research report of the ProLearn Network of Excellence (IST 507310), Deliverable 4.6
Futurelab - Teachers Learning with Digital Technologies: A review of research and projects
If we are interested in changing education, we need more than ever to be interested in teacher education, teacher knowledge and teacher learning. If we want to encourage different approaches to teaching and learning, and new relationships between pupils and teachers, we need to understand the ways in which teachers come to learn, adapt and make such new approaches a reality. This review aims to provide an overview of the research on teacher education, and a roadmap for how this might best be sup
e-COMODE Services for the Implementation of Collaborative Modelling Environments in Schools.
e-COMODE is an open digital learning environment, which assists young students (10-17 year old) in creating models. e-COMODE services aim to offer a collaborative modelling environment, including pedagogical, technical and implementation support services. The market validation of the different services has been performed in different environments, private and state schools, from different geographical areas; Greece, Spain and North Ireland in the UK, in order to confirm the business model develo
The role of interactive visualizations in the development of concepts of logic.
The main objective of the experiments described in this paper is to examine whether instructional variables often used in learning empirical sciences can also be used to facilitate the development of knowledge and skills in the formal sciences, particularly in learning logic. In learning empirical sciences, many positive effects have been reported which can be accounted for by the use of visualisation techniques, multiple representations and possibilities for the learners to interact with repres
Organisational patterns for e-learning centres
In this paper we explore the notion of using organisational patterns in educational design for the development of e-learning centres. We are using patterns to discuss some of the key aspects concerning the implementation of an e-learning centre within an institution, with an emphasis on the purposes and pedagogical principles that will help to successfully support such an initiative. The research approach which informed our pattern development work includes use of a qualitative survey of a set o
Scripts for Computer-Supported Collaborative Learning. Effects of social and epistemic cooperation s
Not available,Doctoral Dissertation, Ludwig-Maximilians-University, Munich, Germany.
SMECTRA - An European network for online counselling on the application of new media in enterprise t
This communication introduces the objectives and the innovative approaches proposed in the frame of the Leonardo da Vinci pilot project SMECTRA: "Small and Medium Enterprises Counselling and TRAining network for the efficient application of new media". More specifically, it focuses on the evaluation of the status of vocational training and e-Learning in Small and Medium Enterprises emphasising that the technology and the content are not sufficient to implement successful e-Learning programmes, b
Video: National Coming Out Week: Bryan Safi
Clever host of Current TV’s “That’s Gay,” Bryan Safi teaches you how to BURST through the closet door with tried and true methods from: Gossip Girl, MADMEN, Glee, and Greek. Contact: Elizabeth Gaughf
6.8 Starting off
Effective communication is the key to a successful presentation. This unit will provide you with a systematic approach to develop the necessary skills. It is important to understand that effective presentation skills can be practised and learned. It is the content of your presentation, and the simple delivery of clear and reasoned arguments, which will help you to achieve your objectives.
El Carmelo Centroeuropeo: siglos XIV-XVIII
Gonzalo Rato Leguina
Se estudia el desarrollo de la Orden del Carmen en Europa Central desde su implantación en la Edad Media hasta la Revolución Francesa. Debido a que la Orden se estableció en provincias (Alemania […]
Magical Nature Journey - The Forest
Magical Nature Journey DVD is an innovative learning experience for your child inspired by perhaps the wisest parent of them all - Mother Nature. This is the 'Forest' section from the video. A diverse range of patterns, shapes, colors, textures and sounds found exclusively in nature are utilized in a gentle and soothing way to help enhance the development of your baby's brain. Exciting close encounters with a wealth of wonderful animal and plant life and multiple color, counting and naming seque
Check out the worlds most detailed digital photo: An 80 GigaPixel Panorama of London This is pretty impressive - very much along the lines of Google Earth but from a panoramic perspective and definitely worth showing to your students.
This is pretty impressive - very much along the lines of Google Earth but from a panoramic perspective and definitely worth showing to your students.
Integrating Digital and Building Technologies: Towards a New Architectural Composite
This paper presents an ongoing research project about the development of the materials and fabrication techniques for a fundamentally new class of architectural composite. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on it
Some Experimental Results in the Assessment of Architectural Media
The relationship between the media and architectural design can be an important factor and can influence the design outcome. However, the nature, direction and magnitude of this relationship are unknown. Consequently, there have been many speculative claims about this relationship and almost none of them are supported with empirical research studies. In order to investigate these claims and to provide a testable framework for their potential contributions to architectural education, this study a
Organisation of Pedestrian Movements: an Agent-Based Approach
Cities are becoming more complex in this digital era due to technological changes. Thinking of cities without such technological changes is equivalent to an embryonic state in the morphology of city growth, that is, the growth seems less advanced. So it is appropriate to think of the non digital city digitally. Urban design is one state which establishes the perfect relationship between the street, people and building. The relationship of the people with the building and street is becoming one o
O ambiente virtual de aprendizagem em arquitetura e design da UFSC - Do projeto ? realidade [The Vir
This article presents the theoretical basis and the structure that supports the virtual learning process on a collaborative environment for Architecture and Design: VLE-AD. The virtual environment is modelled based on the presuppositions of the Problems Based Learning (PBL) and on the distance collaboration based with the fundamentals of constructivism and socio-interacionism. A specific environment for problems resolution is offered together with syncronic and assyncronic communication tools. T
Reflections on e-Design: The e-Studio Experience
The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectura
Interactive Animation on the Macintosh II
The efficiency of images in communication between humans has so far been used almost exclusively by TV and other mass medias. The costs have been too great to encourage the use of images in the financially restricted everyday practice of architecture. With a range of application programs for the Apple Macintosh II the vision has come close to reality. It is now possible to create guided walks with the chance to choose different routes and views in a model of buildings and surroundings in 256 col