Partner Presentation: Antonio Martinez-Arboleda's involvement with the HumBox project
Partner Presentation: Antonio Martinez-Arboleda's involvement with the HumBox project
Partner Presentation: Margaret Tejerizo's involvement with the HumBox project
Partner Presentation: Margaret Tejerizo's involvement with the HumBox project
Partner Presentation: Julie Watson's involvement with the HumBox project
Partner Presentation: Julie Watson's involvement with the HumBox project
Partner Presentation: Deirdre Burke & Opinderjit Kaur Takhar's involvement with the HumBox project
Partner Presentation: Deirdre Burke & Opinderjit Kaur Takhar's involvement with the HumBox project
New Learning Methodologies and Tools for Corporate
E-Learning
While e-learning has become accepted in large companies as a standard option for training, most corporate e-learning has not produced the hoped-for performance improvement. Yet elearning has a tremendous amount of unrealized potential to provide high-quality, educationally-sound, engaging training that improves employees performance. Corporate elearnings lack of success seems to be due to the dearth of widely-publicized methods to teach skills needed by corporate employees, and by the percei
Virtual Audio-Video Archive
The VAVA is a collecion of royalty-free audio and video files for teachers to use in their own creative exercises. We have also developed a small number of sample exercises that utilize material from the VAVA. The LCTL Project encourages teachers of all LCTLs to cooperate in developing new VAVA exercises using audio or video materials.
Individual exercises might be very simple listening practice, or they might be more complex, integrating sounds, video clips into reading, writing, speaking and
Using visualizations to teach problem-solving skills in mathematics: Which kind of visualization wor
In the experiment described in this paper we investigated the effects of different kinds of computer-based visualizations on the acquisition of problem-solving skills in the domain of probability theory. Learners received either purely text-based worked examples, text plus an instruction to mentally imagine the examples contents, or they could retrieve either static pictures or concrete animations that depicted the problem statement and the problem states achieved by applying a specific solut
Balancing situativity and formality: the importance of relating a formal language to interactive gra
A situated cognition theory is presented in which situated learning is viewed from a Vygotskian perspective: the developmental situativity theory. It is assumed that learning is basically a non-symbolic inductive process that is greatly enhanced by formal systems which act as tools. Instruction should provide students with an environment containing elements to allow for situated activity as well as with appropriate formal tools. Tarski's World, which is an instructional Interactive Graphical Rep
Challenges of implementing CSCL designs in the Greek classrooms
not available,Paper presented at the 10th Biennial Conference of the European Association for Research on Learning and Instruction (EARLI), 2003, Padova, Italy.
A Framework for Assessing Self, Peer and Group Performance in e-Learning
In this chapter we propose a framework that supports the analysis and assessment of collaborative learning of online groups of students working on a complex task (software project, or case study) in a real web-based, distance learning context. On the one hand, our approach is based on principled evaluation criteria that involve and measure a variety of elements and factors as well as on a combination of a basic qualitative process and a quantitative method that provide a grounded and holistic fr
Stratégies d'élaboration, de réutilisation et d'indexation de scénarios
Cet article sintéresse aux conditions de réutilisation de scénarios mis en oeuvre par des enseignants. Nous nous basons sur une expérimentation concernant lorganisation dune séquence pédagogique en sciences de la vie et de la terre dans lenseignement secondaire. Cette expérimentation, effectuée dans le cadre de travaux de recherche en didactique des sciences, vise à proposer et tester des modalités de mise en oeuvre dune démarche dinvestigation en sciences basée sur lut
BSL Post Project Interview
Learning a New Game: Usability, Gender and Education
This research study aims to investigate the usability issues of a computer game; regarding how people learn a new game. Because the user characteristic and the strategies they use while learning a new tool are important factors for usability, they were also taken into account in the study. Both qualitative and quantitative methods were used in the study. 16 participants played the computer game. They were also observed and their eye-movements were recorded by an eye tracking device. Results show
Internet Scout Project
Developed by amateur mycologist Dr. Michael Kuo with contributions from amateur and professional mycologists, MushroomExpert.Com is an excellent resource for a wide variety of mushroom enthusiasts. The site provides a genus and species index and search engine for detailed information on, and quality up-close photos of, over 330 North American Mushrooms. Individual species pages include brief sections on Habitat, Cap, Stem, and Microscopic Features-to name a few. The site also provides informatio
An Algebra Subsystem for Diagnosing Students' Input in a Physics Tutoring System
To help a student in an introductory physics course do quantitative homework problems, an intelligent tutoring system must determine information of an algebraic nature. This paper describes a subsystem which resolves such questions for Andes2. The capabilities of the subsystem would be useful for any ITS which deals with problems involving complex systems of equations. This subsystem is capable of 1) solving the systems of equations at the level of introductory physics problems, 2) checking the
Internet Scout Project
"The goal of this NSF funded project is to produce a trial set of materials that can be used in physical chemistry courses to more tightly connect the topics introduced in available texts to the realm of modern chemical research." Six modules are currently available at this website, with four more planned by 2006. Each module supplies a reference to a chemistry article, background information, sample questions to stimulate students to think critically about the subject matter, and additional sam
The Documentary Project for Refugee Youth
The Documentary Project for Refugee Youth is a collaboration between refugee youth, Raeshma Razvi, Global Action Project, the International Rescue Committee and other community organizations and artists in New York City. The Project revolves around a core group of 12 refugee youth living in New York City, and the Friday night workshop the group attends. The Project engages in multimedia documentary work -- interviews, photography, journal-writing and video -- to create meaningful products about
Video-as-Data and Digital Video Manipulation Techniques for Transforming
Learning Sciences Research,
This chapter concerns the theoretical and empirical foundations and current progress of the Digital Interactive Video Exploration and Reflection (DIVER) Project at Stanford University. The DIVER Project aspires to accelerate cultural appropriation of video as a fluid expressive medium for generating, sharing, and critiquing different perspectives on the same richly recorded events and to work with others to establish a Digital Video Collaboratory (DVC) that enables cumulative knowledge building
Exploratory and Experimental Learning? For Teachers and Researchers tool
The term exploratory learning usually denotes some type of activity used by students, with or without a teacher's supervision, to facilitate the learning and mastery of a predefined and relatively circumscribed domain. That exploration may be more or less guided, according to the domain structure and the teacher's pedagogical goals and strategies. But there is also another way to use exploratory and even experimental learning, which may be used inside or outside an educational setting: rathe
Cyberinfrastructure for Education and Learning for the Future: a vision and research agenda
This report is the result of a series of workshops organized by the Computing Research Association and the International Society of the Learning Sciences with support from the National Science Foundation (Grant No. REC-0449247).
The purpose of the workshop series was to explore where we are in the application of pervasive computing power to education, and where we need to be. In particular, the intent was to develop a map of where NSF can strategically place its resources in creating the learni













