Partner Presentaion: Billy Brick's involvement with the HumBox project
Partner Presentaion: Billy Brick's involvement with the HumBox project
Partner Presentation: Mike Jardine and Matthew Sauvage's involvement with the HumBox project
Partner Presentation: Mike Jardine and Matthew Sauvage's involvement with the HumBox project
Partner Presentation: Robert O'Toole's involvement with the HumBox project
Partner Presentation: Robert O'Toole's involvement with the HumBox project
Partner Presentation: Michael Pidd's involvement with the HumBox project
Partner Presentation: Michael Pidd's involvement with the HumBox project
The Biology of the Language Faculty: Its Perfection, Past and Future
Noam Chomsky, around whose work much of the Syntax series revolves, gives listeners a glimpse into the evolution of his own thinking, with an emphasis on areas of linguistics where computational considerations play a major role.
Chomsky briefly outlines the key components of a biologically based linguistics that be
Computer analysis of visual perception - endoscopy without endoscope
This paper presents a method of using computer animation techniques in order to solve problems of visual pollution of city environment. It is our observation that human-inducted degradation of city environmental results from well - intentioned but inappropriate preservation actions by uninformed designers and local administration. Very often, a local municipality administration permits to build bad-fitting surroundings houses. It is usually connected with lack of visual information's about housi
The Perfect Machine
The author takes a semi-serious look at the world of computers, robots and androids in an attempt to find a recipe for the perfect machine. Described in this article are the possible attributes of the perfect machine and some of the problems it might raise
Evolution from Telecommunications to Mobility
The Information Networking Institute celebrated its 20 year anniversary in April 2010. This panel discussion, moderated by Marvin Sirbu, INI founder and Professor, Engineering and Public Policy, Electrical and Computer Engineering, and Tepper School of Business, focused on how a 1980's partnership with a telephone company grew into a launch pad for the CyLab Mobility Research Center and other emerging technology initiatives. Panelists were Asim Smailagic, Research Professor, Electrical and Com
Ideas for Chemistry FM radio programmes for science week 2010
Nathan Gray, an MA student studying Science and Environmental Journalism, is funded by one of our project bursaries to help develop the radio programmes for Science Week. He’s decided upon five programmes and has drafted up the following for comment among the project team. It’s still under discussion but provides a good idea of what [...]
Final report: Accommodating students of Drexel University
A significant problem for Drexel University is insufficient quality student housing and the inadequate capacity and inconvenient location of the Handshumacher Dining Center. WLHK2 has proposed a new dormitory and food court on the existing volleyball courts at the southwest corner of 33rd and Arch Streets. The site encompasses approximately 26,000 square feet, with a grade difference of 10 feet from the high elevation at the north to the low elevation at the south. The grade difference is utiliz
Evolution of Computer Aided Design: Three Generations of CAD
This paper describes the three generations of CAD systems. The first generation of (primarily analytical) computer programmes really aided designing. These programmes were the tools for finding a functional solution in different areas of designing, from flat plans to the space organisation of a hospital. One of the shortcomings of these programmes was the lack of graphic interface. With time, however, this kind of interface was developed. As a result of this second generation of CAD systems the
Algorithm For The Automatic Design Of A Shading Device
Given that there is a need to shade a window from the summer sun and also a need to expose it to the winter sun, this article describes an algorithm to design automatically a geometric construct that satisfies both requirements. The construct obtained represents the minimum solution to the simultaneous requirements. The window may be described by an arbitrary convex polygon and it may be oriented in any direction and it may be placed at any chosen latitude. The algorithm consists of two sequenti
Urbamedia - Development of an urban database of fragments of some Argentinian and Latin-American cit
The proposal of "Urbamedia" is to undertake the development of 3D virtual and interactive models of historical areas of Latin-American cities. The selected zone is the "Mayo Avenue" including the "Mayo Square", an historical place of the city of Buenos Aires, Argentina; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting the first experimental model of the "Mayo Square" that has been dev
Producci?n Digital de un Auditorio (Digital Production of an Auditorium)
In the middle of the year 2001, we had the opportunity to project an Auditory in the particular building of our School of Architecture. The chance to produce the entire project an all the technical documentation was given; using only digital tools. The use of this tools let us to calculate illumination, isolation study, sound an thermical conditioning with a real time visualization of the three dimensional model.
Computing for the Blind User
In this article the authors present some of the human-factors issues specific to non visual personal computing. The authors' concern is with the accuracy, speed, and generality of the blind-user interface, to make computers more accessible and efficient for blind and visually impaired persons
Architectural Applications of Complex Adaptive Systems
This paper presents methods and case studies of approaching architectural design and fabrication utilizing Complex Adaptive Systems (CASs). The case studies and observations described here are findings from a continuing body of research investigating applications of computational systems to architectural practice. CASs are computational mechanisms from the computer science field of Artificial Life that provide frameworks for managing large numbers of elements and their inter-relationships. The a
The Nagual Experiment
This paper refers to an experiment about the use of artificial life structures in order to simulate/evocate natural or artificial patterns. These patterns are the effect of the self-organisation of a population of individuals during their process of development and growth. Although the local dynamics and interactions have a chaotic (partially random) behaviour, the global dynamics of the population produces interesting and well structured patterns. The graphic images generated with these procedu
The Art of Emergence
Since several years, the term emergence is mentioned in the paradigm of chaos and complexity. Following this approach, complex system constituted by multitude of individual develop global behavioral properties on the base of local chaotic interactions (self-organization). These theories, developed in scientific and philosophical milieus are rapidly spreading as a "way of thinking" in the several fields of cognitive activities. According to this "way of thinking" it is possible revise some fundam
Collaborating in a Virtual Architectural Environment: The Las Americas Virtual Design Studio (LAVDS)
The paper describes exploratory work in the design, construction, and habitation of a virtual structure (VS) nested within an Internet-based multi-user environment and serving a geographically distributed collective of architecture students and faculty. In addition to a discourse on the design and implementation parameters that were used, the paper seeks to provide findings that make reference to the quality of teaching/learning experience of users and the effectiveness of the interaction among
Software design of maintainable knowledge-based systems for building design
Identifying and establishing a basic structure for knowledge representation is one of the keys to successful design of knowledge-based computer systems. In Building Design and Construction, this initial knowledge structure can be achieved by utilizing a query driven approach to software engineering. As (user) queries reflect the user's demand for in/output, it is natural to link the overall user dialogue with key elements in the knowledge base direct connections between user screen and objects i













