The remote experiment position in actual taxonomy
Taxonomy is a classification effort for establishment of learning/teaching operational objectives. There are some famous taxonomies, Blooms being the most quoted. In spite of the fact that some researchers have tried to explain the position of elearning in already known taxonomies, this subject was not too much in the general attention. In the paper the authors intend to go deeply and to analyze the position of the new methodology-remote experiment-in the actual taxonomies. In addition they ha
Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
Proposal for convergence of e-learning systems for t-learning
This article presents considerations about viability on reutilize existing web based e- Learning systems on Interactive Digital TV environment according to Digital TV standard adopted in Brazil. Considering the popularity of Moodle system in academic and corporative area, such system was chosen as a foundation for a survey into its properties to create a specification of an Application Programming Interface (API) for convergence to t-Learning characteristics that demands efforts in interface des
Modelling the Requirements of an Animated Pedagogical Agent for a Web-Based Learning Environment thr
This paper describes and discusses the importance of having a representation which models the key factors associated to the requirements of an animated pedagogical agent for an interactive learning environment, in particularly, for school students. The IPO (Input-Process-Output) relationships are proposed to address this issue. The formulation of IPO relationship are described in detail and the application of IPO relationship is shown through the case study of specifying the requirements of an a
Building a Space of Cultural Heritage Objects to Explore It in the Classroom
Not only for further understanding of subjects but also for learning analytical thinking or inductive inference, it is important to provide a highly engageable environment where pupils can interact with high quality cultural contents easily. The authors have been developed an interactive exploring tool called CEAX Voyager. One of the important issues to make the learning with CEAX Voyager effective is to prepare adaptive descriptions for pupils.
This paper proposes a framework for supporting cre
Distributed Internet-based Performance Support Environment for Individualized Learning (DIPSEIL)
Distributed Internet-based Performance Support Environment for Individualized Learning (DIPSEIL) is a project to define, develop and test a distributed system for individualized learning and the underlying pedagogical procedures to implement, facilitate and promote performance-centered learning experiences in the context of international university education. Using DIPSEIL Model we have developed the first prototype of DIPSEIL with two main characteristics: Distribution and Individualization. Di
Lifelong learning for the Italian Public Administration: the MarchE-Learning Project
This paper describes a local experience for the development of a framework program to set up a Continuous Learning System for Public Administration employees of Marche Region, in Central Italy. Such program belongs to a greater national program, aimed at modernizing the Italian Public Administration by means of the application of ICTs. This program is also part of Italian participation in the European Unions Lisbon Strategy, aimed at turning Europe into one of the most competitive knowledge-ba
Design and architecture of an online system for Vocational Education and Training
E-learning and tele-training have been evolved over time from a newborn trend for complementing the learning process to a major form of education and training for supporting mainly geographically scattered users. Learning and training, can be applied to a wide variety of fields and areas, each of which is accompanied by some special characteristics related to the field of learning/training, to the tools needed for the realization of the training process as well as to the familiarization of the t
Joint Bachelor Degree in Information Technology
This paper will present the BIT2010 project, a project that will be developed and implemented during the period 2006-2009, under the Socrates-Erasmus Curriculum Development scheme, financed by the European Commission. Based on the influence of the ICT domain on the most important worlds economies, the emergency of new higher education programs in ICT is presented. The needs for a new ICT graduates profile and a new ICT Curriculum were taken into consideration. Clear achievements in the areas
Collaborative Multi-professional Narrative Based e-learning. An application to teaching Medical Stat
The present paper describes e-CNA (e-Collaborative Narrative Analysis), a web based multi-agent environment where different agents contribute to the exploration and social co-construction of the meanings of a set of narratives. The paper also describes an action-research e-learning experiment aimed to involve the students of different courses and a multi-disciplinary team of health professionals in a blended online educational project on qualitative and quantitative research methodologies in hea
Intelligent Computer Teacher in E-Learning Systems
Intelligent computer teacher and appropriate simulated learning environment were elaborated ensuring high quality individualization of learning process. Individualization of learning process is realized in two ways. Learners can use node points structure for selection of their own learning path ensuring individualization of learning process. Intelligent computer teacher ( by the use of artificial intelligence means) can adapt to learners knowledge and abilities ensuring also individualization of
A Dynamic Web Site for the Distant Self-Assessment of Students
This work deals with the development of a freely accessible website system, useful for selfassessment of distance students of different levels. The system also offers the teachers the possibility to construct tests and to evaluate their students progress. The system includes a database that is created in accordance to the theoretical framework that concerns evaluation techniques using new technologies. The database covers the cognitive material of different levels of primary and secondary educ
XML and Databases for E-Learning Applications
XML has become a standard format in information exchange and integration on the Web. Much research has been conducted in recent years on XML technology, which has led to new developments in this field. The effective combination of XML and relational databases for portable Internet data exchange and data management is the technology platform of choice for the Internet Applications. Our paper describes the relationship between XML and relational databases and its potential as an enabling technolog
Measuring the responsiveness of e-learning materials to varying learning styles using EDUSA method
The strength of the acceptance by a particular e-learner for a particular e-learning material depends on two main factors: 1) the ability of the e-learner to vary his or her learning style, especially in terms of pace, and 2) the ability of the e-learning material to offer a sufficient responsiveness in adaptation to the corresponding learning style of the particular e-learner. E-learning materials that better adapt to the varying learning styles of e-learners have a larger "contact area" than t
Motor-Manipulatory Behaviours and Learning: an Observational Study
In this paper we investigated the role of motor-manipulatory behaviour in the learning modalities of thirty-five primary school children interacting with a Lego MindStorms kit. In particular, by means of an observational taxonomy of childrens behaviour, we analysed the video records of two observational sessions regarding the learning activities during the building of a small robot. Our results demonstrated that motormanipulatory behaviours are strictly linked to cognitive processes, and that
Learning with the Web 2.0: The Encyclopedia of Life
In the 1990s, the World Wide Web has revolutionized the way in which knowledge seekers satisfy their thirst for knowledge. During the recent years, a technological and social paradigm shift called Web 2.0 attracted a lot of attention in the Internet community and is considered a major evolution of the web. New online applications make it easier for individuals to learn, using the vast information provided by the Internet and the collective intelligence of its users. The Encyclopedia of Life, a g
Interactive computer aided learning in social science education: strategies, scenarios, tools, and e
This paper presents the e-learning project Strategies for Networked Learning at the Department of Social and Cultural Anthropology of the University of Vienna, its structure, objectives and technological infrastructure. Furthermore, it discusses a blended learning case study and the selected results of an evaluation of blended learning courses conducted within the project. As these evaluations indicate, blended learning scenarios need to be very well planned and evaluated by considering the
Make Engineering Students Collaborate
Even today, the majority of university courses still consist of lectures complemented with exercises. Lectures serve to convey theoretical knowledge, whereas in exercises students work on assignments to consolidate the knowledge they have acquired during lectures, and to relate their knowledge to daily practice. Cooperative Knowledge Spaces will support natural learning scenarios in a virtual environment. This paper describes the experiences of a study held to evaluate a cooperative knowledge sp
Developing an Architecture of Participation
This paper focuses on work undertaken through the European Commission funded Bazaar project to establish a community of practice for researchers and practitioners in open source software and open content. The paper considers the use of social software to support such a communitty of practice. It consiers some of the theories and ideas behind supporting communities before going on to outline the design of an Architecture of Participation.
Web-based course design on the basis of eduWeaver and advancements
EduWeaver is a courseware tool that should enable instructors to create digital learning objects, which are conform to didactical standards, and to eventually combine them to a whole course. The course structure of course models, which were designed in eduWeaver, is hierarchically classified into four different layers. Via the export functionality in eduWeaver that relies on current standards, the course can be used in diverse learning management systems or within another environment as e.g. HTM













