Real remote physics experiments across Internet - inherent part of Integrated E-Learning
Implementation of the real remote experiments across the Internet into teaching process, up till now not available, enables introduction of Integrated e-Learning, composed of three components: the real remote experiments across the Internet, the simulation applets and the electronic interactive textbooks. We present here the prospective remote laboratory system with data transfer using Intelligent School Experimental System (ISES) as hardware and ISES WEB Control kit as software. This approach e
Supporting Technology-enhanced Learning through Semi-automatic Detection and Management of Skill and
A paradigm shift from a knowledge to a competence society is going on, which also becomes increasingly important for educational and vocational training purposes. Skills and competences are employed to describe learning content, students capabilities, learning processes, and the like. Creating descriptions of skills and competences and assigning them manually is usually an exhausting task. Thus technology-enhanced support is needed. This paper presents a solution approach which enables both th
Towards a multidimensional model for learning objects and learners
This paper presents a multi-dimensional learning style model and a system specification to automatically generate adaptive courses using the aspect oriented technique.
An Interactive, Multimedia Environment for Exploring Tonal Pitch Space
Because they depict relations among musical pitches, chords, and key, charts in Fred Lerdahls Tonal Pitch Space can be rendered more accurately and vividly with multimedia authoring software. My renderings enable a user to orient charts toward any specific key, trace any of numerous possible paths, determine the depth of embedding of any element in any tonal context, and compute distances between elements. Lerdahls analyses can be depicted more vividly by synchronizing graphic images with th
Diagnostic models of intelligent tutor system for teaching skills to construct control object freque
In this paper one solution for teaching skills to construct the control object frequency characteristics method is described. Students mistakes are discovered and classified. Based on signal-parametric approach to fault diagnosis in dynamic systems mathematical diagnostic models which allow detecting mistake classes by comparing student calculated results and system calculated results are created. Features of proposed diagnostic models application are presented. Intelligent tutor system is dev
The Global Life Long Learning Communities (GL3C) Project
In our opinion learning is moving from pushing content to an individual into the integration of formal & informal learning, just in time help and coaching, and is highly adaptive. There is a way to improve how people, organizations, and institutions are learning and working together. Therefore the Global Learning Institute and RSM Erasmus University launched the Global Life Long Learning Communities (GL3C) project and invites you to join. We started this project by first determining the cause as
An adaptive learning environment in DICE system with TDD model
We introduce an adaptive learning environment named DALM (DICE adaptive learning model) based on DICE test-driven development (TDD) model that was implemented in a parse-tree based automatic on-line grader. In our opinion, there are three variables in DALM. The individual differences (I) classify the learners into several groups. The training method (T) that equivalent to TDD model in DICE can be controlled by DICE system. The learning outcome (O) presents the learning performance of learners wi
Conceptions de protocoles expérimentaux pour comprendre l'actualité sur le SIDA
The « sidaction » organised in march, show AIDS is always an actual subject. Studentsconceptions on this subject are not often scientific and stop them to decode medias informations. During a labwork, experimented in classes of « terminale scientifique », students will show that the antibodies combination with antigens is due to two molecules spatial complementarity.
Can Language and Culture Go Hand in Hand?
Cross- Linguistic Influence in the L2 Acquisition Process
Can Language and Culture go Hand in Hand? Using examples of Japanese as L1 and English as
L2, we seek to demonstrate how transfer and interference from ones native language can impact expression in a language being acquired. We make some suggestions as to how to tackle transfer and interference, and briefly discuss the potential of further research to this effect in CALL.
Goal Configurations and Processing Strategies as Moderators Between Instructional Design and Cogniti
In this article, we propose some augmentations of cognitive load theory (CLT) inspired by evidence from hypertext-based instruction. In particular, we focus on the role of goal configurations and processing strategies as moderators between instructional design and cognitive load. First, we describe pivotal assumptions of CLT and conceptual shortcomings related to these assumptions. Second, we review evidence from our own hypertext-based research that gives reasons for integrating configurations
Toward Cognitive Tutoring in a Collaborative, Web-Based Environment
A potentially powerful way to aid in the authoring of intelligent tutoring systems is to directly leverage student interaction log data. While problem-solving data has been used in the past to guide the development of tutors, such data has not been used as a means to directly construct an initial tutoring system model. We propose an approach called bootstrapping novice data (BND) in which a problem-solving tool is integrated with tutor development software through log files and that integration
Using the Internet to Improve University Education: Problem-oriented Web-based Learning with MUNICS
A principled approach to the design of problem-oriented, web-based learning at the university level is presented. The principles include providing authentic contexts with multimedia, supporting collaborative knowledge construction, making thinking visible with dynamic visualisation, quick access to content resources via ICT, and flexible support by tele-tutoring. These principles are used in the MUNICS learning environment, which is designed to help students of computer science to apply their co
Le TALN au service de la didactique du français langue étrangère écrit
New text analysis softwares issued from fields of research such as Machine Learning and Natural Languages Processing prove to be relevant tools for the language sciences. Littératron is a new data-processing tool for the automatic extraction of syntactic patterns, designed at LIP6 by Jean-Gabriel Ganascia. Associated with a linear text analyser, it reveals the stylistic peculiarities of a text. We will see that Littératron carries out a linguistic diagnosis of learners if used in language scie
Using Interaction Analysis to reveal Self-Regulated
Learning in Virtual Communities
Aim of this paper is to analyse whether Interaction Analysis can help
investigate the practice and development of Self-Regulated Learning (SRL) in Virtual Learning Communities (VLC). Interaction analysis is increasingly used to study learning dynamics within online activities. It proceeds by searching expressions that reveal the aspects under study in the written messages exchanged by the learners. To this end, we devised and classified a number of indicators suggesting the existence of self-re
Computer literacy and inquiry learning: when geeks learn less
A low level of computer literacy has often been hypothesized as constituting a disadvantage in knowledge acquisition. However, within the field of computer-supported inquiry learning systematic investigations of these purported relations have not been conducted. This classroom study investigates the role of computer literacy (procedural computer-related knowledge, self-confidence in using the computer, and familiarity with computers) as a learning prerequisite for knowledge acquisition, and anal
Graphical Jogthrough: expert based methodology for user interface evaluation, applied in the cas
Walkthrough and Jogthrough techniques are well known expert based methodologies for the evaluation of user interface design. In this paper we describe the use of Graphical Jogthrough method for evaluating the interface design of the Network Simulator, an educational simulation program that enables users to virtually build a computer network, install hardware and software components, make the necessary settings and test the functionality of the network. Graphical Jogthrough is a furth
Using A Simulated Student for Instructional Design
In this paper, I describe how a cognitive model was used as a simulated student to help design lessons for training circuit board assemblers. The model was built in the Soar cognitive architecture, and was initially endowed with only an ability to learn instructions and prerequisite knowledge for the task. Five lessons, and a total of 81 instructions for teaching expert assembly were developed by iteratively drafting and testing instructions with the simulated student. The resulting instructions
Intelligent Tutoring Goes To School in the Big City
This paper reports on a large-scale experiment introducing and evaluating intelligent tutoring in an urban High School setting. Critical to the success of this project has been a client-centered design approach that has matched our client's expertise in curricular objectives and classroom teaching with our expertise in artificial intelligence and cognitive psychology. The Pittsburgh Urban Mathematics Project (PUMP) has produced an algebra curriculum that is centrally focused on mathematical anal
Understanding weblog communities through digital traces: a framework, a tool and an example
Often research on online communities could be compared to archaeology [16]: researchers look at patterns in digital traces that members leave to characterise the community they belong to. Relatively easy access to these traces and a growing number of methods and tools to collect and analyse them make such analysis increasingly attractive. However, a researcher is faced with the difficult task of choosing which digital artefacts and which relations between them should be taken into account, and h
Problems and Opportunities of Learning together in a Virtual Learning Environment
This chapter explores new ways of collaborative learning in a virtual learning environment based on our acquisition of knowledge from previous experience. We identify both the problems faced in real collaborative learning practices and the ways these problems can be overcome and become opportunities for more efficient learning. These issues concern pedagogical, organisational and technical elements and constraints that influence the successful application of collaborative learning in distance ed













