Why Web 2.0 is Good for Learning and for Research: Principles and Prototypes
The term "Web 2.0" is used to describe applications that distinguish themselves from previous generations of software by a number of principles. Existing work shows that Web 2.0 applications can be successfully exploited for technology-enhance learning. However, in-depth analyses of the relationship between Web 2.0 technology on the one hand and teaching and learning on the other hand are still rare. In this article, we will analyze the technological principles of the Web 2.0 and describe thei
Patchworking as a Metaphor for Learning –
Understanding youth, learning and technology
On basis of a close empirical examination of a Danish team of 'Power Users' and their work on a self-chosen learning challenge this thesis argues how we can theoretically understand, analyse and methodologically approach learning processes through the metaphorical lens of ‘patchworking’.
The metaphor of patchworking highlights how
learning processes can be seen as processes of stitching and weaving together different ‘patches and pieces’ into something new. The patches and pieces may not
Supporting emergence of threaded learning conversations through augmenting Interactional and Sequent
In this article, we propose a structure of threaded learning conversations taking place in virtual learning communities. This new structure aims at facilitating the emergence of learning conversations in these learning communities. These threaded conversations take place in a forum-type tool that uses a tree data structure composed of threads to organize group communication. We identify two situations which discourage the emergence of the learning conversations taking place in threaded based too
Technical specifications of collaboration support tools as web services
This document presents the technical specifications of the services that will be published by two tools developed in the context of the PALETTE project, namely CoPe_it! and e-Logbook (Collaboration services). It describes in detail all published functions along two dimensions: the functional and the technical one. For each service the Community of Practice needs are also discussed. With respect to technical aspects, the W3C Web Services standard has been adopted as the proposed technology to pub
First version of the awareness-support tool
This document reports on the awareness services offered through two tools developed in the context of the PALETTE project (Collaboration services), namely e-Logbook and CoPe_it! We first present the awareness types that need to be supported and we proceed by describing in detail how these are conceived and implemented in the abovementioned tools. Moreover, we briefly report on the integration of these tools, focusing on the additional awareness services resulting from this integration.,First ver
First operational version of the web-based tool supporting argumentative collaboration towards learn
This document reports on the first operational version of CoPe_it!, the web-based tool supporting argumentative collaboration towards learning, which is being developed in the context of the PALETTE project. We present the functionality of the tool, the basic concepts behind it, as well as the various views and projections available for the visualization of the argumentative process. Some first results from the use of the tool are also provided. We conclude with a set of new functionality items,
Modélisation de profils d'élèves à partir de
traces de résolution de problèmes
La modélisation automatique des connaissances de l’apprenant est nécessaire dès lors que l’on cherche à accompagner un apprentissage dans le cadre des EIAH. Dans ce rapport, nous présentons un travail en cours dans lequel des techniques de classification automatique permettent d’engendrer des modèles d’élèves interprétables par un enseignant ou un didacticien et utilisables éventuellement par un « tuteur » automatique. L’approche proposée a été appliquée au domaine de la ré
E-science, E-research and E-learning:
New Perspectives for Graduate Studies
The quality of education for doctoral students is closely linked to the quality of the research they undertake. Benefiting from technological advances, new distributed and collaborative research practices can be witnessed. The concept of e-science has emerged and evolved to the concept of e-research. These concepts bring about a new research philosophy and the notion of collaboratory. Our research project aims to develop a renewed doctoral training approach and to facilitate researchers' adoptio
Operationalizing macro-scripts in CSCL technological settings
This paper presents a conceptual analysis of the technological dimensions related to the operationalization of CSCL macro-scripts. CSCL scripts are activity models that aim at enhancing the probability knowledge generative interactions such as conflict resolution, explanation or mutual regulation occur during the collaboration process. We first recall basics about CSCL scripts and macro-scripts. Then, we propose an analysis of some core issues that must be made explicit and taken into account wh
Virtual plants in high school informatics – L-systems
A creation of models is becoming an important part of informatics education besides algorithmization and programming. An appropriate example concerning use of computer science while modelling real world are the L-systems. In the paper we describe a proposal of teaching of plantÂ’s growth modelling by the L-systems at a high school. Our goal is to help students to understand and try creation of plantÂ’s model on the computer.
‘Open source information society from beginners to advanced’ in the Hungarian education - The poss
These days, special emphasis has been put on the importance of the ICT competencies in the teacher training. The most effective way of developing these competences is to integrate well the proper technologies into education. In our Institutions we have used the Moodle Learning Management System for years. This presentation points out the potentialities of Moodle including other open source and web based learning applications.
From Questions to Queries
The extension of (Internet) databases forces everyone to become more familiar with techniques of data storage and retrieval because users’ success often depends on their ability to pose right questions and to be able to interpret their answers. University programs pay more attention to developing database programming skills than to data exploitation skills. To educate our students to become “database users”, the authors intensively exploit supportive tools simplifying the production of databa
Assessing the Outcomes of a Cross-Country Virtual Action Learning Programme for SME Development
In this paper the authors present an evaluation of a virtual action learning project out in 6 different countries so as to better inform those involved in SME manager development as well as researchers seeking to develop greater insights into the process of action learning and its outcomes. The project was set up with EU funding as a test of the principles of action learning in a virtual environment. An evaluationled approach was utilised. On the basis of this pilot, areas for further research a
Information Technology Education in the Sri Lankan School System: Challenges and Perspectives
Introduction of Information Technology into the secondary school curriculum in Sri Lanka is a very recent development. The subject General Information Technology (GIT) was included for G.C.E. Advanced Level Examination in 2005 while plans are afoot to introduce Information Technology as a subject for G.C.E. Ordinary Level from 2008. Results of the first GIT examination held in 2005 clearly show poor performance by students. Considering the large amount of money spent for Information Technology e
The remote experiment position in actual taxonomy
Taxonomy is a classification effort for establishment of learning/teaching operational objectives. There are some famous taxonomies, BloomÂ’s being the most quoted. In spite of the fact that some researchers have tried to explain the position of elearning in already known taxonomies, this subject was not too much in the general attention. In the paper the authors intend to go deeply and to analyze the position of the new methodology-remote experiment-in the actual taxonomies. In addition they ha
Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
Proposal for convergence of e-learning systems for t-learning
This article presents considerations about viability on reutilize existing web based e- Learning systems on Interactive Digital TV environment according to Digital TV standard adopted in Brazil. Considering the popularity of Moodle system in academic and corporative area, such system was chosen as a foundation for a survey into its properties to create a specification of an Application Programming Interface (API) for convergence to t-Learning characteristics that demands efforts in interface des
Modelling the Requirements of an Animated Pedagogical Agent for a Web-Based Learning Environment thr
This paper describes and discusses the importance of having a representation which models the key factors associated to the requirements of an animated pedagogical agent for an interactive learning environment, in particularly, for school students. The IPO (Input-Process-Output) relationships are proposed to address this issue. The formulation of IPO relationship are described in detail and the application of IPO relationship is shown through the case study of specifying the requirements of an a
Building a Space of Cultural Heritage Objects to Explore It in the Classroom
Not only for further understanding of subjects but also for learning analytical thinking or inductive inference, it is important to provide a highly engageable environment where pupils can interact with high quality cultural contents easily. The authors have been developed an interactive exploring tool called CEAX Voyager. One of the important issues to make the learning with CEAX Voyager effective is to prepare adaptive descriptions for pupils.
This paper proposes a framework for supporting cre
Distributed Internet-based Performance Support Environment for Individualized Learning (DIPSEIL) –
Distributed Internet-based Performance Support Environment for Individualized Learning (DIPSEIL) is a project to define, develop and test a distributed system for individualized learning and the underlying pedagogical procedures to implement, facilitate and promote performance-centered learning experiences in the context of international university education. Using DIPSEIL Model we have developed the first prototype of DIPSEIL with two main characteristics: Distribution and Individualization. Di













