Literacy practices as resources for learning: issues of identity, multimodality and fluidity
The current phase of the project focuses on 32 courses and four students on each of those courses in a range of curriculum areas in four Further Education colleges. Our aim in this phase is to research the interface between the literacy practices which might lead students to success on these courses, and the literacy practices in other domains of their lives.
We will focus on four key aspects of the conceptual framework which underlies the research:
1. The concept of ‘literacy practices’,
Social capital and productivity: how might training affect a company’s social capital? does the li
The ultimate purpose of this literature review, carried out by Liam Aspin as part of the TLRP Phase 3 Project Adult Basic Skills and Workplace Learning (dir. Alison Wolf and Karen Evans 2003-2008) was to answer the following questions: How might training affect a company’s ‘social capital’? Does the literature indicate how this might happen, and whether we might expect a significant impact on productivity? Can these effects be measured? In order to answer these questions, we attempted to
Combining Methods in Educational and Social Research
This introductory chapter is reproduced with the kind permission of the Open University Press / McGraw-Hill Publishing Company. To order a copy of the book see: http://www.mcgraw-hill.co.uk/html/0335213073.html
Also see: http://www.openup.co.uk,114,120
Læring i praksis - fremstruktureringen af et
handlingsorienteret perspektiv
Introduktionen præsenterer afhandlingens emnemæssige baggrund, problemformulering og
metode. Den traditionelle angelsaksiske erkendelsesteoretiske opfattelse af viden hævdes at
have komplementære modpoler i læringsteorierne behaviorisme og kognitivisme. Disse
positioner problematiseres med eksempler fra hverdagsmæssige sammenhænge såvel som
med en række forskningsmæssige resultater. På baggrund heraf fremsættes problemformuleringen,
som lyder:
Er det muligt at udvikle et begreb om vi
Harnessing Technology: Transforming Learning and Children's Services
This document is the Department for Education and Skill's first cross-sector e-learning strategy. The strategy focuses on what the technology can do for informing and advising citizens, for supporting children and learners of all ages in their encounters with the system, and for transforming the experience of learning. To make this happen, it identifieds six priorities, to provide:
• An integrated online information service for all citizens
• Integrated online personal support for children
Bridges
Through a five-lesson series that includes numerous hands-on activities, students are introduced to the importance and pervasiveness of bridges for connecting people to resources, places and other people, with references to many historical and current-day examples. In learning about bridge types — arch, beam, truss and suspension — students explore the affect of tensile and compressive forces. Students investigate the calculations that go into designing bridges; they learn about loads and cr
Futurelab: What if...? Re-imagining learning spaces
We are currently witnessing a massive investment in the design and build of new schools to equip the UK education system for the 21st century. The economically and architecturally ambitious Building Schools for the Future (BSF) programme is setting out to rebuild or renew every secondary school in England over the next 10 to 15 years. But how much of this effort has been inspired by an equally wide-reaching educational vision?,Research report
Choosing for learning objects: The possible deployment of learning objects with eight educational am
The Dutch six-part series Leerobjecten in de praktijk (Learning objects in practice) is about six divergent and difficult problems that occur frequently in working with learning objects. Based on research into existing practice, guidelines are offered to policy makers, educational technology consultants, teachers, educational designers and developers of digital learning materials who are struggling with these problems in higher education.
Choosing for learning objects discusses eight education
Vers une approche déclarative pour les logiciels de dessins géométriques
Cet article est consacré à la conception d'un environnement
d'apprentissage de la géométrie orienté vers la manipulation directe de figures
géométriques. À travers deux exemples d'activités, proposées en classe, on distingue les
notions de construction géométriques, de spécification, et de manipulation directe. Dans
le cadre ainsi défini, nous présentons notre approche. Elle consiste à intégrer des
mécanismes et la méthodologie de l'intelligence artificielle dans un logic
Designing Mixed Reality: Principles, Projects and Practice
Mixed Reality is an increasingly prevalent technology that merges digital simulations with physical objects or environments. This paper presents principles for the design of mixed reality compositions. The principles are illustrated by projects and experiments by the author involving architecture and robotics.
On-line Learning Networks: Frameworks and Scenarios
Progressively the idea of using the internet as a platform to mediate social interactions and learning at different levels has
affirmed itself, and this has given rise to a huge number of spontaneous and planned collectives, which are often described
as on-line learning networks. On-line learning networks create value from a combination of content and people
knowledge. They can vary widely in the strength and permanence of their connections and resources necessary to maintain
them. Aspects both
Tower O’ Power
In this activity, students learn about creating a design directly from a CAD (computer-aided design) program. They will design a tower in CAD and manufacture the parts with a laser cutter. A competition determines the tower design with the best strength:weight ratio. Students also investigate basic structural truss concepts and stress concentrations. Partnership with a local college or manufacturing center is necessary for the completion of this project.
Rockets on a Shoestring Budget
In this activity, students revisit the Pop Rockets activity from Lesson 3. This time, however, the design of their pop-rockets will be limited by budgets and supplies. They will get a feel for the limitations of a real engineering project as well as an opportunity to redesign and retest their rockets.
e-COMODE Services for the Implementation of Collaborative Modelling Environments in Schools.
e-COMODE is an open digital learning environment, which assists young
students (10-17 year old) in creating models. e-COMODE services aim to offer a
collaborative modelling environment, including pedagogical, technical and
implementation support services. The market validation of the different services has
been performed in different environments, private and state schools, from different
geographical areas; Greece, Spain and North Ireland in the UK, in order to confirm
the business model develo
Networked Learning, a relational approach – weak and strong ties.
In this paper, we explore the idea of weak ties in networked learning. We go back to the original conception of
the strength of weak ties (Granovetter 1973) and relate this to a dialogic understanding of networked learning
(Koschmann 1999, Dysthe 2002). These theoretical ideas are applied to the examination of two networked
settings in which educational leaders exchange ideas and have the potential to create knowledge. We examine
these networks from the point of view of the overall pattern of in
Team Up!
Students explore the physical and psychological effect of stress and tension on human beings. They develop their observing, thinking, writing and teamwork skills by working on a group art project and reporting about it. They learn about the stages of group formation, group dynamics and team member roles that make for effective teams. In the process, they discover how collective action can foster a sense of community support, which can alleviate personal feelings of stress and tension. Note: The
Couch Potato or Inertia Victim?
Students design a simple behavioral survey, and learn basic protocol for primary research, survey design and report writing. Note: The literacy activities for the Mechanics unit are based on physical themes that have broad application to our experience in the world — concepts of rhythm, balance, spin, gravity, levity, inertia, momentum, friction, stress and tension.
An Advanced E-learning Community Proposal Using MS Sharepoint Portal Server
In order to implement e-learning, quite often simple Internet technologies are used, usually without any clear pedagogical approach. Unfortunately this is not quite effective, it restricts learners' exchanges, while influence the quality of resulted knowledge construction. More sophisticated environments are needed when we vision e-learning as taken place in a rich and flexible Learning Community context, for young students or even for adults and professionals. Our proposal consists of an Electr
Understanding the structure of the set of rational numbers: a conceptual change approach.
In the present article, we argue that the conceptual change approach to learning can apply in the case of mathematics, taking into consideration the particular nature of mathematical knowledge and the neurobiological bases of mathematical cognition. In the empirical study that is reported in this article, we investigated ninth graders' understanding of algebraic and structural properties of rational numbers, from a conceptual change perspective. We make
the point that understanding rational numb
Designing to facilitate learning through networked technologies: factors influencing the implementat
Recent advances in computers and telecommunications have allowed networked learning to play a significant role to play across the complete spectrum of higher education teaching. One of the most significant UK government initiatives to date has been the development the Information Environment (IE) originally called as the Distributed National Electronic Resource (DNER), which is aiming to create a managed environment for accessing quality assured information resources on the Internet (IE, 2004).













