Randomness and LEGO robots
This paper reports on a long term experiment concerning the introduction of 7th grade pupils to the concept of randomness. Pupils are involved in activities with Lego robots, and in the joint enterprise of writing an Encyclopaedia. The main lines of the experiment are provided, together with experimental data, highlighting how some specific elements of the chosen educational approach influenced the evolution of pupils' mastery of the concept of randomness.
Collaborative learning aspects in VSE
The paper would suggest a pedagogical model for modelling Virtual Scientific Experiments (VSE) starting from the Theory of Didactics Situations and taking advantages from the recent studies on collaborative learning. The possibilities given by the new technologies, and in particular by the GRID, seems to be particulary interesting for the sharing of complex applications such as VSE.
An innovative teaching and learning environment for school mathematics
The paper presents the main characteristics, the background reference, and educational aims of an innovative teaching and learning environment designed and implemented for promoting arithmetic problems solving skills in children of compulsory school. The project is partially funded by the European Community Research and Development Project ITALES "Innovative Teaching and Learning Environments for Schools" (IST 2000-23356). The research addresses a sector (that of arithmetic problem solving) whi
The use case specification of actions in the goal oriented knowledge based learning environment
The proposed goal oriented knowledge acquisition and assessment are based on the flexible educational model and allows to implement an adaptive control of the enhanced learning process according to the requirements of student's knowledge level, his state of cognition and subject learning history. The enhanced learner knowledge model specifies how the cognition state of the user will be achieved step by step. The use case actions definition is a starting point of the specification that depends o
E-Assessment using Latent Semantic Analysis
E-assessment is an important component of e-learning and e-qualification. Formative and summative assessment serve different purposes and both types of evaluation are critical to the pedagogical process. While students are studying, practicing, working, or revising, formative assessment provides direction, focus and guidance. Summative assessment provides the means to evaluate a learner's achievement and communicate that achievement to interested parties. Latent Semantic Analysis (LSA) is a st
Design Considerations for an ELeGI Portal
ELeGI, the European Learning Grid Infrastructure, has the ambitious goal of fostering effective learning and knowledge construction through the dynamic provision of service-based contextualised and personalised learning environments. The success of this venture will depend to a considerable extent on the usability of such environments, and their usability in turn will depend on a successful strategy for the dynamic integration and maintenance of sets of services. The concept of the portal is t
The Challenge of Change: Reducing Conflict in Implementing e-Learning
This paper calls for the design of the European Grid for Learning to take note of important issues which have arisen in previous e-learning cycles in the UK. In particular, low take-up of products and services by lecturers has been explained in terms of techno-fear, or ignorance of e-learning potential. These claims are unsubstantiated. Other explanations are possible for the observed resistance of the educational specialist to the use of educational technology. Rather than ignore possible area
A Learning Grid for the multichallenge school ECP
The aim of this presentation is to try to define the requirements of a European Learning Grid that would fit best with the challenges and today and future practices of Ecole Centrale Paris. In a first part, after a brief presentation of Ecole Centrale Paris, we describe the actual challenges today practices and the interest of an e-learning GRID. In a second part we describe some potential cases of such system and the associated requirements.
Towards Collaborative Learning via Shared Artefacts over the Grid
The Web is the most pervasive collaborative technology in widespread use today; and its use to support eLearning has been highly successful. There are many web-based Virtual Learning Environments such as WebCT, FirstClass, and BlackBoard as well as associated web-based Managed Learning Environments. In the future, the Grid promises to provide an extremely powerful infrastructure allowing both learners and teachers to collaborate in various learning contexts and to share learning materials, lea
Adaptive eLearning and the Learning GRID
One important aim of LeGE-WG is the integration of new eLearning methodologies into Learning Grid technology. A central issue in these new eLearning methodologies is the concept of individualised and personalised learning to be realised by adaptive tutoring systems. The adaptivity of such systems goes far beyond adapting to the users' preferences with respect to the user interface; in co-operation between computer science, psychology, and pedagogy, systems adapting, e.g., to the individual lear
Resource-adaptive Selection of Strategies in Learning from Worked-Out Examples
Most tasks can be pursued by using different strategies (Logan, 1985; Reder & Schunn, 1998). In this paper we focus on strategies of learning from worked-out examples. Within a resourceoriented framework these different strategies can be classified according to their costs and benefits. These features may determine which strategy will be selected for accomplishing a task in situations with certain resource limitations. We investigate specific hypotheses about strategic adaptations to resource li
An environment helping teachers to track students' competencies
Our research concerns teaching assistant systems by treating the question of reuse and exploitation of learners’ profiles by the teacher. We propose also that other actors of the learning situation, learners and institutions, benefit from the exploitation of these profiles. In PERLEA project, we want from one hand to model the students’ tracking process, and on the other hand to propose an environment giving software tools to help actors to reuse and exploit profiles of all disciplines, what
Categorization of tools and pedagogical approaches related to collaborative learning and CoPs
This deliverable presents a categorization of tools and a clarification of the notion of "scenario". It presents some existing taxonomies. The tools inventory and the proposed categorization focus on a user perspective. It takes into account data collected from CoPs, from PALETTE's partners and from the existing literature.,PALETTE deliverable - report number D.PAR.02 - 155 pages
Sustaining Interaction in a Mathematical Community of Practice
This paper focuses on an activity in which students explore sequences through a game, using ToonTalk programming and a web-based collaboration system. Our analytical framework combines theory of communities of practice with domain epistemology. We note three factors which influence the length and quality of interactions: facilitation, reciprocation and audience-awareness.
Domain Modelling To Support Educational Web-based
This paper describes an approach to web-based authoring of educational material. We define a model for the class of subjects of our interest (those including both theoretical and practical issues). From this model, specific content outlines can be derived as subclasses and then instanced into actual domains. The last step consists in generating interactive documents, which use the instanced domain. Students can explore these documents through a web browser. Thus, an interactive learning scenario
Component Exchange Community: A model of utilizing research components to foster international colla
One-to-one technology enhanced learning research refers to the design and investigation of learning environments and learning activities where every learner is equipped with at least one portable computing device enabled by wireless capability. G1:1 is an international research community coordinated by a network of laboratories conducting one-to-one technology enhanced learning. The concept of component exchange community emerged as a means of realizing one of the missions of G1:1 - peeding up
Perspectives on Collaboration Scripts
Research on Computer-Supported Collaborative Learning (CSCL) is a multidisciplinary field that can be located at the intersection of cognitive psychology, computer science, and education. Yet, the different epistemological and theoretical backgrounds of these disciplines often make fruitful exchange between them difficult. To put it in other words, CSCL urgently needs to develop and use boundary concepts that can bring psychology, computer science, and education closer together to improve cumula
Reusing IMS-LD Formalized Best Practices in Collaborative Learning Structuring
Designs of CSCL (Computer Supported Collaborative Learning) activities should be ﬂexible, effective and customizable to particular learning situations. On the other hand, structured designs aim to create favourable conditions for learning. Thus, this paper proposes the collection of representative and broadly accepted (best practices) structuring techniques in collaborative learning. The paper also proposes the formulation of these techniques as patterns: the so- called CLFPs (Collaborative Le
The proving process within a dynamic geometry environment
Proof and proving have been objects of investigation from the point of view of mathematics and mathematics education for the past few years. Historical and epistemological studies show that proof is a crucial activity within mathematical practice. Didactical studies show that students encounter many difficulties when approaching proving in the classroom. Research at a cognitive level has developed frameworks interpreting students' difficulties. Studies concerned with the use of new technologies
Technology Enhanced Learning in Mathematics: the cross-experimentation approach adopted by the TELMA
This contribution deals with the work of TELMA, a European Research Team of the Kaleidoscope Network of Excellence. In particular the "cross-experimentation" project is presented. Such project was developed by TELMA to understand the role played by theoretical frameworks in setting up experiments using Interactive Learning Environments (ILE) for mathematics. The paper focuses on the methodological dimension of this project.