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Take into account knowledge constraints for design of TEL environments in medical education
In this paper we present an approach, based on exploiting and modeling empirical knowledge, for design an adaptive intelligent tutoring system in medical education. We present our learning knowledge design constraints and their related computer representations. We conclude with the possibilities of our approach and their perspectives.
Author(s): Luengo Vanda

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Activity theory and learning from digital games: developing an analytical methodology
This text outlines the development of a methodology that could credibly answer Squire challenge to identify what, if anything, people are learning by playing games.
Author(s): Oliver Martin,Pelletier Caroline

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MobMaps: Towards a Shared Environment for Collaborative Social Activism
Nowadays it is possible to disseminate information to the all world in real time using current communication tools supported mostly by the Internet. The work of several organizations reporting a multitude of problems that our society faces can be sustained by participatory platforms, which stimulate the collaboration of participants all over the world. In this paper we present a technological platform that provides a shared environment for collaborative social activism. We adapted the platform t
Author(s): Gens Luis,Paredes Hugo,Martins Paulo,Fonseca Benja

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Guess my X and other techno-pedagogical patterns; Toward a language of patterns for teaching and lea
Most people see learning mathematics as a demanding, even threatening, endeavour. Consequently, creating technology-enhanced environments and activities for learning mathematics is a challenging domain. It requires a synergism of several dimensions of design knowledge: usability, software design, pedagogical design and subject matter. This paper presents a set of patterns derived from a study on designing collaborative learning activities in mathematics for children aged 10-14, and a set of tool
Author(s): Mor Yishay

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Précis de recherche en Ingénierie des EIAH
Français + English Ce document est destiné aux chercheurs travaillant sur les Environnements Informatiques pour l’Apprentissage Humain (EIAH). Sa raison d’être est le constat qu’il y a une difficulté en soi à expliciter clairement les travaux de recherche liés à la conception et la construction des EIAH ou, en d’autres termes, en ingénierie des EIAH. L’objectif de ce document est de promouvoir l’idée qu’il est indispensable de mieux décrire ces travaux de recherche, et de propo
Author(s): Tchounikine Pierre

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EMERGING COMMERCIALIZATION OF ELEARNING
Technology innovation drives the current elearning market but recent events suggest this model is failing economically. Alternately a market driven by learners, rather than technology is more likely to be competitive and profitable. We examine elearning within the context of a developing academic and skills educational market to pose the question: do existing suppliers (old and new) meet the new market needs? Using Porter’s competitive environment model to analyse the current market position of
Author(s): Reeves-Ellington Richard,Palmer Gillian,Nikolov Ro

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ICT-enhanced Teacher training for Lifelong Competence Development
In this paper we are giving an example of how Information and Communication Technologies (ICT) can enhance the process of Teacher training, and how this can be used for Lifelong Competence Development of teachers. We show how one particular methodology for teaching and training soft skills can be further enhanced by the use of ICT. We show how the use of Learning Design centred software platform for lifelong competence development can enhance the in-service training of teachers.
Author(s): Stefanov Krassen,Naskinova Irina,Nikolov Roumen

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Learning Production Management with ”The Clock Manufacturing Game”
Purpose: Design a business game to provide hands-on training on processes, related to production management Methodology: A stepwise approach is taken. First learning goals, existing approaches and constraints are considered. As a next step a system of conceptual models is developed and finally the model is formalized to the level of detail, necessary for real implementation Findings: The methodology is applied for goals of common interest among teachers in industrial management. Constraints and
Author(s): Ruskov Martin,Nikolov Roumen

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Towards University 2.0: A Space where Academic Education Meets Corporate Training
The paper analyses the need of an institutional change of the universities in order to adapt to the current requirements of networked and knowledge economy. The e-Learning phenomenon and the ICT driven global educational reform are analysed as well in parallel with the needs of implementing new pedagogy models. Some university models are briefly described, such as: Research University, Enterpreneurial University, eUniversity and Corporate University. The paper puts its attention also on the Web
Author(s): Nikolov Roumen

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An adaptive feedback approach for e-learning systems
The adaptive e-learning systems are a hot topic of educational research. The approach presented is a knowledge-based. There are several types of adaptation of an e-learning system to the learner: content adaptation, interface personalization, etc. This paper dials with a model for adaptation of the learner assessment and the content of one learning system. The model is based on Computer Adaptive Test Theory (CAT) and organization of the learning domains. The learning objects (LO) and the test it
Author(s): Kovatcheva Eugenia,Nikolov Roumen

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CONCEPTUAL KMS ARCHITECTURE WITHIN ENTERPRISE 2.0 AND CLOUD COMPUTING
Today, the adoption of Enterprise 2.0 is not an option, but a must for knowledge-based organizations within the changing social paradigms. The new-coming generation of employees and customers expect technological proficiency to be part of the customer-centered business models. On their turn, organizations need to apply new forms of cooperation with their employees, customers, suppliers and partners. The knowledge is recognized as crucial resource and its efficient management determines sustainab
Author(s): Antonova Albena,Nikolov Roumen

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Classify students' conceptions about the mutation's site to anticipate their knowings' mobilization
In high school, students have difficulties to understand and to learn genetics in general and DNA structure and mutations in particular. These difficulties are partly due to the different biological levels. Several studies showed that students have difficulties to differentiate these levels and that they are not able to order them in the right biological hierarchy. We studied students' conceptions on a specific question to get knowledge on their misunderstanding of these levels. To do that we as
Author(s): Chapel Gwendaël,Marzin Patricia,Ney Muriel

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STELLAR European Research Network of Excellence in Technology Enhanced Learning
Starting February 1st, 2009, the European Union is supporting a new Network of Excellence in Technology Enhanced Learning called STELLAR (Sustaining Technology Enhanced Learning Large-scale multidisciplinary Research). STELLAR represents the effort of the leading European institutions and projects in Technology-Enhanced Learning (TEL) to unify their diverse community. This Network of Excellence is motivated by the need for European research on TEL to build upon, synergize and extend the valuable
Author(s): Gillet Denis,Scott Peter,Sutherland Rosamund

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Researching Mobile Learning: Frameworks, Tools and Research Designs
This edited collection sets out the issues and requirements for mobile learning research, and presents recent efforts to specify appropriate theoretical frameworks, methods and tools. Through their accounts of projects, leading researchers present their experiences and approaches to key aspects of mobile learning research such as data capture and analysis, and offer structured guidance and suggestions on adopting and extending these approaches.
Author(s): Vavoula Giasemi,Pachler Norbert,Kukulska-Hulme Agn

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A framework for process–solution analysis in collaborative learning environments
One of the most challenging aspects of computer-supported collaborative learning (CSCL) research is automation of collaboration and interaction analysis in order to understand and improve the learning processes. It is particularly necessary to look in more depth at the joint analysis of the collaborative process and its resulting product. In this article, we present a framework for comprehensive analysis in CSCL synchronous environments supporting a problem-solving approach to learning. This fra
Author(s): Bravo Crescencio,Redondo Miguel,Verdejo Maria Feli

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Gap Analysis Report
The aim of this document is to: a) provide a description of the Gap Analysis framework and the methodology we have used in PROLEARN roadmap (section 1: Methods) and b) present the Gap analysis results (section 2: Implementations).,Research report of the ProLearn Network of Excellence (IST 507310), Deliverable 12.12
Author(s): Kamtsiou Vana,Naeve Ambjörn,Kravcik Milos,Burgos

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Towards Building an Open Digital Library for Instructional Design that Facilitates Reflective e-Inst
Computer-based instruction, online or offline, which we will be referring at as e-instruction, provides for the development of new flexible pedagogical frameworks that will offer opportunities for open worldwide lifelong instruction. We claim that these are to be stored in instructional digital libraries in order to be accessible to anyone, anytime, anywhere. While many advances have been made in the creation of digital libraries, there is considerable room both for improving how learning object
Author(s): Vladoiu Mihaela-Monica

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An Experience Applying Reinforcement Learning in a Web-Based Adaptive and Intelligent Educational Sy
The definition of effective pedagogical strategies for coaching and tutoring students according to their needs is one of the most important issues in Adaptive and Intelligent Educational Systems (AIES). The use of a Reinforcement Learning (RL) model allows the system to learn automatically how to teach to each student individually, only based on the acquired experience with other learners with similar characteristics, like a human tutor does. The application of this artificial intelligence techn
Author(s): Iglesias Ana,Martinez Paloma,Fernandez Fernando

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Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Technology Lab in the design of Logo-based microworlds with three different platforms respectively based on component computing, 3D game engines and 3D navigation with a GIS. In this paper I use the term half-baked to describe a microworld which is explicitly designed to engage its users with changing it as the main aspect
Author(s): Kynigos Chronis

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Data Mining Application in Higher Learning Institutions
One of the biggest challenges that higher learning institutions face today is to improve the quality of managerial decisions. The managerial decision making process becomes more complex as the complexity of educational entities increase. Educational institute seeks more efficient technology to better manage and support decision making procedures or assist them to set new strategies and plan for a better management of the current processes. One way to effectively address the challenges for improv
Author(s): Delavari Naeimeh,Phon-Amnuaisuk Somnuk,Beikzadeh M

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