Socrates Mailbox - Rapport de Synthèse
Le projet Mailbox (1996-1998) est un projet d’observation sur deux ans qui s'est déroulé dans le cadre du sousprogramme Enseignement Ouvert et à Distance — Open and Distance Learning (EOD-ODL) du Programme SOCRATES de la Direction Générale XXII de la Commission européenne. Lancé en septembre 1996 ce projet a pour objectif d’étudier par une approche ethnographique l’utilisation des systèmes de communication électronique dans l'enseignement primaire et secondaire. Dix-sept école
An analysis of learner arguments in a collective
This contribution analyses the arguments of students in a learning activity entitled "Argue Graph". This activity is intended to make students understand the relationship between learning theories and design choices in courseware development. The analysis of arguments is centered on the effects of discussion and opinion conflict on the elaboration of arguments. We then use an adaptation of a collective intelligence model to describe the knowledge flow among people and artifacts during the learni
Using Perspective in Narrative Learning Environments
Several empathic applications have been developed over the last years but can we redirect that empathy to specific characters? This paper focuses on the intention to induce empathy in children and stimulate role taking by presenting a narrative through the perspective of a specific character. The use of perspective is achieved by showing the events that happen in the story but without impartiality. We will describe a narrative-based application designed to help children cope with bullying situat
Investigating multimodal interactions for the design of learning environments: a case study in scien
This thesis focuses on multimodal interactions for the design of a learning environment. The process of designing such systems involves studying the benefits of multimodal interactions in learning. Therefore, it analyses the structure of the interactive space between the learner and the content to be learnt, and introduces and tests a framework to structure it. It proposes that multimodal interactions can encourage rhythmic cycles of engagement and reflection that enhance learners’ meaning con
On-line Learning Networks: Frameworks and Scenarios
Progressively the idea of using the internet as a platform to mediate social interactions and learning at different levels has affirmed itself, and this has given rise to a huge number of spontaneous and planned collectives, which are often described as on-line learning networks. On-line learning networks create value from a combination of content and people knowledge. They can vary widely in the strength and permanence of their connections and resources necessary to maintain them. Aspects both
Integration of virtual players into a pedagogical simulator
The development of learner activity is a key element in the improvement of ITS (Intelligent Tutoring Systems). In business simulation, the learner is stimulated by competition with other learners. In practice, it is not always possible to find enough participants, hence the idea of virtual player participation. The SIMPLUS system proposes a generic approach to this end and creates virtual players within a business simulation without modifying the simulation itself.
De Waarde van GrassRoots. Eindrapport GrassRoots Evaluatieonderzoek
Not available,Sligte, H.W., Simons, P.R.J., Kral, M., van den Berg, E. (2005). De Waarde van GrassRoots. Eindrapport GrassRoots Evaluatieonderzoek. [The value of Grassroots. Final report GrassRoots evaluation]. Amsterdam: SCO-Kohnstamm Instituut.
Cabri as a shared workspace within the proving process.
This paper will discuss some findings from a study investigating the development of the proving process in a dynamic geometry environment. Through a detailed analysis of students' processes when working with open geometry problems involving conjecturing and proving in Cabri, an analytical and explanatory framework has been developed. This paper examines in particular the interactions between the students in the proving process. The analysis shows that Cabri works as a shared workspace, i.e. as a
New e-learning services based on mobile and ubiquitous computing: Ubi-learn project
Ubiquitous and mobile learning concerns building applications in highly dynamic and heterogeneous environments to bring computation into the real, physical world. This paper presents UbiLearn a distributed Learning platform with Nomads Objects and new e-learning services based on.
Students' and teachers' perceptions of motivation and learning through the use in schools of multime
This article is the result of interviews with teachers, students, and school librarians in eight UK secondary schools regarding their use of multimedia encyclopaedias on CD-ROM. It focuses on a content analysis of their comments on how having access to multimedia encyclopaedias changes the way students work and learn in school, how they perceive it enhances their learning, and how it hinders it. Teachers reported that they used multimedia encyclopaedias as an additional information resource, or
Report on visual interactive building blocks identified in current national mathematics curricula
Not available,Kaleidoscope deliverable: D27.1.1- EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project "Building Visual Interactive Blocks for Tangible Mathematics".
Industrial Districts and Innovation Business Networks: New Theories and Concepts for Entrepreneurshi
Over recent years, the study of industrial districts, inter-organizational relations and networks has become a major theme of interest in entrepreneurship research. Theories point to a new form of entrepreneurship and firm development which is based on the idea of creating links between firms to increase their chances of success and development. In this paper, we will present some data from a research we have conducted in Canada, in the province of Quebec to be exact, but first, we will present
Evaluating the organising of a collaborative telelearning scenario from an instructor perspective :
Not available,Masters dissertation (hovedfag). Department of Information Science, University of Bergen, Norway.
Framework for integrated learning
In this paper we outline the instructional approach of scripting CSCL. Scripts are didactic scenarios that structure collaborative learning activities in a number of phases. The scripts may define for each phase what task the students have to perform, the composition of the group, the way the task is distributed, the mode of interaction, and the timing of the phase. CSCL scripts can be further differentiated with regard to the design dimensions granularity, degree of coercion, locus of control,
Socio-cognitive functions of space in collaborative settings : a literature review about Space, Cogn
This document reports on a brief literature review about social and cognitive functions of spatial features used when collaborating in both physical and virtual settings. Those concepts come from various fields like social, cognitive as well as environmental psychology or CSCW (Computer Supported Collaborative Work). I briefly summarize the social and cognitive affordances of spatial features like distance, proxemics, co-presence, visibility or activity in the context of physical and virtual spa
An Integrated Approach for Analysing and Assessing the Performance of Virtual Learning Groups
Collaborative distance learning involves a variety of elements and factors that have to be considered and measured in order to analyse and assess group and individual performance more effectively and objectively. This paper presents an approach that integrates qualitative, social network analysis (SNA) and quantitative techniques for evaluating online collaborative learning interactions. Integration of various different data sources, tools and techniques provides a more complete and robust frame
How To Use GRID Technology for Building Next Generation Learning Environments
Grid technologies promise to improve the way we think about e-learning allow-ing wide-scale learning resources sharing in heterogeneous and geographi-cally distributed environments consenting, in this way, the implementation of distributed learning spaces where different organizations and individuals are able to cooperate in pursuing similar and complementary learning and training objectives. But is the e-learning ready for this evolution? In this paper we try, starting from an existing e-learni
Faroes Project Slides for March 08 Workshop
We held our first community workshop in Southampton in March 2008. These are the introductory slides showing the objectives of the project.
Personal War Sketch of Virgil D. Keaton
Account of Private Virgil D. Keaton's service and experiences in the Civil War. Keaton enlisted in August 1862 and was discharged in 1865 after the close of the war. Keaton participated in the Atlanta Campaign and acted as a forager for the Train Guard from Atlanta to Savannah.,
Geo. H. Chapman Post, No. 209
Department of Indiana
Grand Army of the Republic
Personal War Sketch
Comrade Virgil D. Keaton
Who was born the ____________________
Middle School Portal: Math and Science Pathways (MSP2)
The popular Learning Adventures series at DiscoverySchool.com (last mentioned in the March 8, 2002 NSDL Physical Science Report) has a feature on the International Space Station. Its assembly is one of the most ambitious engineering projects ever, and this site explains a few of the details of the multi-year process. In the Mission Basics section, there are specific facts, discussions about various aspects of the station, and virtual tours of some of the stations modules. Astronaut profiles and