Bulletin of the Institute for Antiquity and Christianity, Volume XXX, Summer 2003
CONTENTS: Cover Illustration Description, In Memoriam, Women: In Art, Epigraphy and Monument, Brownlee Lecture, Mimesis Conference, Lectures/Conferences, Book Reviews, Christian Apocrypha on Mt. Athos
UN Ideas That Changed The World
Honorary Professor and Research Associate of the Institute of Development Studies at the University of Sussex and co-ordinator of the UN Intellectual History Project draws on the 17-volume official history of the UN
Classroom Applications of 21st Century Skills 21st century learning is providing curriculum and instruction designed to engage this generation of digital-native students. Learn how 21st century skills can be implemented into the classroom to add critical thinking, collaboration, and complex curriculum through an interdisciplinary, integrated, project-based approach. Beth Andrews, M.A., is the GATE Coordinator for the Irvine Unified School District and is the Orange County Educator Representative for California Association for th
21st century learning is providing curriculum and instruction designed to engage this generation of digital-native students. Learn how 21st century skills can be implemented into the classroom to add critical thinking, collaboration, and complex curriculum through an interdisciplinary, integrated, project-based approach.
Beth Andrews, M.A., is the GATE Coordinator for the Irvine Unified School District and is the Orange County Educator Representative for California Association for th
Internet Scout Project
The Smithsonian Institution Department of Systematic Biology presents Flora of the Hawaiian Islands as part of a long-term project to "eventually provide the Internet community with the most complete reference on the flora of oceanic islands of the Pacific." Presently, available databases provide plant checklists and specimen type data, and will include additional information in the future. The site also contains a searchable image gallery and an electronic supplement to the Manual of the Flower
Learning Objects 2: Standards, Metadata, Repositories, and LCMS
This book is the second in a four-volume series. It builds upon the first volume by taking an extended and in-depth look at theorists' and practitioners' efforts to consolidate current knowledge and praxis. This consolidation centers around conceptual and technological issues related to standards, metadata, repositories, and the concept of the LCMS (Learning Content Management System). Part I contains six chapters that focus upon LO concepts vis-à-vis architecture. A discussion of syntax, seman
Literature Review in Informal Learning with Technology Outside School
When we think about learning, we often tend to think about schools, universities, colleges. If we go a little further and think about learning outside school, we might begin to consider museums, galleries and science centres. What we often tend to overlook, however, is the sort of learning that goes on as part of our normal day-to-day activities when we don't even think we are learning. Today, however, anyone who has an interest in how children learn with digital technologies needs to look beyon
BIM and Integrated Practice as Provocateurs of Design Education
Building Information Modeling (BIM) obfuscates the role of composition, scale and abstraction by displacing the primacy of abstract conventions of representation with a methodology based on simulation. BIM subverts, while simultaneously clarifying, the holistic relationships of the parts to the whole in the architectural design of form and space. Architectural design education has great opportunity and risk in how it comes to terms with re-conceptualizing design education pedagogy as the profess
Sichuanese Hot Pots
One of the most popular dining rituals of Sichuan, the hot pot, is a meal that brings friends together for hours of relaxed chatting, sipping and dipping. In this lively atmosphere, diners enjoy a number of flavors and textures by adding beef tripe, mutton, shrimp and fish balls, lettuce and lotus roots, and tofu skins to their bubbling hot pot. For recipes, visit http://www.ciaprochef.com/WCA6
Projectes en xarxa. Experiències. Voltem pel món
Durada: 5 min. Vídeo. Departament d'Ensenyament (Generalitat de Catalunya).
L'Escola Beethoven de Santa Coloma de Gramenet ens mostra el seu treball en el "Projecte Voltem pel món", en el qual participen alumnes de l'aula d'acollida.
CAPITAL - Curriculum and Pedagogy in Technology Assisted Learning
The aim of this report is to synthesise the Capital work over the last two years, identifying the most promising strands for development in educational technology as well as the circumstances that need to be created to take up these opportunities. Importantly, this report structures the work in order to communicate findings as clearly as possible for a wide audience of researchers, policy makers and education leaders.,Year 3 final report: Shaping Contexts to realise the potential of technologies
Etude de connaissances d'élèves de seconde sur les mutations génétiques.
L'ADN est une notion qui pose problème aux élèves de lycée aussi nous nous proposons d'identifier et de classer les conceptions des élèves sur ce sujet. Pour cette analyse, nous avons utilisé la notion de mutation, qui permet d'étudier à la fois, comme nous le souhaitions, la structure et la fonction de l'ADN. Après avoir effectué une étude bibliographique et une analyse du savoir, nous avons cherché à vérifier l'existence de six niveaux biologiques dans les productions des élèv
Le projet TCAN TELEOS : Technology enhanced Learning in orthopaedic surgery
Le projet pr,TELEOS : Technology enhanced Learning in orthopaedic surgery
Take into account knowledge constraints for design of TEL environments in
In this paper we present an approach, based on exploiting and modeling empirical knowledge, for design an adaptive intelligent tutoring system in medical education. We present our learning knowledge design constraints and their related computer representations. We conclude with the possibilities of our approach and their perspectives.
Activity theory and learning from digital games: developing an analytical methodology
This text outlines the development of a methodology that could credibly answer Squire challenge to identify what, if anything, people are learning by playing games.
MobMaps: Towards a Shared Environment for Collaborative Social Activism
Nowadays it is possible to disseminate information to the all world in real time using current communication tools supported mostly by the Internet. The work of several organizations reporting a multitude of problems that our society faces can be sustained by participatory platforms, which stimulate the collaboration of participants all over the world. In this paper we present a technological platform that provides a shared environment for collaborative social activism. We adapted the platform t
Guess my X and other techno-pedagogical patterns;
Toward a language of patterns for teaching and lea
Most people see learning mathematics as a demanding, even threatening, endeavour. Consequently, creating technology-enhanced environments and activities for learning mathematics is a challenging domain. It requires a synergism of several dimensions of design knowledge: usability, software design, pedagogical design and subject matter. This paper presents a set of patterns derived from a study on designing collaborative learning activities in mathematics for children aged 10-14, and a set of tool
Précis de recherche en Ingénierie des EIAH
Français + English Ce document est destiné aux chercheurs travaillant sur les Environnements Informatiques pour lApprentissage Humain (EIAH). Sa raison dêtre est le constat quil y a une difficulté en soi à expliciter clairement les travaux de recherche liés à la conception et la construction des EIAH ou, en dautres termes, en ingénierie des EIAH. Lobjectif de ce document est de promouvoir lidée quil est indispensable de mieux décrire ces travaux de recherche, et de propo
EMERGING COMMERCIALIZATION OF ELEARNING
Technology innovation drives the current elearning market but recent events suggest this model is failing economically. Alternately a market driven by learners, rather than technology is more likely to be competitive and profitable. We examine elearning within the context of a developing academic and skills educational market to pose the question: do existing suppliers (old and new) meet the new market needs? Using Porters competitive environment model to analyse the current market position of
ICT-enhanced Teacher training for Lifelong Competence
In this paper we are giving an example of how Information and Communication Technologies (ICT) can enhance the process of Teacher training, and how this can be used for Lifelong Competence Development of teachers. We show how one particular methodology for teaching and training soft skills can be further enhanced by the use of ICT. We show how the use of Learning Design centred software platform for lifelong competence development can enhance the in-service training of teachers.
Learning Production Management with
The Clock Manufacturing Game
Purpose: Design a business game to provide hands-on training on processes, related to production management Methodology: A stepwise approach is taken. First learning goals, existing approaches and constraints are considered. As a next step a system of conceptual models is developed and finally the model is formalized to the level of detail, necessary for real implementation Findings: The methodology is applied for goals of common interest among teachers in industrial management. Constraints and