Les logiciels d'apprentissage : panoplie ou éventail ?
The main goal of this article is to elaborate a typology in the domain of computer-supported
learning. The first problem that has to be addressed concerns the diversity of computer-supported
learning programs and the multiple ways in which one could classify them. The proposed typology
is based on the pedagogical function aimed at by the teachers or designers. Moreover, we propose
a characterisation on three aspects : the tasks proposed to the learners, the theoretical viewpoint
underlying the d
Læring i praksis - fremstruktureringen af et
handlingsorienteret perspektiv
Introduktionen præsenterer afhandlingens emnemæssige baggrund, problemformulering og
metode. Den traditionelle angelsaksiske erkendelsesteoretiske opfattelse af viden hævdes at
have komplementære modpoler i læringsteorierne behaviorisme og kognitivisme. Disse
positioner problematiseres med eksempler fra hverdagsmæssige sammenhænge såvel som
med en række forskningsmæssige resultater. På baggrund heraf fremsættes problemformuleringen,
som lyder:
Er det muligt at udvikle et begreb om vi
Insight into Practical Utilization of Knowledge Management Technologies
The focus of knowledge management (KM) has shifted in the last few years towards the ways in which knowledge is created and shared. Nevertheless, KM technologies continue to be an important issue in KM practices. The present paper focuses on the technological solutions applied in the organizations at different stages of the knowledge management life cycle. On the bases of an overview of the knowledge management tools and technologies, the paper emphasizes on the most popular KM applications foun
Implementation of ICT in Higher Education as Interacting Activity Systems
Implementation of ICT in higher education is not a trivial process. It is however a process leading to a number
of challenges and problems. The paper develops a theoretical model of the implementation of ICT in higher
education based on activity theory and on a case study in a Danish university. The model suggest that
implementation in itself is an activity system. The implementation activity is composed of three processes:
Selection of ICT; adaptation of ICT and change of practice with ICT. Fur
The use of Collaborative Virtual Environments to provide student’s contextualisation in programmin
Experience has shown that one of the biggest difficulties that students find while learning programming languages is the understanding of its abstract concepts, and this difficulty translates into a lack of motivation for learning. We propose the use of a collaborative virtual environment to allow students to program within the context of a business-like professional programming environment, akin to that found in a software house, in order to make abstract concepts and requirements more concrete
Developing Interactive Learning Environments that can be used by all the classes having access to co
Our research team has developed and experimented software for the learning of algebra, named Aplusix, with the idea of being usable and useful for all the classes having access to computers, and of helping teachers to teach the curriculum. In this paper, we list 19 principles that we consider relevant to this goal and we briefly describe the Aplusix system. This system is distributed in France since early 2005 and will be distributed in many countries from 2006. It has proven to be efficient (st
Designing to see and share structure in number sequences
This paper reports on a design experiment in the
domain of number sequences conducted in the course of
the WebLabs project. We iteratively designed and tested a
set of activities and tools in which 10-14 year old students
used the ToonTalk programming environment to construct
models of sequences and series, and then shared their
models and their observations about them utilising a webbased
collaboration system. We report on the evolution of
a design pattern (programming method) called ‘StreamsÂ
Overview of e-learning standards
The following article presents an overview of the different standards developing in the
eLearning sector.
As any new technology, eLearning and its various functionalities need to be underpinned by a
standard reference schema. The existence of such a standard is mandatory for the
development of a new technology, as it allows the interoperability of resources that would
otherwise be incompatible. Interoperability is the keyword here, and its lack is the main
barrier to resource exchange and sharin
Using computers to learn logic: undergraduates' experiences
Learning formal logic can be difficult for many students. This paper describes some ongoing research into a computer program designed to help computer science undergraduates learn the natural deduction style of formal reasoning. Data collection methods included observation and videotaping of workshops, interviews, written tests, surveys, and logging of program usage. The paper focuses on students' experiences using the program to assist proof construction. It was found that videotaping students
A comparison of preferred learning styles, approaches and methods between information science and co
In recent years the two disciplines of Information and Library Studies and Computing Science have drawn closer together to the extent that now there are several Universities where they are combined in a single school of Information and Computing Science or Informatics. Currently, a single Higher Education Academy Subject Centre serves the two disciplines. However, there are marked differences between the disciplines observable immediately in the gender balance of their respective undergraduate c
Inventory of inquiry learning programs - updated version
Deliverable 18.1.2 presents the updated version of the inventory of inquiry learning programs of the Computer supported inquiry learning SIG. The aim of the inventory is to develop an exhaustive overview of applications, tools, web environments, and resources in the field of inquiry learning. The complete inventory is available on the website of the SIG (http://kaleidoscope.gw.utwente.nl/SIG.IL/). The present Deliverable (18.1.2) provides a description the changes that have been made and the mat
Do partners care about their mutual location? Spatial awareness in virtual environments
This paper reports on four experimental studies concerning regard to how people use space so as to solve problems collaboratively in virtual environments. Prior to presenting the results, it summarizes the wide range of literature concerning social uses of spatiality in human interactions. The experiments we conducted revealed that virtual space modifies and improves collaborative processes such as division of labor, grounding, communication, coordination, as well as the performance to the task.
Distance training, a key mode to support teachers in the integration of ICT ? Towards collaborative
The integration of ICT into the teaching and learning of school subjects remains still rather weak, even in highschools. Changes in users' practices required by such integration have probably been underestimated: teachers are obliged to question and change their professional practices. It turns out that standard training sessions towards ICT have been found to be unsuited for supporting teachers in overcoming their difficulties with this integration. This document describes a specific distance,
The Electronic Statistics Textbook
This electronic textbook on statistics provides both extensive and in depth coverage of statistics. Although an excellent reference for analytical chemistry students and faculty, the lack of chemistry-related practice problems or exercises may not make it an appropriate substitute for a traditional text.
Basics of Fluid Mechanics
This book describes the fundamentals fluid mechanics phenomena for engineers and others. This book is designed to replace all introductory textbook(s) or instructor's notes for the fluid mechanics in undergraduate classes for engineering/science students but also for technical peoples. It is hoped that the book could be used as a reference book for people who have at least some basics knowledge of science areas such as calculus, physics, etc.
A Second Life for E-Health
A new project of the Applied Technology for Nuero Psychology Lab of Prof. Giuseppe Riva and Researcher Alessandra Gorini: use the platform Second Life for on line psychological support for groups and individuals.
Characterization of adhesives at room and elevated temperatures
Recent interest in advanced materials has paved the way for exploring joining options besides the traditional mechanical or thermal methods such as riveting or welding. Because of the availability of highly advanced materials, mass production rates and demands for more aesthetic products, adhesive bonding is being used in more applications. Today, interstate signs, semi-trailer panels, aircraft structures, and many other commonly used products are adhesively bonded. Some of the common misconcept
William Jencks in costume
Pomona College student William Jencks stands outside dressed in a costume with a fake beard.
The Entrepreneurial Experience
Many entrepreneurs believe that, regardless of formal education, there is no substitute for on-the-job learning. The Entrepreneurial Experience (MGMT 463 in Montana State University's College of Business) offers students real-world entrepreneurial experiences in projects assisting start-up companies. As a student in this class, you'll work with a company to resolve management, marketing, finance, or other business issues. While your specific project content will depend on the company's particula
Tapping the Roots of American Music
Teacher's Guide for using the American Roots Music documentary series in the classroom. The resources offered here are designed to help you use the PBS American Roots Music video series and companion Web site in middle school and high school social studies and history classes. American Roots Music may be taped off-air and used for up to a year following broadcast, or you may choose to purchase it through Shop PBS for Teachers.













