Internet Scout Project
Rensselaer Polytechnic Institute is the home of Project Links, an original site that combines the principles of mathematics with applied science and engineering topics. In most college curricula, math is a standalone subject, and students often find it difficult to relate what they learn to their other classes. Project Links offers a series of modules that introduce concepts like mechanical oscillations, electricity and magnetism, and system design. Each module starts with basic background infor
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Effectively Representing Educational Experience
Students earning their Masters of Education (M. Ed.) in the Department of Educational and Counseling Psychology and Special Education created professional e-portfolios, using these portfolios to serve as a final summary of their work and sometimes as part of a professional package that could be shared with employers.
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Looking at Learning...Again, Part 1: Workshop 8. The International Picture
This workshop offers an opportunity to investigate various aspects of the Third International Mathematics and Science Study (TIMSS), other than the test scores themselves. Distinguished Professor of Educational Psychology William Schmidt presents differences in curricula, textbooks, and teaching practices around the world, and a group of community members discuss how the TIMSS results reflect societal and cultural values.,This segment concerns "tracking" and sets the stage through educator dialo
Author(s): Harvard-Smithsonian Center for Astrophysics

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Smithsonian Institution Astrophysical Observatory "All Rights Reserved"

CML - The ClassSync Modeling Language.
The ClassSync Modeling Language (CML) addresses the problem of creating a controlling overlay to classroom learning activities, or e-leaming workflows. Our aim is to allow authors and teachers to generate a mapping from activity design to its implementation in a wirelessly networked classroom with ubiquitous use of handheld computers for information exchange. CML models e-learning workflows with three major components: actors, data objects, and interaction networks. Actors are the diverse perfon
Author(s): Brecht John,Chung Mark,Pea Roy D.

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Experiences with Writing Grid Clients for Mobile devices
This paper describes our attempts to write GRID clients for Mobile Devices, such as a PDA, which have restrictive computational and storage facilities. Our experiences are based on an implementation of a mobile GRID client for Finesse, an existing web-based e-learning system. At this stage of our work we are not looking to novel applications of mobile learning, but rather are exploring the feasibility of mobile devices as GRID platforms, with novel learning applications as our future aim. We ex
Author(s): Millard David E.,Woukeu Arouna,Tao Feng (Barry),Da

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Computers and Excellence in the Future of Education
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Author(s): Pea Roy D.

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Il ruolo delle nuove tecnologie per superare le difficoltà di apprendimento in aritmetica
Nell’articolo si fa riferimento a varie sperimentazioni che abbiamo realizzato per studiare il ruolo che le tecnologie dell’infromazione e della comunicazione possono svolgere nel superamento delle difficoltà che emergono nell’apprendimento in campo aritmetico e nella soluzione di problemi aritmetici. L’approccio che abbiamo seguito ha come riferimento la teoria della “distributed cognition”, secondo cui la conoscenza è sempre contestualizzata, distribuita negli strumenti, nelle at
Author(s): Bottino Rosa Maria,Chiappini Giampaolo

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Jack Frost and the Sneaky Sun
A warm-up game which can be used with older classes. Useful for developing tactical awareness and game analysis.
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Movement and interaction in semantic GRIDs: dynamic service generation for Agents in the MIC* deploy
We present in this position paper the foundations of the MIC* model and deployment environment as they have emerged in the last years, relate them to current evolutions on semantic GRID dynamic service generation, as reflected by OGSA/I and, more recently, by WSRF, and propose an integrated view with the previously proposed STROBE model for communicating agents leading to a quite simple yet very promising architecture that may include Human agents in the loop, uninspectable as most artificial ag
Author(s): Gouaich Abdelkader,Cerri Stefano A.

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Towards Collaborative Learning via Shared Artefacts over the Grid
The Web is the most pervasive collaborative technology in widespread use today; and its use to support eLearning has been highly successful. There are many web-based Virtual Learning Environments such as WebCT, FirstClass, and BlackBoard as well as associated web-based Managed Learning Environments. In the future, the Grid promises to provide an extremely powerful infrastructure allowing both learners and teachers to collaborate in various learning contexts and to share learning materials, lea
Author(s): Boldyreff Cornelia,Kyaw Phyo,Lavery Janet,Nutter D

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Metacognition in joint discussion: an analysis of the patterns of interaction and the metacognitive
The aim of this study was to examine metacognition in computer-supported collaborative problem solving. The subjects of the study were 13-year-old Finnish secondary school students (N=16). The Knowledge Forum learning environment was used to support student pairs’ problem-solving task involving polygons in a geometry course. The data consist of the student pairs’ posted computer notes (n=95). To examine metacognition in a social context in the networked discussions, the features and patterns
Author(s): Hurme Tarja-riitta,Palonen Tuire,Järvelä Sanna

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Informaticiens et didacticiens peuvent-ils travailler ensemble ?
Au cours du développement de l’EIAH APLUSIX, il y a eu de nombreuses occasions d’un travail partagé entre informaticiens et didacticiens. Quelques-unes sont décrites succinctement, illustrant différentes formes de collaborations selon des schémas producteur consommateur. Lors de la mise en place de patrons d’exercices et d’une carte de tests, une coopération plus approfondie a été possible, tout en respectant les disciplines de chacun. Cette mise en place de patrons d’exercices et d
Author(s): Bouhineau Denis,Bronner Alain,Chaachoua Hamid,Nica

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An analysis of the SRL potential of a Technology Enhanced Learning Environment based on the narrativ
This report presents an analysis of the potential support to Self-Regulated Learning granted by a multimedia environment based on a narrative editor. The analysis is made by applying a check-list developed within the European project TELEPEERS.,Research Report
Author(s): Dettori Giuliana,Giannetti Tania

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Insight into Practical Utilization of Knowledge Management Technologies
The focus of knowledge management (KM) has shifted in the last few years towards the ways in which knowledge is created and shared. Nevertheless, KM technologies continue to be an important issue in KM practices. The present paper focuses on the technological solutions applied in the organizations at different stages of the knowledge management life cycle. On the bases of an overview of the knowledge management tools and technologies, the paper emphasizes on the most popular KM applications foun
Author(s): Antonova Albena,Gurova Elisaveta

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Web-based youth communities in the light of cyberspace psychology
The internet new media creates new types of communities - online or web-based communities in virtual reality. Everyone, to a certain degree, is involved in building and creating online communities. The main aim of this study is to make an overview of cyberspace technology and to extrapolate the influence of computers, technology and virtual environments on the psychology of Bulgarian students (individuals and groups). This study is focused on the chief features of web-based life in web-based com
Author(s): Kovatcheva Eugenia,Kommers Piet

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Survey of narrative theories for learning environments
This deliverable surveys the area of Narrative Theories to be used in Interactive Learning Environments.,(D13.2.1). EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project "Narrative and Learning Environments"
Author(s): Decortis Françoise

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Report on visual interactive building blocks identified in current national mathematics curricula
Not available,Kaleidoscope deliverable: D27.1.1- EU Sixth Framework programme priority 2, Information society technology, Network of Excellence Kaleidoscope, (contract NoE IST-507838), project "Building Visual Interactive Blocks for Tangible Mathematics".
Author(s): Turcsanyi-Szabo Marta

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False memories
Associate Professor of Psychology Kimberley Wade talks about why people develop false memories
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Psychology as Social Science
This talk considers what it means to approach psychology as a 'social' science in a specific sense - that is to say it sketches out an approach to the analysis of the part that psychology - its languages, techniques, forms of expertise, self-technologies - played across the twentieth century in the development of social-welfare rationalities and technologies of government.
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The Psychology of Saving and Investment: Sticky Biases and the Curse of Education
Over three lectures, David Laibson will challenge many standard assumptions in economics and show how a combination of psychology and economics can better predict behaviour. David Laibson is professor of economics at Harvard University.
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