King Lear to In the loop : fiction and British politics
On 11 December 2009, Nottingham University's Centre for British Politics held a conference at the British Academy that drew together politicians, writers and academics to explore the interaction of British politics and fiction. In addition to the conference several video interviews were conducted with some of the speakers on the day. In this interview taken at the Fiction and British Politics Conference in London, Research Fellow - Matthew Bailey - answers a question posed by Hazel Blears. Co
Dialogue, Justice and Peace
Our interdependent world creates both new opportunities and new challenges. The gravest danger today is insecurity, which has taken on global proportions. In order to deal with the threat of this insecurity, it is imperative for the world community to engage in constructive dialogue, but this must be based on two foundations: a deep comprehension of civilisations, religions and cultures; and justice. Indeed, in our insecure world, full of extremism and conflict, only serious di
CVs and Letters to Employers
CV’s and Letters to Employers is one of several Futures workbooks which help students choose and prepare for their careers. Like the other workbooks in the series you can dip in and out doing the exercises which are most relevant to you. You might want to include the exercises or the output in your personal development plan or e-portfolio.
Political Parties Era (1796-1824)
A political party is a group of people who work to influence policy agendas and hold government power by seeking to elect candidates to public office. The Federalist Party and the Democratic-Republican Party were the first political parties in the United States, lasting from approximately 1796 to 1824
2012 MIT Game Lab Symposium Part Four: Panel-Games For Learning Part Four: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . Part Four is a panel entitled "Games For Leaning" a discussion about games and their role in education and learning. The panel features moderator: Scott Nicholson an Associate Professor at the
Part Four: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You"
An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . Part Four is a panel entitled "Games For Leaning" a discussion about games and their role in education and learning.
The panel features moderator: Scott Nicholson an Associate Professor at the
Pipestone, Minnesota -- National Register of Historic Places Travel Itinerary
features an area in the southwest corner of Minnesota that reflects a rich history of American Indian quarrying, prosperity brought by the railroad and mining enterprises, and a distinctive natural landscape. This National Register of Historic Places Travel itinerary highlights 30 historic places, including buildings constructed with beautiful local red stone and land still sacred to American Indians.
The remote experiment position in actual taxonomy
Taxonomy is a classification effort for establishment of learning/teaching operational objectives. There are some famous taxonomies, Blooms being the most quoted. In spite of the fact that some researchers have tried to explain the position of elearning in already known taxonomies, this subject was not too much in the general attention. In the paper the authors intend to go deeply and to analyze the position of the new methodology-remote experiment-in the actual taxonomies. In addition they ha
Joint Bachelor Degree in Information Technology
This paper will present the BIT2010 project, a project that will be developed and implemented during the period 2006-2009, under the Socrates-Erasmus Curriculum Development scheme, financed by the European Commission. Based on the influence of the ICT domain on the most important worlds economies, the emergency of new higher education programs in ICT is presented. The needs for a new ICT graduates profile and a new ICT Curriculum were taken into consideration. Clear achievements in the areas
Towards a multidimensional model for learning objects and learners
This paper presents a multi-dimensional learning style model and a system specification to automatically generate adaptive courses using the aspect oriented technique.
The Use of Multiple Student Modeling to Parameterize Group Learning
Recent criticism of ITS research for neglecting social aspects of learning is constructively answered by a practical attempt to extrapolate student modeling and intelligent learning support to group situations. The central focus is on using individually assessed student models to anticipate and parameterize group learning situations. This requires the integration of knowledge from individual models. Aspects of system architecture and dialogue design are discussedbased on an example of a replicat
Bridging the Contextual Distance: The e-CASE Learning Environment for Supporting Students Context
Supporting students awareness of the complex way that contextual issues affect knowledge application in authentic situations is a critical instructional mission and can lead to improved problem solving in the workplace. In this work we present the design of e-CASE (Context Awareness Supporting Environment), which is a case based learning environment for supporting instruction in the domain of software development. In designing e-CASE we employ a model for context which further guides the use o
An approach to distance learning curriculum appropriation
The work presented aims at supporting distance learning students in their appropriation of a curriculum. We propose an approach that consists in helping students to construct individual projects. We dissociate different aspects (planning, evaluation and regulation) that can be useful for this purpose, propose a technological approach (epiphyte system, ontology-based model) and example of tools currently provided by the Saafir framework.
From MASK Knowledge Management Methodology to Learning Activities Described with IMS LD
In this paper we present how the way knowledge capitalized using the Knowledge Management Mask methodology can be used to design E-learning activities by matching Mask models and the concepts proposed by the IMS-Learning Design modelling language. Our study consists in highlighting the e-learning aspects encapsulated in these MASK models carried out around a domain of activity, via a writing these elements in the description language IMS - Learning Design; in a preoccupation of reusability and r
Problems and Opportunities of Learning together in a Virtual Learning Environment
This chapter explores new ways of collaborative learning in a virtual learning environment based on our acquisition of knowledge from previous experience. We identify both the problems faced in real collaborative learning practices and the ways these problems can be overcome and become opportunities for more efficient learning. These issues concern pedagogical, organisational and technical elements and constraints that influence the successful application of collaborative learning in distance ed
Decentralized Service Deployment for Collaborative Environments
In this paper we present the design of a system which allows service deployment in a small-sized group of computers distributed through the Internet. These groups are formed by users who share a common interest, and voluntarily yield their own resources for the achievement of the collaborative activities of the group. Having enough resources contributed by the members of the group, our system guarantees service availability and the fact that the deployment and execution of the services is carrie
Collaboration Activity Function: An interaction analysis tool for Computer Supported Collaborative
During the last years, an increased interest has been observed on tools analyzing collaborative interactions that could be useful for researchers, teachers, or even students. The paper presents such a tool, based on the formally defined collaborative activity function (CAF). The empirical evaluation of CAF is also presented. The evaluation is focused on teachers using CAF during and after sessions of synchronous collaborative problem solving among students.
The Blakkat Software for Tagging Online Language Learner Corpora: Issues in SLA Assessment and R
This paper aims at showing, through a case study, one possible application of Computer Learner Corpus (CLC) to Network Based Language Teaching (NBLT). Research has shown how CLC can be used both for Second Language Acquisiton (SLA) research and Foreign Language Teaching (FLT), especially if they are tagged, that is, if interpretative annotations are added to the corpus (e.g. error annotations). Online learning generally takes place inside virtual environments where learners exchange mainly writt
Simulating Human Tutor Dialog Moves in AutoTutor
This purpose of this paper is to show how prevalent features of successful human tutoring interactions can be integrated into a pedagogical agent, AutoTutor. AutoTutor is a fully automated computer tutor that responds to learner input by simulating the dialog moves of effective, normal human tutors. AutoTutorâs delivery of dialog moves is organized within a 5-step framework that is unique to normal human tutoring interactions. We assessed AutoTutorâs performance as an effective tutor and conve
The integration of computer simulation and
learning support: an example from the physics domain of c
Discovery learning is generally seen as a promising but demanding mode of learning that, in most cases, can only be successful if students are guided in the discovery process. The present article discusses a study on discovery learning with a computer simulation environment in the physics domain of collisions. In the learning environment, which is called Collision, students learned about collisions where two particles move in the same direction and interact via a conservative force in such a way
Fostering collaborative knowledge construction with visualization tools
This study investigates to what extent collaborative knowledge construction can be fostered by providing students with visualization tools as structural support. Thirty-two students of Educational Psychology took part in the study. The students were subdivided into dyads and asked to solve a case problem of their learning domain under one of two conditions: 1) with content-specific visualization 2) with content-unspecific visualization. Results show that by being provided with a content-specific