Star Library: An Unusual Episode
Dawson (1995) presented a data set giving a population at risk and fatalities for an “unusual episode” (the sinking of the ocean liner Titanic) and discussed the use of the data set in a first statistics course as an elementary exercise in statistical thinking, the goal being to deduce the origin of the data. Simonoff (1997) discussed the use of this data set in a second statistics course to illustrate logistic regression. Moore (2000) used an abbreviated form of the data set in a chapter ex
Star Library: Counting Eights: A First Activity in the Study and Interpretation of Probability
Students explore the definition and interpretations of the probability of an event by investigating the long run proportion of times a sum of 8 is obtained when two balanced dice are rolled repeatedly. Making use of hand calculations, computer simulations, and descriptive techniques, students encounter the laws of large numbers in a familiar setting. By working through the exercises, students will gain a deeper understanding of the qualitative and quantitative relationships between theoretical p
A Brief Look at the History of Passover
This video explains the history of Passover and how it came to be as the Jews escaped the Egyptians. Good video and easy to follow. A word wall might be a good idea as many words are used that may need more explanation. 04:37 run time.
Undertaking a basic variationist analysis
Undertaking a basic variationist analysis
Theatre of Cruelties - Seminar 9: Political Violence and Tyrannicide
Theatre of Cruelties - Seminar 9: Political Violence and Tyrannicide
Mechanical Behaviour of Materials: Stress analysis and Mohr's circle
This set of animations explains how to use the Mohr's circle in stress analysis. From TLP: Stress analysis and Mohr's circle
The Perfect Machine
The author takes a semi-serious look at the world of computers, robots and androids in an attempt to find a recipe for the perfect machine. Described in this article are the possible attributes of the perfect machine and some of the problems it might raise
STUDIO@TEMPLE
This paper describes our approach to the first year design studio and the way we employ, utilize and integrate digital media in the Architecture Program at Temple.
Agent based Emission Evaluation of Traffic in Dynamic City Models
We present a simulation platform to evaluate procedurally generated 3d city models with a set of agents representing urban street actors and pedestrians towards greenhouse gas emissions from transportation. Our aim is to give architects and urban planners an empiric tool to analyze, predict and quantify traffic fluctuations over time, and define the number of occupants, individual traffic and public transport in a city. In this project we show that the allocation of functions within a city is an
Using the Computer in Analysis of Architectural Form
One of the most important aspects of the designing process is: the design activity is usually conducted with incomplete information. Another important aspect of designing activity is: designing activity is usually based on past experience. As a matter of fact looking at designers in the early conceptual phases, one thing that appears clear is, instead starting from scratch, they spend a part of their time thinking about existing designing experience, reviewing the literature, and so on. That is
Patriarch: A Hypermedia Environment for the Support of Architectural Design
This paper reports on current research in the field of architectural design and knowledge- based systems, through the conception and implementation of two software tools operating as a part of an integrated hypermedia environment denominated PatriArch. Main concern of this set of tools operating in PatriArch is the support of design since the very beginning, in that phase of not yet correctly explored or interpretated constraints and of scarcely specified goals, in which an initial solution mode
Restituci?n perspectiva mediante el uso de herramientas digitales para la confecci?n deuna base de d
The work is developed applying the perspective restitution method, based on the photographic survey of buildings. It researches the accuracy selection of the instruments, that should be effective, easy to manage, low cost and it allow fast results so as to let us compile a digital graphic data bases of the chosen works. The aim of the project is to elaborate graphic documents not only from the paradigmatic works but also from domestic architecture, so important in the consolidation of city. The
Shared, Collective, Generative, Dynamic Virtual Environments - Geneve
In this project we plan to create an experimental novel medium setup for the study of the ?presence? experience in shared, collective, generative, dynamic virtual environments (GENEVEs) in order to study the cross interactions between a given GENEVE and/among its creators/users and to explore the logic of presence in each GENEVE. The new shareable / generative media will try to add personal creativity and social dimension to telefruition of contents. For the European Industry having a leading ed
Urban Sprawl Modelling: Combining Models to Make Decision
Urban sprawl is frequently associated with the idea of an unsuitable development, leading to increasing economic, social and environmental problems. Moreover, its control is difficult because multiple patterns (concerning numerous traditional urban planning fields) overlap. In order to understand the sprawl process and to manage its consequences, it must be simplified. The construction of a decision making tool appears then interesting. The GIS-based tool presented here is being developed incoll
APPLICATION OF FULL-SCALE MODELLING IN VIETNAM: AN OUTLINE FOR DISCUSSION
This paper discusses the possibility of applying full-scale modelling in Vietnam, a non-western so called developing country. It deals with two main questions: 1) Is the application of full-scale modelling to be restricted to the West only? 2) what are the possibilities, constraints and fields of application - with attention to the methodological validity and technical solution for full-scale modelling in Vietnam?
It is argued that since full-scale modelling is based on people-environment intera
Computadoras y Arquitectura en la Era Digital (Computers and Architecture in the Digital Era)
It seems that when architects think, and talk about computers, they only reflect on very narrow images of the phenomenon. Architects think that the impact of computers in their profession is only related to how PCs, CAD/CAM, networks, software, peripherals, can improve the way they work today. Architects, by enlarge, are unable to reflect beyond the screen of their computers and the wall of their offices when it comes to recognize the real consequences resulting from the new technological advanc
Places of Mind: Implications of Narrative Space for the Architecture of Information Environments
Virtual reality and cyberspace are extended spaces of the mind different from, yet related to, the spaces of fiction and ancient myth. These earlier spaces reveal how electronic media, too, may come to define our selves and our culture. Indeed, a better understanding of how we use space to think can lead to the design of better information environments. This paper will describe a range of traditional narrative spaces, revealing their varied relationships with the physical world. It will demonstr
Automatic Procedures for Bio-Climatic Control
The experiences illustrated here are related to the new regulation of teaching architecture in Italy and these ones in particular have been concentrated on the technological aspects of teaching architecture. We can consider the evolution of the architect from the individual operator to the manager multi- disciplinary aspects of the building process ( building process manager) as a reality today. Information technology, specifically applied to bio-climatic architecture and environmental control,
Can Doors and Windows Become Design Team Players?
In an architectural design session, suppose design objects such as doors, windows and rooms can look after themselves, what kind of recommendations would a designer get? What is the nature of a design environment that facilitates such interactions? Where would a design object acquire the knowledge that allows it to interact intelligently? How would such localized recommendations be aggregated to support global design decisions made by the designer? This paper investigates these questions through
PROJECTED SPACE: CHARACTERIZING THE ?CYBRID ARCHITECTURE?.
The ?cybrid architecture? has been defined like integration of physical and digital spaces. Based on the capability of electronic media to generate virtual environments (cyberspaces) which could be related to buildings. However, theoretical studies and contemporary works reveal a more complex relationship between media and constructions. Expressed in architectural characteristics that constitutes a new spatial quality, named here projected space. Hence the paper argues that ?cybrid architecture?













