Are well-designed Web sites efficient for learning mathematics at the undergraduate level?
We conducted an experiment in order to examine the effectiveness of an educational Web site, which provides resources to undergraduate students in mathematics. The participants' task was to solve 18 questions about differential equations. Students in the paper condition outperformed those in Web site conditions. There was no difference between the original and an improved Web site version. Moreover, students in all conditions preferred working with the paper resource. Practical and theoretical i
Didactical complexity of computational environments for the learning of mathematics
How a microworld is used by students is crucially influenced by the teacher, who has the responsibility of organising the classroom setting in which learning takes place. For this reason this paper focuses on the teacher as a manager of the learning situation, in relation to the students’ construction of meaning. A model of teaching which takes into account interactions between teacher, students and computer is outlined. Although the focus of this paper will be on the teacher, the teacher w
Two Years Of Use Of The Aplusix System
APLUSIX is a learning environment for helping students to learn algebra. This system is designed and developed in the IMAG-Leibniz laboratory. Its basic training mode consists of letting the students perform their owns calculations, thanks to a two-dimensions editor of algebraic expressions, providing feedback on the correctness of the calculations and on the end of the resolution. APLUSIX has now been used for two years at school, in different contexts. One use was made by four teachers during
Learning Design Engines as Remote Control to Learning Support Environments.
Context: Chapter 5 of the Learning Design book describes the operational model of a learning design engine based on the concept of finite automata with output alphabet. We rely on this event concept to include pre-existing learning tools in flexibe and rich learning designs. Contribution: We sketch an approach for the integration of complex learning environments in learning designs. Interactive learning support environments, such as argumentation or modelling tools are pre-existent and have a hi
Quantitative and Qualitative Research: Conflicting Paradigms or Perfect Partners?
This paper will examine the use of quantitative and qualitative methods as complementary research methods. It asks the fundamental question wether these two approaches can be used jointly in a principled manner. The pressure in educational research has been towards using the two methods alongside each other. In applied research the use of the two approaches in the same project is accepted yet we still find serious objections raised to such work when it is presented in a more formal context. Eval
Academic Use of Digital Resources: Disciplinary Differences and the Issue of Progression
This paper examines the use of digital resources by academics in UK Higher education. The explosive growth of the Internet and in particular the Web has led to a growth in speculation about networked and e-learning (Steeples and Jones 2003, Brown and Duguid 2000). Increasingly researchers have become aware of the ways the university resists such changes and provides a 'resourceful constraint' to the changes surrounding the introduction of networked learning (Brown and Duguid 2000, Cornford 2002)
Exploring the mathematics of motion through construction and collaboration.
In this paper we give a detailed account of the design principles and construction of activities designed for learning about the relationships between position, velocity and acceleration, and corresponding kinematics graphs. Our approach is model-based, that is, it focuses attention on the idea that students constructed their own models – in the form of programs – to formalise and thus extend their existing knowledge. In these activities, students controlled the movement of objects in a prog
The role of roles in the analysis of interactions in collaborative environments
Analysis of interactions has become a basic function in the field of collaborative learning, as a means for supporting both students' self-regulation as well as formative evaluation processes. However, we observe a lack of methods and tools for the analysis of interactions in CSCL that considerer the different roles implied in collaboration management processes, both from the point of view of the actors that take part in a typical CSCL scenario: teachers, students or the system
Applying Competence Structures for Peer Tutor Recommendations in CSCL Environments.
Competence structures of the content and competence modelling of the learners provide well-suitable means for finding appropriate peer tutors in CSCL based on asynchronous messaging and annotations. Various criteria for the appropriateness of potential peer tutors can be discussed. An internet-based system used as a large scale Web experiment can then also deliver data for evaluating such criteria.
EMLs : case study in distance learning education
After a short characterization of what an educational modeling language should be, we will deal with the respective interest of two EML proposals : one proposed by OUNL (OUNL/EML and IMS/LD which is derived from it) and one proposed by UNED (PALO). We will then identify reasons that lead us to choose OUNL/EML for experimentation in distance learning education in order to model our scenario. Finally we will present some limitations or extensions we have identified.
Problem-solving and Web resources at tertiary level
We organised two experimental teaching designs involving web resources in two different French universities. In this paper, we describe these experiments and analyse the students' behaviours. Our aim is to observe whether the use of specific online resources favours the development of problem-solving activities.
OCTOPUS: A Technological Model for Online Resource Centre in Environmental Education
The communication focuses on the implementation of an innovative model for creation of online resources and e-learning activities on a web platform dedicated to environmental education. All activities take place in the frame of Minerva project OCTOPUS: "Transnational on-line resource centre". The resource centre implements a mechanism of multilevel knowledge development and information retrieval system using modern electronic tools. This model is dynamic by its technological structure and also f
Networked Management Learning for Managers of Small and Medium Enterprises
This paper argues that networked management learning might have specific relevance for SME management development since this model recognizes the importance of social relations and the associated relational dialogue that underpin knowledge and innovation in specific business contexts. Indeed NML reinforces the centrality of networking entrepreneurs and other relevant actors at the local level to increase the effectiveness of their actions and also helps integrate the different components of the
Tópicos sobre programação de computadores como método educativo no jardim-de-infância
Temos vindo a explorar a possibilidade de utilizar a programação de computadores no jardim-de-infância, no âmbito da metodologia construcionista desenvolvida por Seymour Papert. Para o efeito, recorremos à linguagem ToonTalk, que permite a realização de programação de computadores sob a forma de animação, dispensando a leitura e a escrita. Este artigo dá conta das estratégias que utilizámos e das constatações que efectuámos por observação e experimentação.
Current and future usages of E-learning metadata and ontologies.
The purpose of this report is to provide an overview on current and future usages of annotations, metadata and ontologies in the e-learning projects of the JEIRP partners. The first section of this article defines a methodology based on user roles which allows for a structured presentation of the usages. The methodology is used for the description of several current usage scenarios in Section 2. Additionally, this methodology allows identifying open research questions. These are described in det
Grounding is not shared understanding : distinguishing grounding at an utterance and knowledge leve
This paper argues that for the study and facilitation of collaborative learning, existing theories of grounding such as that of Clark and Shaefer  cannot be applied without adjustments. When comparing collaborative learning and conversation, four dimensions can be identified where grounding at a knowledge level differs from the grounding at an utterance level. Firstly, the indirect access and the existence of a range of manifest meanings, poses the need for a notion of groundedness'. Second
Collaborative Ontological Engineering of Instructional Design Knowledge for an ITS Authoring Environ
Intelligence in an ITS authoring system could rely on content-based engineering of instructional design (ID) knowledge, i.e. based on principles such as conceptualization, standardization and theory -awareness. An ontology - based architecture with appropriate ontologies has been proposed for a theoryaware ITS authoring system. Ontological engineering (OE) as a collaborative process jointly conducted by an OE expert and an ID expert is presented as a step on a roadmap towards a theory-aware ITS
Examining ionic and covalent between atoms.
Group Seated Under a Canvas Awning
A group of people look at the photographer as they are seated under a makeshift canvas awning. The canvas is attached to the eave of a house. This could be for a family dinner as there are tables and chairs under the awning also.