Pages 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 8898 result(s) returned

Providing Efficient Event Information Management to CSCL Applications
This work aims to explore the importance of carrying out an efficient management of the event information generated from CSCL applications during the collaborative learning process. The achievement of this task first involves the design of a conceptual model of collaborative learning interaction that captures and distinguishes several high-level collaborative learning processes, which in turns leads to a computational model. To achieve that, we first define the main types of event information ge
Author(s): Daradoumis Thanasis,Caballé Santi,Xhafa Fatos

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Pour une meilleure intégration de l’utilisateur dans le processus de conception et d’évaluation
Le système TELOS intègre un ensemble d’architectures, de méthodes et d’outils appelés à transformer en profondeur le fonctionnement institutionnel et les pratiques professionnelles en matière de conception, de production et de diffusion de cours et d’apprentissage en ligne. TELOS suppose non seulement l’appropriation de nouveaux outils technologiques, mais aussi un nouveau modèle de travail qui prend appui sur une ingénierie pédagogique rigoureuse et sur l’accès à des banques d
Author(s): Henri France,Maina Marcelo

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Improving database design teaching in secondary education: action research implementation for docume
Database design and use has educational interest for utilitarian and learning reasons. Database technology has significant economic impact and the demand for database design can not be covered by the existent educated experts. Furthermore the database management systems available at schools could be used for the design and implementation of high quality learning activities. Databases are general purpose modeling environments that enable problem solving using conceptual frameworks closer to the s
Author(s): Fessakis George,Dimitracopoulou Angelique,Komis Va

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Building re-configurable blendedlearning arrangements
E-learning can be much more than just self-paced learning. To enhance motivation and sustainability of learning, trainers or course providers usually set up target group specific arrangements of various learning conducive elements. They combine self-learning phases with synchronous or asynchronous online collaboration and cooperation, as well as with face-to-face training sessions. This mix of online and offline elements has become famous under the name of "blended learning". To put blended lear
Author(s): Thomas Ludger,Trapp Sonja

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Learning History by Playing a Mobile City Game
Digital games seem to be excellent tools for facilitating and supporting situated learning. This unbinding of knowledge from a specific context fosters its transfer to new problems and new domains. Additionally, children’s attitude towards computer games is the very attitude we would like all our learners to have. Therefore, it makes sense to try to merge the content of learning and the motivation of games. The objectives of this paper are to generate insights into the practicalities and the ef
Author(s): Huizenga Jantina,Admiraal Wilfried,Akkerman Sanne,

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Towards automatic glossarization: automatically constructing and administering vocabulary assistance
We address an important problem with a novel approach: helping children learn words during computer-assisted oral reading. We build on Project LISTEN's Reading Tutor, which is a computer program that adapts automatic speech recognition to listen to children read aloud, and helps them learn to read (http://www.cs.cmu.edu/~listen). In this paper, we focus on the problem of vocabulary acquisition. To learn a word from reading with the Reading Tutor, students must first encounter the word and then l
Author(s): Aist Gregory

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Looking Ahead to Select Tutorial Actions: A Decision-Theoretic Approach
We propose and evaluate a decision-theoretic approach for selecting tutorial actions by looking ahead to anticipate their effects on the student and other aspects of the tutorial state. The approach uses a dynamic decision network to consider the tutor’s uncertain beliefs and objectives in adapting to and managing the changing tutorial state. Prototype action selection engines for diverse domains – calculus and elementary reading – illustrate the approach. These applications employ a rich mod
Author(s): Murray R. Charles,VanLehn Kurt,Mostow Jack

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Synchronous computer mediated collaborative activities among collocated students: Conditions that ma
Synchronous collaborative activities are usually studied in conditions where teachers and students are physically separated. Is there any possibility to apply these activities when all participants are collocated? Does this collocated collaboration setting seems meaningful and for what reasons? Is the quality of learning and teaching process satisfactory high? Under what conditions? The present research explores the previous questions. More specifically, it explores synchronous computer mediated
Author(s): Fessakis George,Petrou Argyroula,Dimitracopoulou A

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ZAPs: Using interactive programs for learning psychology
ZAPs are short, self-contained computer programs that encourage students to experience psychological phenomena in a vivid, self-explanatory way, and that are meant to evoke enthousiasm about psychological topics. ZAPs were designed according to principles that originate from experiential and discovery learning theories. The interactive approach that is offered invites students to engage in subject matter through exploration, experience, and discovery of psychology. In an empirical study the effe
Author(s): Hulshof Casper,Eysink Tessa,Loyens Sofie,de Jong T

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Self-directed learning in simulation-based discovery environments
SIMQUEST1 is an authoring system for designing and creating simulation-based learn-ing environments. The special character of SIMQUEST learning environments is that they include cognitive support for learners which means that they provide learners with support in the discovery process. In SIMQUEST learning environments we try to find the balance between direct guidance of the learning process and sufficient free-dom for learners to regulate the learning process themselves. In this article we de-
Author(s): de Jong Ton,Van Joolingen Wouter,Swaak Janine,Veer

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The effects of graphical overviews on exploratory behaviour and knowledge acquisition in hypertext e
One of the main and recognized problems of learning with hypertexts is that learners are easily distracted and end up ‘lost in hyperspace’. As a result, they do not acquire complete and adequate knowledge. In this study, we enhanced a hypertext environment with a graphical overview that represented the basic structure of the domain and we designed the layout in such a way that learners were unobtrusively encouraged to follow a sequence of exploration that followed the domain structure. This so
Author(s): de Jong Ton,van der Hulst Anja

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SimQuest, Authoring educational simulations
SIMQUEST is an authoring system for creating computer simulations embedded in an instructional environment. A typical learning environment created with SIMQUEST allows learners to engage in an activity of discovery learning with a simulation, supported by instructional measures from within the environment. Some of these instructional measures adapt themselves to the interaction of the learner with the simulation. SIMQUEST allows the author to create various kinds of instructional support for the
Author(s): Van Joolingen Wouter,de Jong Ton

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Apport de l’ingénierie ontologique aux environnements de formation à distance
Cet article explore le potentiel de l’ontologie et de l’ingénierie ontologique pour augmenter l’intelligence dans les environnements de formation à distance, ainsi que dans la conception de ces environnements. Il contient une introduction à l’ontologie avec ses origines dans la philosophie occidentale, une discussion des relations entre l’intelligence artificielle et l’ingénierie ontologique, suivie d’une description des méthodologies et des outils d’ingénierie ontologique. Plusieu
Author(s): Psyché Valéry,Mendes Olavo,Bourdeau Jacqueline

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The influence of representational format on learner-generated domain representations and mathematica
The purpose of this study was (a) to assess the effects of learner-generated domain representations on understanding combinatorics and probability theory and (b) to investigate the effects of the format (graphical, arithmetical, or textual) in which learners create their domain representation. A pretest-posttest design was applied in which four conditions were compared: three experimental conditions in which learners constructed a personal representation of the domain in a graphical, arithmetica
Author(s): Kolloffel Bas,Eysink Tessa,de Jong Ton

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Mobile Learning: Small devices, Big Issues
Over the past ten years mobile learning has grown from a minor research interest to a set of significant projects in schools, workplaces, museums, cities and rural areas around the world. Each project has shown how mobile technology can offer new opportunities for learning that extend within and beyond the traditional teacher-led classroom. Yet, the very diversity of the projects makes it difficult to capture the essence of mobile learning or to show how it contributes to the theory and practice
Author(s): Sharples Mike,Milrad Marcelo,Arnedillo Sánchez In

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Combining individual and group-level perspectives for studying collaborative knowledge construction
The aim of this article is to identify concepts and methods for studying collaboration in context. The article presents a two-level methodology designed to combine individual and group-level perspectives for the evaluation of collaborative knowledge construction in student groups. The group-level analysis is focused on the students' negotiation processes. A self-report questionnaire gives insight into students' short-term impressions, meaningful activities and personal meanings attached to diffe
Author(s): Arvaja Maarit,Salovaara Hanna,Häkkinen Päivi,Jä

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Approche pragmatique de conception d'un EIAH : réingénierie pédagogique dirigée par les modèles
L'objectif de cet article est de proposer une démarche de conception participative entre chercheurs et enseignants et de montrer, à l'éclairage de la mise à l'essai d'un dispositif d'apprentissage collaboratif, comment elle se réifie dans un contexte situé. En particulier, nous présentons comment le processus d'ingénierie et de réingénierie guidé par le modèle de conception du scénario pédagogique permet aux enseignants de s'approprier, de concevoir et d'intégrer dans leurs prat
Author(s): El-Kechaï Hassina,Choquet Christophe

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Une aide à l'interprétation de traces : application à l'amélioration de scénarios pédagogiqu
Nous nous intéressons dans cet article à l'observation au sein d'un EIAH. Notre objectif est de comprendre le comportement des apprenants et, à plus long terme, d'améliorer les scénarios pédagogiques. Dans un premier temps, nous montrons comment récupérer des observations depuis différentes sources. Dans un second temps, nous proposons une méthode permettant de composer une trace à partir de ces observations. Cette trace reflète l'activité de l'apprenant et servira de base à l'inte
Author(s): Heraud Jean-Mathias,Marty Jean-Charles,France Laur

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Vers des aides logicielles à la compréhension de textes documentaires scientifiques pour les élè
La compréhension d'un texte documentaire par cent vingt élèves du CM2 (5e année primaire) a été évaluée dans quatre conditions expérimentales, en faisant varier d'une part le type de notes d'aide (notes explicitant la « base de texte » vs. notes aidant à construire le « modèle de situation »), d'autre part le support (présentation sur papier vs. présentation hypertextuelle sur ordinateur). La condition où des notes « modèle de situation » sont proposées sur écran d'ordinat
Author(s): Crinon Jacques,Avel Patrick,Legros Denis,Marin Bri

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SMART-Project : Un environnement informatique support d'activités collaboratives d'apprentissage pa
Cet article présente les spécifications et la modélisation d'un environnement informatique appelé SMART-Project, support d'activités collaboratives d'apprentissage par projet à distance. Nous avons adopté pour cet environnement, une démarche gestion de projet, médiatisée par un système multi-agents capable de fournir un soutien et une assistance aux différentes personnes engagées dans un tel environnement. Nous avons proposé une matrice intitulée ARP (Apprentissage, Respect de
Author(s): Bousmah Mohammed,Elkamoun Najib,Berraissoul Abdelg

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