Conversation: Checking out of the Hotel
Check in, stay a while, maybe order room service, and then eventually checkout. In this lesson, see an example of the conversation around checking out of a hotel.
Latino Roots in Lane County: Contemporary Stories of Settlement in Lane County, Oregon
“Latino Roots in Lane County: Contemporary Stories of Settlement in Lane County, Oregon” is a 33-minute bilingual documentary that uses in-depth interviewing in the tradition of Latin American testimonio and oral history and was made in conjunction with the museum exhibit. It includes video interviews with six of the families featured in the Latino Roots [...]
An unlikely hero
Somaly Mam is a driven, dynamic, inspiring and indefatigable leader. Those are some of the qualities that make her one of Time Magazine’s 100 most influential people and a CNN Hero.
Daylight Savings Time: History
This three minute video site has a written explanation of when it was implemented and changed to the current date. Interesting findings in how to deal with the change.
Reaction to New Immigration- late 1800s
This video is accompanied by text. "The influx of millions of new immigrants into America’s cities had a powerful effect on city governments. At the time, state and federal governments did little to help immigrants adjust to their new lives in America, leaving city governments burdened with the enormous task. Due to the rapid rate of urban growth, cities could scarcely keep up with city dwellers' needs for transit, water, sewers, street cleaning, and fire and police protection. This lack of go
Goethe-Institut : Deutschland Erlesen
Text and the City: a literary map of Germany is an English translation of the German website, Deutschland Erlesen. The English site is presented by the Goethe Institute in London. The site provides selections from recent and contemporary well-known writers, who hail from, or are associated with, fourteen German towns and cities: Berlin; Bremen; Dresden; Frankfurt am Main; Hamburg; Cologne; Bonn; Leipzig; Mannheim; Heidelberg; Munich; Rostock; Stuttgart; and Weimar. There are some references t
The Magic School Bus Gets Programmed - Computers
Mr. Rhule, the principal, gets a new computer, and it's Ms. Frizzle's class' job to open up the school and set up his computer. Carlos's brother, Mikey (from Getting Energized), is a computer expert. After he sets the computer up to raise the flag, make the coffee in the teachers' lounge and ring the bell, he goes on his own trip to see the inner workings of the computer. As usual, something goes wrong, and Mikey has set the computer to do the tasks every minute instead of everyday. Can the clas
Newfoundland Images and Folk Music
A video tour of this Province of Canada accompanied by a satirical folk music that contains a few words that may be offense to some.
Introduction to the external and internal anatomy of the liver.
Authenticity in learning game: how it is designed and perceived
A key concern in game-based learning is the level of authenticity games require in order to match what learners can expect in the real world, what keeps them engaged in the game, and what they need to learn. We examined authenticity or credibility in a game from the learners perspective. There are very few studies on this aspect. We propose that authenticity is the result of a compromise between external authenticity (perceived likeness with real life reference), internal authenticity (perceiv
Transferring Kaleidoscope members' activities research into economic outcomes
The importance of research undertaken within academic and research organisations is widely recognized by governments, industries and diverse stakeholders. Indeed, the contribution of higher education in the generation of new ideas and knowledge, and as an economic driver, has probably never been as important. Nevertheless, universities face a rapidly changing environment shaped by pressure on funding, an emphasis on quality assurance and the increasing impact of globalisation, marketisation and
Analysis of a selection of interactive learning environments for mathematics
1) Analysis of the ILEs developed by TELMA teams: Aplusix, AriLab2, and e-Slate. 2) Critical analysis of the grid yielding a refined methodological tool for ILEs analysis. 3) Study of T-algebra, an additional ILE for the learning of elementary algebra; 4) Comparison of 10 ILEs based on the exploitation of the analysis grids.,deliverable D20.5.2 from ERT Telma of NoE Kaleidoscope
Description et exploitations des traces du logiciel dalgèbre Aplusix
Cet article porte sur lemploi de traces dans un contexte éducatif et sur leur utilisation dans un EIAH. La première partie présente le logiciel Aplusix, un micromonde pour l'apprentissage de l'algèbre qui permet lenregistrement de productions délèves, comme celles obtenues dans l'environnement classique papier, mais comportant de plus d'autres informations, comme le temps, les hésitations, les corrections. Ce recueil produit une trace brute qui représente une modélisation comporte
E-Learning practices and Web 2.0
In September 2005, more than 2 years ago OReilly published the original definition of the idea of Web 2.0. In the wake of this hype the similar changes in E-Learning have been summarized in the term E-Learning 2.0. This paper aims to give a consolidated review on the development in these two years; which technologies and trends proved to be enduring and how the concept of Web 2.0 has influenced ELearning in this time. The basic concepts summarized in the term E-Learning 2.0 are presented a
Investigating the efficacy of the use of ICT for slow learners : Case studies in Singapore Primary S
This exploratory project investigates the implications and changes effected through the introduction of IBMs KidSmart programme into the Learning Support Programme (LSP) in 6 Singapore primary schools. It focuses on the impact of ICT on teaching and learners methodologies embraced by teachers working with slow learners (or learners at risk). The principal aim of this project is to identify workable teaching models or processes that can maximize learning through the use of ICT with slow learner
Building Bridges within Learning Communities through Ontologies and "Thematic Objects"
Communication through artefacts, in the sense of objects (co-)constructed by learners, is a well known mechanism in synchronous shared workspace environments. In this article, we explore the potential of extending this principle to heterogeneous, anonymous and asynchronous learner communities by drawing on existing work, e.g. in the areas of "social navigation" and recommender systems. A new ingredient is the description and provision of "thematic objects" embedded in a task/activity context. De
Cooperation scripts for learning via web-based discussion boards and videoconferencing
Computer-supported collaborative learning often means that locally distant learners discuss a task via text-based discussion boards or videoconferencing. Collaborative learning, however, is often suboptimal with respect to how learners work on the concepts that are supposed to be learned and how learners interact with each other. Collaborative learning environments may be improved by scripts that structure epistemic activities and social interactions of learners. Two studies are being reported t
Using A Simulated Student for Instructional Design
In this paper, I describe how a cognitive model was used as a simulated student to help design lessons for training circuit board assemblers. The model was built in the Soar cognitive architecture, and was initially endowed with only an ability to learn instructions and prerequisite knowledge for the task. Five lessons, and a total of 81 instructions for teaching expert assembly were developed by iteratively drafting and testing instructions with the simulated student. The resulting instructions
A Framework System for Intelligent Support in Open Distributed Learning Environments
Recent trends in the design of learning support systems are characterized by considering group interaction, by combining intelligent support with interactive learning environments, by providing reusable domain-independent components, and by using agent-structured architectures. Taking these trends into account, an open framework system has been developed for integrating distributed intelligent support components with an interactive and collaborative learning environment. Work in shared activity
Computer Software Support for Collaborative Learning
In this chapter, we discuss two approaches to supporting collaborative learning activities in higher education through technological means: structuring and regulating collaboration. Structuring approaches aim to create favorable conditions for learning by designing and scripting the situation before the interaction begins. They attempt to define the structure of the learning experience by varying the characteristics of the participants (e.g. the size and composition of the group, or definition a