PROLEARN framework for process-oriented learning and knowledge work
Given the importance of an organisationÂ’s human capital to business success, aligning training and competency development with business needs is a key challenge. Many companies did initiate in the past knowledge management activities or founded corporate universities as the organization intended to help companies to face this challenge. In this deliverable, we talk about knowledge work and learning management
as a concept to "increase business performance" through a better short- and long-term
Interoperability of Adaptive Learning Components
As interoperability is one of the crucial problems in this area, we analyzed it in D1.2 (published also as journal paper). Personalized adaptive learning requires semantic-based and context-aware systems to manage the Web knowledge efficiently as well as to achieve semantic interoperability between heterogeneous information resources and services. The technological and conceptual differences can be bridged either by means of standards or via approaches based on the Semantic Web. This documents d
Participatory design in open education: a workshop model for developing a pattern language
Technologically enhanced learning environments raise complex challenges for their designers, developers and users. Design patterns and pattern languages have recently emerged as a potential framework for addressing some of these challenges. However, the uptake of design patterns has been slow outside of the computer science community. We argue that this is largely a consequence of a weak positioning of pattern languages, as a form of delivering expert knowledge to layperson, and suggest an alter
The Cognitive Transfer and the Tutor's Role in a CBL Environment
In this paper we report on a longitudinal study of a Leonardo da Vinci program regarding the application of a Computer Based Learning environment in three EU countries, Greece, Germany, and Holland. The `` Orestis''CD-ROM was a multimedia CBL environment aimed at teaching young offenders the basic and advanced skills for the use and maintenance of a photo-copy shop. The complete project consisted of three phases: construction of the CD-ROM, application of the instructional methodology in the par
Design and Implementation of a Logo-based Computer Graphics Course
Two years ago the Faculty of Mathematics and Informatics at Sofia University makes a decision to design a new series of Logo-based courses which make use of the modern technology. The pedagogical component of the challenge is to design a multidisciplinary course suitable for students with different skills and interests. From a development perspective the challenge is to build an entirely new one. And finally the course must be attractive regardless of the seriousness and complexity of the topics
Students Learning Experience in the Integrated Information Literacy Course Constructed in Virtual Le
The paper examines the impact of ICT on students learning experiences and opportunities offered by virtual learning environment as an integral part of traditional learning environment in the experimental course ``Integration of information literacy skills into ESP programme'' at Mykolas Romeris University (Lithuania). The experiment aimed at developing students' information literacy and social skills as the means for enhancement of learning with a particular attention towards foreign language co
Patchworking as a Metaphor for Learning –
Understanding youth, learning and technology
On basis of a close empirical examination of a Danish team of 'Power Users' and their work on a self-chosen learning challenge this thesis argues how we can theoretically understand, analyse and methodologically approach learning processes through the metaphorical lens of ‘patchworking’.
The metaphor of patchworking highlights how
learning processes can be seen as processes of stitching and weaving together different ‘patches and pieces’ into something new. The patches and pieces may not
How can we take into account student conceptions of the facial angle in a palaeontology laboratory w
This study investigates student conceptions of the facial angle as a way to attain understanding elements of the theory of human evolution. The chosen laboratory work involved determining the species of a human cranium, and students had to design and write down their own experimental procedure. Three versions of the laboratory work were carried out leading to different student productions. Three aspects will be presented in the present paper, which are related to the three conceptual difficultie
Remote Training via WEB for Operation and Maintenance of a
Rain Monitoring Equipment using PHP and G
The aim of this paper is to present the development and implementation of an interactive environment via WEB for the training of non-centralized technician teams that work with the maintenance of ambient monitoring equipment. The case presented here is concerned to the network of Pluviologgers installed in the State of Santa Catarina, Brazil. The tools used for the construction of the WEB environment and, also, the requirements are detailed. The methodology and the techniques presented in this c
EyA system: Automated audio-video-slide recordings
We discuss on an innovative system developed in-house to archive and share scientific lectures carried out using modern presentations (PPT, PDF, animations, etc) or, alternatively, the commonly used traditional chalkboards found in classrooms. The system -named "Enhance your Audience" (EyA), allows to widening the audience for such activities with little efforts. The technologies employed are low-cost.
Remote engineering implies a new strategy of assessment?
When we spoken about remote engineering as a new methodology used in the cyberspace with the final goal of the teaching/learning improvement and cost sharing, we are obliged to approach all of the process sides. Assessment is one of these sides and there is considered the most powerful tool for illustration, in the qualitative and quantitative ways, the learners responds at educational objectives offered by the remote engineering learning environment. In the present paper the authors have the in
How users behave in a combined community/content environment
Currently, combined community/content environments gain increasing importance in different areas of life, ranging from private to educational to corporate contexts. However, since they are still a novel achievement it is not so clear how they should be organised in order to their successful operation. For gaining a deeper insight in what makes such an environment work, the authors systematically analysed two public environments by evaluating user data and an online questionnaire covering the fol
Collaborative Multi-professional Narrative Based e-learning. An application to teaching Medical Stat
The present paper describes e-CNA (e-Collaborative Narrative Analysis), a web based multi-agent environment where different agents contribute to the exploration and social co-construction of the meanings of a set of narratives. The paper also describes an action-research e-learning experiment aimed to involve the students of different courses and a multi-disciplinary team of health professionals in a blended online educational project on qualitative and quantitative research methodologies in hea
Reusing Streaming Contents in Engineering and Education Courses
BolognaÂ’s process and the opening of university teaching to new educational scenarios provide an opportunity for the implementation of innovative and active methodologies.
This paper describes a practice implemented by the share and reuse of learning contents using streaming technology. Streaming technology was used since it promotes the support of pedagogical activity as a dynamic resource and oriented to a model of shared learning.
The motivation beyond this idea was the share of teacherÂ’s e
Investigating mental representations in children interacting with small mobile robots
This research aimed at investigating the acquisition of comprehension of a robotic system in school age children by using two different methods: concept maps and interviews. We demonstrated that concept maps are an important instrument of verification of knowledge, offering the possibility to graphically re-examine the expressed knowledge, and training children to decompose a problem (analysis) and re-compose it in a more structured way (synthesis). The interviews confirmed the subjectsÂ’ abilit
Investigating the efficacy of the use of ICT for slow learners : Case studies in Singapore Primary S
This exploratory project investigates the implications and changes effected through the introduction of IBMÂ’s KidSmart programme into the Learning Support Programme (LSP) in 6 Singapore primary schools. It focuses on the impact of ICT on teaching and learners methodologies embraced by teachers working with slow learners (or learners at risk). The principal aim of this project is to identify workable teaching models or processes that can maximize learning through the use of ICT with slow learner
Advantages and disadvantages of e-learning at the technical university
The term Electronic Learning or e-Learning is being used in Russia rather rarely. It integrates a number of terminological notions in the sphere of application of modern information and communication technologies in education such as multimedia, education on the base of web-technologies, etc. Teachers and learners must realize that new opportunities are offered by modern on-line communication. A person with basic Internet and Web skills is open to a new world of knowledge, from free Web surfing
Diagnostic models of intelligent tutor system for teaching skills to construct control object freque
In this paper one solution for teaching skills to construct the control object frequency characteristics method is described. StudentÂ’s mistakes are discovered and classified. Based on signal-parametric approach to fault diagnosis in dynamic systems mathematical diagnostic models which allow detecting mistake classes by comparing student calculated results and system calculated results are created. Features of proposed diagnostic models application are presented. Intelligent tutor system is dev
Surmonter l’interférence culturelle et linguistique à l’aide de CALL
This research project aims to design a CALL system (Computer-Assisted Language Learning). The goal of the system is to help users overcome cross-linguistic difficulties, that is to say, transfer and interference stemming from a native language (L1) in the process of acquiring a second or foreign language (L2). It is built following an ontological engineering methodology, which is well-known in
the artificial intelligence community. In this article, we describe what is cross-linguistic influence,
Building Bridges within Learning Communities through Ontologies and "Thematic Objects"
Communication through artefacts, in the sense of objects (co-)constructed by learners, is a well known mechanism in synchronous shared workspace environments. In this article, we explore the potential of extending this principle to heterogeneous, anonymous and asynchronous learner communities by drawing on existing work, e.g. in the areas of "social navigation" and recommender systems. A new ingredient is the description and provision of "thematic objects" embedded in a task/activity context. De













