Collaborating in a Virtual Architectural Environment: The Las Americas Virtual Design Studio (LAVDS)
The paper describes exploratory work in the design, construction, and habitation of a virtual structure (VS) nested within an Internet-based multi-user environment and serving a geographically distributed collective of architecture students and faculty. In addition to a discourse on the design and implementation parameters that were used, the paper seeks to provide findings that make reference to the quality of teaching/learning experience of users and the effectiveness of the interaction among
What people really want - User validation of "digital city" concepts
This Paper discusses the experience acquired from the user-compatible development of a digital city model as an aid to urban planning based on the endeavours of a large Austrian city. The method selected was a structured survey of the future users of the "Digital City". In the case in question, the addressee is initially an "internal" client, in other words the staff of the Urban Planning Department. Above all findings it seems vital to work more intensive on common terminology and concepts to f
The Pattern That Connects
While patterns have a spotty history in architecture, their definitions and uses in other fields offer new possibilities for design. This paper examines those definitions and uses?including theories put forward by architectural theorist, Christopher Alexander; art educator, Gyorgy Kepes; chemist, Ilya Prigogine; and anthropologist, Gregory Bateson. Of particular interest is the shift from eternal, essential, universal, and fundamental patterns to fleeting, superficial, specific, and incidental v
Arch-OS: An Implementation of Cybrid Strategies
A review of the literature on Intelligent Buildings suggests an ideal of a building as an autonomous system that controls its internal and external environments. The model, whose origin lies with early models of artificial intelligence, effectively treats the building as a slave to human needs, and appears to invest more intelligence in the building than in its occupants. This paper proposes that automated environments be understood as extensions of human sense and awareness. It describes an ope
ECorr: Pipeline Corrosion
This case study presents an investigation into the corrosion of a steel pipeline submerged in salt water; it covers corrosion rate and possible protective coatings for the pipeline. This is an advanced level case study.
Can Doors and Windows Become Design Team Players?
In an architectural design session, suppose design objects such as doors, windows and rooms can look after themselves, what kind of recommendations would a designer get? What is the nature of a design environment that facilitates such interactions? Where would a design object acquire the knowledge that allows it to interact intelligently? How would such localized recommendations be aggregated to support global design decisions made by the designer? This paper investigates these questions through
Simulation of Micro Pedestrian Behaviour in Shopping Streets
Over the years, scholars have developed various models of pedestrian movement. These models can be used to assess the effects of detailed design decisions or to predict pedestrian behaviour under conditions of crowding. To date, not much attention has been paid to pedestrians' shopping behaviour at the micro level. Therefore, the main purpose of this project is to test a model that aims at simulating micro pedestrian behaviour in shopping streets, including entering shops. The model assumes a de
The Importance of Virtual Environments in the Design of Electronic Games and Their Relevance to Arch
Ever increasing complexity in architectural design and the need to deliver a cost effective solution requires the employment and adoption of innovative design methods. Although technological changes have entered the field of architecture at a slower pace, the recent adoption of 3D modelling, Virtual Environment and multimedia represent significant changes in architectural design, visualisation and presentation. These now include tools for conceptualisation, design synthesis, design presentation,
Visualisation for Clients - One Example of Educating CAAD for Practice
During the spring term 1996, 13 students of the 3rd and 4th year at the School of Architecture at Lund University had the opportunity to make a one semester CAAD project. 11 students chose the individual exercise to use computer media for developing a small architectural design in interaction with a client. The focus was set more on visualization and the process of communicating ideas, feelings and practical solutions between architect and client and visa versa rather than concentrated on the fi
Jominy end quench test: transfer of a steel sample from furnace to water jet
Video of the transferral of a steel specimen from furnace to water jet during a jominy end quench test. The steel is held in a furnace to austenitise the microstructure at around 900° C. It is then transferred to the quenching machine where a water jet is sprayed onto the bottom of the specimen until the specimen is cool. From TLP: The Jominy End Quench Test, http://www.msm.cam.ac.uk/doitpoms/tlplib/jominy/index.php
Interactive model of olivine structure
Interactive, rotatable model of the olivine structure. From TLP: Solid Solutions, http://www.msm.cam.ac.uk/doitpoms/tlplib/solid-solutions/index.php
RECONCILING COMPUTER AND HAND: THE CASE OF AUTHOR IDENTITY IN DESIGN PRESENTATIONS
As computers were newly emerging in the field of architectural design, it was claimed that the impact of computers would change the way architects design and present. However, within the course of computer use in design, although the field of architectural practice might have been altered extremely, in architectural education there still seems to be a bond to conventional mind-hand-paper relation. One of the reasons for that bond is the fact that although being r
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elated to many technologies
Aquatic Animal Skeleton - Tails
Several aquatic animals use their tails to propel themselves through water and to support and balance them when they spend time on land.
Aquatic Animal Skeleton - Backbone
The backbone of an aquatic animal allows it to be very flexible under water. It usually extends into a tail and is classified as a gliding joint.
Aquatic Animal Appendages - Limbs
Several aquatic animals have appendages, such as limbs, that support their body while they spend time on ground. They are usually small because they spend most of their time in the water.
Apple Screen 5
Inside the skin, microbes are breaking down the flesh into nutrients and water. If you were to poke a hole in the skin, the inside would likely consist of brown and sticky liquid.
Ants and their needs
Ants live in structures called ant hills. They need shelter, food, air, and water.
Distributed Web Systems - Time and global state
This lecture forms part of the "Time and global state" topic in the Distributed Web Systems module.
Anole lizard
Anole lizards are reptiles because they are covered in scales. These scales are used as protection for the lizard and help the lizard retain water in its body.
Animal Studies: Turtle
This turtle has a back full of green, mossy algae. When the turtle is stationary in the water, it can camouflage itself to look like a moss-covered rock.













