Modélisation et perception de l'activité dans l'environnement Symba
Nous présentons dans cet article les travaux de recherche liés à la conception de Symba, un environnement support d'activités collectives en contexte d'apprentissage (ACCA) dont l'objectif est de faire travailler les étudiants sur l'organisation de leur activité. A travers la conception de Symba nous abordons les problématiques du support à la modélisation de l'activité collective par les apprenants, de la perception de l'activité et de la malléabilité de l'environnement.,Proceeding
Faut-il vraiment laisser le déroulement d'une animation sous le contrôle de l'apprenant ?
Grâce aux possibilités technologiques accrues, l'utilisation d'animations dans les documents multimédia à visée technique ou didactique, est devenue un usage courant. Cependant, les études qui ont comparé « toute chose égales par ailleurs » animations et graphiques statiques montrent que le bénéfices des graphiques animés, loin d'être automatique, dépend des dispositifs d'interaction mis à la disposition des utilisateurs. Sur la base de la littérature, nous proposons que l'usage
Patrons d'exercices pour Aplusix Une étape du développement de l'EIAH occasion d'un travail entre
Au cours du développement de l'EIAH APLUSIX, il y a eu de nombreuses occasions d'un travail partagé entre informaticiens et didacticiens. Quelques-unes sont décrites succinctement. Lors de la mise en place de patrons d'exercices et d'une carte de tests, une coopération plus approfondie a eu lieu, en respectant les disciplines de chacun. Cette mise en place de patrons d'exercices est décrite plus longuement.,Preprint
L’utilisation d’un arbre des tâches pour concevoir et analyser des situations d’apprentissage :
Afin de prendre en compte les difficultés que les élèves ont pour donner du sens aux activités expérimentales, ce qui leur fait perdre de vue l’objectif initial du T.P. et les connaissances visées, nous proposons de leur faire concevoir le protocole des expériences. À travers trois exemples de situations de T.P. mises au point et expérimentées dans des classes de Terminale S, nous montrons comment la structuration du protocole expérimental dans un arbre de tâche, permet d'analyser e
Natural Editing of Algebraic Expressions
We call “natural editing of algebraic expressions” the editing of algebraic expressions in
their natural representation, the one that is used on paper and blackboard. This is an issue
we have investigated in the Aplusix project, a project which develops a system aiming at
helping students to learn algebra. The paper summarises first the Aplusix project. Second
it presents a notion of algebraic expressions, of representations of algebraic expressions.
The last section develops ideas about natur
Advanced video technologies to support collaborative learning in school education and
beyond
The aim of the paper is to characterize two new advanced video technology software systems developed for uses in collaborative learning (DIVER and HyperVideo2), and how they extend the paradigms of video use in classrooms today. The rationale for and characteristics of these tools are described, and early experiences with their use are characterized.
The Social and Technological Dimensions of Scaffolding and Related Theoretical Concepts for Learning
not available
Addressing the Challenges of Inquiry-Based Learning Through Technology and Curriculum Design
Inquiry experiences can provide valuable opportunities for students to improve their understanding of both science content and scientific practices. However, the implementation of inquiry learning in classrooms presents a number of significant challenges. We have been exploring these challenges through a program of research on the use of scientific visualization technologies to support inquiry-based learning in the geosciences. In this article, we describe 5 significant challenges to implementin
The Collaboratory Notebook
not available
The greenhouse effect visualizer: a tool for the science classroom
The Greenhouse Effect Visualizer (GEV) is designed to help students visualize data sets related to the earth's energy balance. This work was inspired by the benefits scientific visualization have provided to scientists in discovering patterns and presenting the results of their work to broad communities. The hope is that scientific visualization can provide equal assistance to students trying to learn science. The philosophy underlying this approach links learning with practice. Hence, students
Towards a Generic Service Oriented Framework for Integrated User Management of Virtual Communities
A central Service layer for the European eLearning Grid Infrastructure (ELeGI) is the one for the management of members and the provision of collaborational services (Virtual Community Services).
Because it is a lot of effort to totally newly (re-)write the collaboration services like e.g. a videoconferencing service, it is much more desirable to take existing applications and just to wrap them with a Web Service interface to programmatically access the existing functionality relevant to user m
A Dynamic component-based approach to design and implement Grid Services
Regarded as the following step of conventional distributed computing, grid computing becomes more and more popular. It puts the focus on large-scale resource sharing, including new pervasive technologies.To allow heterogeneous entity to share their resource, and more interesting their information and their knowledge, it is necessary to propose solution for integration and interoperability. Our aim is to propose an approach viewing component like an abstraction of grid services.In this paper we t
A Grid Services Implementation for a Virtual Research Environment
In the past, virtual learning and research environments have typically been implemented as monolithic systems. Current research focuses on creating such environments from selected Grid and Web services.
In this paper we describe the Virtual Orthopaedic European University, which was created to support Higher Surgical Trainees to provide evidence for their learning contracts by carrying out experiments and publishing the results.
We use this environment as a case study for the re-implementation
Learning Objects 1: Theory, Praxis, Issues, and Trends
Learning Objects, Theory, Praxis, Issues, and Trends provides an in-depth look at how learning objects are changing teaching and learning today and how learning objects will play an important role in the development of 21st century education. Written by a set of educators and Information Scientists from across the globe, the book ties current theory to current practices and uses that perspective as a foundation to chart new directions in the theory and praxis of learning objects. While the book'
Studying Changes in Learning Environments BroughtAbout by ICT-Based Systems
Aim of our work is to briefly introduce the main aspects of a methodology for the analysis of individuals and environmental changes brought about by the introduction of Information and Communication Technologies (ICT) in learning environments. The theoretical framework underpinning our work is that of Activity Theory. More specifically, we draw on the Cole and Engeström modelling of the complex relationships between elements in an activity. We have worked out our contribution on the basis of th
Virtual Reality for Learning: Sharing Experiences rather than Resources
Virtual Reality is becoming a major candidate for embodying immersive learning environments. Whereas in the two preceding decades learning has been conceptualized as situations where students are guided rather than elicited to undertake actions, it is now the right time to explore the other side or the continuum.
Towards Collaborative Learning via Shared Artefacts over the Grid
The Web is the most pervasive collaborative technology in widespread use today; and its use to support eLearning has been highly successful.
There are many web-based Virtual Learning Environments such as WebCT, FirstClass, and BlackBoard as well as associated web-based Managed Learning Environments.
In the future, the Grid promises to provide an extremely powerful infrastructure allowing both learners and teachers to collaborate in various learning contexts and to share learning materials, lea
The Two Primary Tasks on the Way to National E_Learn Grid Node
E_learning as a class of applications
In this short paper we focus on technological
technologies for e-learning from the
Kaunas University of Technology.
Literature Review in Science Education and the Role of ICT: Promise, Problems and Future Directions
Today, what "counts" as science and science teaching is in a state of flux. This, however, is not new - for 150 years there have been debates about the purpose, nature and role of science education in our society. Any designer of resources and tools for the teaching of science therefore needs to be able to understand these debates, and to be aware of the origins and reasons for the changes that are currently taking place.,A NESTA Futurelab Research report - report 6













