Teacher Training Videos: How to Use Audacity
This training video shows you how to record with Audacity. This is a free sound software that allows you to make sophisticated podcasts and then upload them onto Podomatic. This video was created for teachers to help them to incorporate technology into their teaching.
Teacher Training Videos: How to Use Blackboard
This video was created for teachers to help them to incorporate Blackboard into their teaching.
Teacher Training Videos: How to Use PowerPoint
This video was created for teachers to help them incorporate PowerPoint into their teaching.
Teacher Training Videos: How to Use iTunes
This video shows how to use iTunes to capture podcasts. This video was created for teachers to help them to incorporate technology into their teaching.
Teacher Training Videos: Creating On-Line Surveys
This video shows you how to create online surveys using SurveyMonkey.com. This video was created for teachers to help them to incorporate technology into their teaching.
InterMath is a professional development effort designed to support teachers in becoming better mathematics educators. It focuses on building teachers' mathematical content knowledge through mathematical investigations that are supported by technology. InterMath includes a workshop component and materials to support instructors. For each of the following problems, consider how you would pose the same problem to your students. Would the wording need to change? Would you need to include more pictur
Teacher Training Videos: Making Mind Maps
This video shows you how to use bubbl.us as a mind mapping tool for presentations. This video was created for teachers to help them to incorporate technology into their teaching.
Math Literature Connections: Two of Everything
Two of Everything by Lily Toy Hong recounts a Chinese folk tale. The farmer finds a magic pot which doubles everything that is put into it. This humorous story is a great introduction to function machines and input/output tables as teachers make the transition to the "doubling pot" and recording information in an input/output table.
Math Literature Connections: Patterns and Algebra
Ideas and activities that use Two of Everything, One Grain of Rice and the King's Chessboard to introduce students to function machines and input/output tables. Links to appropriate templates are also provided.
Data Analysis and Probability Games
These activities support students as they conceptually develop a sense of how probability affects the outcome of games. Students will find that applying their knowledge of probability will help them win some of the games
Data Analysis: One-Die Toss
Students need many experiences tossing one die, collecting data and analyzing that data to construct meaning for the probability of the different outcomes. Since a small student sample is often skewed, it is necessary for teachers to help students collate class data to better approximate the theoretical probability that the outcomes of tossing a single die are equally likely. The one-die games below motivate data collection opportunities that students will play again and again while generating l
Data Analysis: Two-Dice Toss
Once students realize that the outcomes of tossing one die are equally likely, they sometimes transfer that knowledge to tossing two dice. This is a common misconception that is best addressed through data collection and analyzing that data rather than through telling. See suggested two-dice games below that students can play to gain experiential knowledge of the results of tossing two dice. Several of the games encourage students to develop better strategies in order to win and their growing un
Data Analysis: Coin Flipping
Using two different coins and recording the results of both coins helps students dispel this initial misconception as they analyze the graph results. Class discussion should focus on analyzing the data to determine if the game is fair or not. Directions and gameboard are included in the download.
Math Templates for Spinners
Use the math templates below to create spinners for probability experiments. The templates are designed to be placed in sheet protectors. Students can then customize the spinner for the particular experiment or game. Tape a transparent spinner over top the spinner template for student use. This method allows teachers to create many different spinners using templates and the plastic transparent spinners that are commercially available. This is especially effective when students are designing thei
These activities help students use organized lists and systematic counting to solve combination problems. Map coloring and networks are also discrete math problems that students can relate to real-world applications.
Morning Math Routines
These are daily math routines commonly used in K-2 classrooms.
These games support student development of number sense and the concept of mathematical operations
Number Sense Activities: Climb the Ladder
Some students need prompts to help them write mathematical expressions for target numbers. Climb the Ladder is an activity that prompts students to move from all addition or subtraction problems and include many mathematical topics to generate equivalent names.
Three Number Sense Activities
Game 1: Contig Game: This game challenges and extends the number sense experience students have gained from writing equivalent mathematical expressions for target numbers. Game 2: The 24 Game builds on students' ability to find equivalent names for numbers. Game 3: In Tribulation, students must search the game-board for 3 numbers in a row (vertically, horizontally or diagonally as in a word search) that combine to make the target number. In this game, however, there is a prescribed formula for c
Data Investigations: Codemaking and Codebreaking
There are resources for two activities 1. Cryptograms: These puzzles are familiar sayings that have been encrypted. Use letter frequencies, letter patterns and your best analytical skills to decode these familiar puzzles that can be found in many puzzle magazines or online. 2. Crypto-lists: These lists were designed to introduce students to code-breaking. Each list contains words that relate to the topic. Use letter frequency and your best analytical skills to decode these lists. Remember that e