Introduction to Adobe Photoshop
This set of video tutorials introduce Adobe Photoshop. Photoshop is one of the leading software packages for photo and image editing. These video show you how to use the main tools and features of Photoshop and require no previous experience of using it.
Knowledge Strategy 2: Knowledge Mapping
Video lecture from a series on Knowledge Management delivered by Dr Alan Eardley. Running time approximately 50 minutes.
Introduction to Prehistory in Britain
The course will start with an introduction to Archaeology, and in particular contemporary perceptions of Prehistory and how archaeology attempts to make sense of the past, of how people lived, worked and died in a period of time for which we have no written records or maps to help our understanding of these communities.
The course starts when Britain finally became free of ice around 9500BC and the accepted start of the Mesolithic in Britain. At that time people were living a fairly nomadic
Inequalities and Absolute Values -- Introduction
Introduction to Chapter 2 of Felder's Algebra 2 Teacher's Guide.
1.00 Introduction to Computers and Engineering Problem Solving (MIT)
This course examines fundamental software development and computational methods for engineering, scientific and managerial applications. Emphasis is placed on object-oriented software design and development. Students engage in active learning using laptop computers (available on loan). Assignments cover programming concepts, graphical user interfaces, numerical methods, data structures, sorting and searching, computer graphics and selected advanced topics. The Java® programming language is u
1.012 Introduction to Civil Engineering Design (MIT)
1.012 introduces students to the theory, tools, and techniques of engineering design and creative problem-solving, as well as design issues and practices in civil engineering. The course includes several design cases, with an emphasis on built facilities (e.g., buildings, bridges and roads). Project design explicitly concerns technical approaches as well as consideration of the existing built environment, natural environment, economic and social factors, and expected life span. A large design ca
Energy resources: An introduction to energy resources
Energy resources are essential for any society, be it one dependent on subsistence farming or an industrialised country. There are many different sources of energy, some well-known such as coal or petroleum, others less so, such as tides or the heat inside the Earth. Is nuclear power a salvation or a nightmare? This unit provides background information to each resource, so that you can assess them for yourself.
Using Portfolio's - Introduction to the Portfolio
This resource accompanies the workbook 'Using Portfolio's for Learning and Assessment - a staff handbook'. This resource offers guidance for staff on introducing students to portfolios to be used for learning and assessment. It is based on experience gained while working on an FDTL Project “Promoting the Development of key skills through the use of portfolios” (2002 - 2005). The outlined Portfolio Workshops in this handbook have been developed as a result of the Project activities at Leeds M
Introduction to OO Programming in Java - Classes and arithmetic
This reading material forms part of the "Classes and arithmetic" topic in the Introduction to OO Programming in Java module.
Introduction to OO Programming in Java - Classes and arithmetic
This reading material forms part of the "Classes and arithmetic" topic in the Introduction to OO Programming in Java module.
Introduction to OO Programming in Java - Intro to module and to OO programming
This task guide forms part of the "Intro to module and to OO programming" topic in the Introduction to OO Programming in Java module.
Introduction to Artificial Intelligence - Knowledge Representation
This practical forms part of the "Knowledge Representation" topic in the Introduction to Artificial Intelligence module.
Rapid Application Development - Introduction to 4GLs and Access 2007 development
This practical forms part of the "Introduction to 4GLs and Access 2007 development" topic in the Rapid Application Development module.
Introduction to Artificial Intelligence - Introduction to Problem Solving as Search
These notes for the first tutorial form part of the "Introduction to Problem Solving as Search" topic in the Introduction to Artificial Intelligence module.
Introduction to Artificial Intelligence - Knowledge Representation
This practical forms part of the "Knowledge Representation" topic in the Introduction to Artificial Intelligence module.
Introduction to OO Programming in Java - Inheritance - extending classes
This task guide forms part of the "Inheritance - extending Classes" topic in the Introduction to OO Programming in Java module.
Introduction to OO Programming in Java - Creating Classes
This task guide forms part of the "Creating Classes" topic in the Introduction to OO Programming in Java module.
Introduction to OO Programming in Java - Creating Classes
This reading material forms part of the "Creating Classes" topic in the Introduction to OO Programming in Java module.
Introduction to OO Programming in Java - Software quality and testing
This reading material forms part of the "Software quality and testing" topic in the Introduction to OO Programming in Java module.
Introduction to OO Programming in Java - Making Decisions
This reading material forms part of the "Making Decisions" topic in the Introduction to OO Programming in Java module.













